Y2 Lecture 2 - programming

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Learning and Teaching with ICT

Year 2, Lecture 2

October 2012

Pupils should be taught…how to plan and give instructions to make things

happen [for example, programming a floor turtle, placing instructions in the right order]

to try things out and explore what happens in real and imaginary situations [for example, trying out different colours on an image, using an adventure game or simulation].

Pupils should be taught…how to create, test, improve and refine sequences of

instructions to make things happen and to monitor events and respond to them [for example, monitoring changes in temperature, detecting light levels and turning on a light]

to use simulations and explore models in order to answer 'What if ... ?' questions, to investigate and evaluate the effect of changing values and to identify patterns and relationships [for example, simulation software, spreadsheet models].

One of the things you hear from the businesses is that 'I don’t just want people who are literate in technology, I want people who can create programs.’ I think that is a real wake up call for us in terms of our education system and we are acting on that.”

The narrowness of how we teach children about computers risks creating a generation of digital illiterates

GeometryIslamic artArithmetic games Spelling games Simulating simple physicsAnimating traditional

tales, historical situations etc

Creating games with characters from class readers, history, etc

Simulating probability

Food chainsMFL – program in

Spanish.Animations of simple

conversations in MFLJigsaw puzzles Music composition Create 'guess the

animal' game.Interactive image

manipulation Control tech

Decomposition

Pattern

recognition

Abstraction

Algorithms