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Games For Health - Spirometer Game Talk

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Playing With BreathP.M. Bingham,* T. Ashikaga, T. Lahiri

University of Vermont

*Disclosure: co-inventor, UVM’s Breath Biofeedback System and Method (US Patent # 7,618,378)

Spirometer Game Applications

• Training Breathing Muscles (exercise)

• Reinforce breath technique(s)

• Breath Awareness (“symptom detection” proprioception training)

Respiratory Interoception –can it be learned?

Game Technology

Digital spirometer, Software plots air flow on vertical axis

Points added every second the player keeps the ball on target

… … learning an eye-breath control game …learning an eye-breath control game …

Training “eye-breath” coordination in CF patients:

Distance to target:

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75

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Session

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Bingham et al Clin Peds 2010 49:337

What I’m Playing...What I’m Playing...

www.myspace.com/lokummusic

Neural Processing- Primary Breathing Sensors

• Mechanoreceptors

• Nociceptors

• chemoreceptors

Neural Processing of Breath–High Roads and Low Roads

•  Cognitive—spatial, temporal and intensity components (medullary nuclei, pons, thalamus, somatosensory, motor cortex)

• Emotional—dyspnea (amygdala, anterior cingulate, insular cortex)

Convergent:

• Thalamus, insular cortex, anterior cingulate cortex, amygdala

Anterior Insula mediates ‘sense of self’Craig, Nat Neurosci Rev 10 2009

Fink JB, RESPIRATORY CARE • 2007 VOL 52

http://www.nhlbi.nih.gov/health/dci/Diseases/cf/cf_signs.html

Why Forced Expirations?

Fink JB, RESPIRATORY CARE • 2007 VOL 52

Hypothesis: game playing increases forced expirations & alters PFTs

Design: within-subjects randomized crossover trial [A (game) -B (control) or B – A]

• 13 subjects, 7-12 yo• repeated measures analysis (days used)Outcomes: average FEs per day usedChange in pulmonary function measures (FEV1, VC)

Reinforcing Breath Technique – CF

Study Procedures

• subjects received spirometer, computer (games vs control setup)

• both games and control software incite the player to perform forced exhalation maneuvers

• weekly phone contact; “no nagging” policy

Software Usage, FEs, and %PFT Changes

Game Control P(t test)

Days Available 38.6 + 20.2 26.4 + 11.3 0.02

Days Used 10.0 + 11.2 8.5 + 7.2 0.59

Total Minutes Used/Days Used 4.8 ± 4.4 1.6 ± 1.8 0.02

Total HFEs/Days Used 10.2 ± 5.2 11.6 ± 8.2 0.65

% FEV1 Change 4.1 + 16.1 -0.8 + 17.3 0.16

% FEV1 Change/Days Used 0.3 ± 2.4 -2.5 ± 5.2 0.01

% VC Change 4.3+ 10.6 -2.1 + 12.6 0.05

% VC Change/Days Used 0.4 ± 1.7 -2.6 ± 5.3 0.03

Summary

• FE count did not differ (10-12/day) but apparently exceeded baseline

• Players were more engaged with the game than the control software (minutes/day used ~5 vs. ~2)

• Game days increased Vital Capacity (p=.03) and FEV1 (0.01)

Conclusions

• Visual breath biofeedback can engage CF patients with FEs in a research setting

…but for how long?

• Game based visual feedback may improve PFTs

… improved test technique?

… formal clinical trial planned

Acknowledgements

• Families and Subjects with Cystic Fibrosis

• Jason Bates

• Sarah Waterman, Amanda Woods, Gwen Fitz-Gerald, Jackie Swartz

• Vermont Children’s Hospital – Nurses/Staff

• R.W. Johnson Foundation

• NIH SBIR 103370