VIGC Web-to-Print 2015 - Think first, design next

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Think first, design next How a UX framework can make a difference for your web-to-print shop Johan Verhaegen – Web-to-Print, 2.12.2015

“It’s only when [UX] is done poorly that we notice it” Jared Spool

“You cannot NOT have a user experience” Lou Carbone

Portal Mail Email Website App eCommerce Blog PR Ads Manual Event Social

Customer Experience

User Experience

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UX STRATEGY

UX DESIGN

USER ASSISTANCE

USABILITY PRINCIPLES VALUE PROPOSITION CUSTOMER JOURNEY

UX STRATEGY

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Value Proposition Canvas

Product / Service

Needs

Wants

Concerns

Customer / User

Strategy

Technology Features

User Experience

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SWIFT UX business case

Service safari

“We zullen internet zijn. Of we zullen niet zijn”

Philippe Neyt Commercial Director, Corona Direct

“To be or not to be”

Usability principles

BASED ON HOW PEOPLE

Feel

Think

Hear See

Interact Behave

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People are motivated by mastery and control

People search for cues that tell them what to do

Usability principles

PEOPLE ARE MOTIVATED BY MASTERY AND CONTROL

PEOPLE ARE MOTIVATED BY MASTERY AND CONTROL

PEOPLE SEARCH FOR CUES THAT TELL THEM WHAT TO DO

shows the intended purpose

LIFELINE

perceived affordance, Donald Norman

LIFELINE

keeps you safely on track

PEOPLE SEARCH FOR CUES THAT TELL THEM WHAT TO DO

put waypoints along the route

WAYPOINTS

PEOPLE SEARCH FOR CUES THAT TELL THEM WHAT TO DO

PEOPLE SEARCH FOR CUES THAT TELL THEM WHAT TO DO

PEOPLE SEARCH FOR CUES THAT TELL THEM WHAT TO DO

It looks real… but it isn’t.

It looks real… but it isn’t.

It looks real… but it isn’t.

It looks real… but it isn’t.

Let’s get out of the theme park…

…and enter into the real world

Designing = visualize assumptions

Assumptions need to be investigated whether they are true (or not)

LEAN UX

How to validate?

Quantitative tests Qualitative tests What?

Prove

Statistically significant

Many users

Minimal interaction – A/B testing

Why?

Improve

What needs fixing

Few users

Interactive observation – live testing

Qualitative – live usability testing 10 test users •  30-55 years •  driver’s license and car

Setup

•  2 test scenarios •  recording audio and movements on screen •  searching for issues - difficulties - improvements

Live usability testing

A/B testing

A/B testing

USABILITY PRINCIPLES VALUE PROPOSITION CUSTOMER JOURNEY

User Experience Framework

Customer journey

SERVICE BLUE PRINT EXPERIENCE MAP

© Human Interface Group - 29.9.2015

3 takeaways

1. Challenge your own value proposition

2. Designing = visualizing and validating assumptions

3. Save time & money with UX techniques

© Human Interface Group - 29.9.2015

- every day

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Human Interface Group johan.verhaegen@higroup.com

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