Storytelling in games

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Storytelling in Games

@scottishcolin@all_4_games

C4 has launched a number of games associated with TV programme brands, reaching mass audiences and consistently winning critical acclaim...

How Channel 4 got into games…

Snowman game installs

“Best Game”2013, 2014 & 2015

“Best Tablet App”2013“One to Watch”

2014

“Children & Young People”2015

All 4 Games was founded and then spun out of Channel 4 by by Colin Macdonald, a games industry veteran of 25+ years, ranging from starting a small 8-bit studio in the early 90’s, as Producer on the early Grand Theft Auto games, to co-founding and being Studio Manager of 300 developers at Realtime Worlds, which raised $80m in VC funding.

6

 • Linear• Comedic• Epic• Open• Interactive• Expressive• Dissonant• Literary• Inventive• Personality

(my) Ten ages of storytelling in games

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TraditionalCraftedStrong attachment

egThe Last of UsBioshockLast Guardian

Linear

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ObtuseInaccessibleFantasy

egGrim FandangoPortal

Comedic

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Sprawling100+ hours gameplayCommitted

EgMass EffectThe Witcher

Epic

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FreeformEntire worlds“Living breathing cities”Eg

Grand Theft AutoRed Dead Redemption

Open World

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Linear storyChoice/Agency

EgWalking DeadHeavy RainFirewatch

Interactive

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FreeformUser generated

EgMinecraft

Expressive

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Ludo Narrative Dissonance

Eg Papers PleaseSweat Shop

Dissonant

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NarrativeIntelligentPuzzling

egBlack barLifeline

Literary

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Genre bustingTransmedia?!

EgHer Story

Inventive

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Gameplay (mostly) irrelevantCompelling characterTight scriptTalented acting

EgThomas Was Alone

Personality

Blackbar / LifelineHer StoryThomas was AloneStraight white guy

@scottishcolin@all_4_games

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