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echnology can be a driving force behind any industry's evolution. The same applies to learning. In this presentation, Ed Stengel from Brookwood will bring you up to speed with the latest trends in instructional technologies. Topics will include: Technology Platform Basics Online collaboration Classroom moves to Virtual Instructor Led Training (VILT) Education portals becoming virtual libraries, universities for training Technology applications that extend or enhance online learning Learning technology is the future of adult learning.
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TODAY’S LEARNING AND TECHNOLOGYHOW TECHNOLOGY IS CHANGING THE WAY PEOPLE TRAIN, LEARN AND COLLABORATE….
ED STENGEL
BROOKWOOD MEDIA ART’S, INC.
ESTENGEL@BROOKWOOD.COM
TODAYS AGENDA
• About Brookwood
• What is eLearning?
• Technology Platform Basics
• Content
• Online collaboration
• Classroom moves to VILT
• Education portals becoming portals, virtual libraries, universities for training
ABOUT BROOKWOOD
• Local (Lower Gwynedd, PA)
• 17+ years using technology to/for training and eLearning
• Developers as well educators
• Learning applications, extensions, portals
• Content developers
• Certified training center
THINKING ABOUT USING E-LEARNING
The content may change readily or frequently (one or more times per year).
The content is mostly knowledge / information or awareness-oriented. Does not require learning a skill (Learner must KNOW something).
The intended total audience size is larger than 150 learners.
The total number of locations of the learners is more than five.
The audience has good internet access.
The course will be used multiple times.
Course completion tracking is required or important.
WHAT IS ELEARNING?
• eLearning is the use of technology to provide learning content anywhere, anytime…
• Predominately internet based
• Can be Asynchronous or Live On-line training
• Future of all corporate, government, and educational institution learning
• It is here today….
LEARNING MODELS WILL BEGIN TO CHANGE
“Industrial age” learning model vs. “Digital age” learning model
• How do people learn in a digital model?
• Is eLearning effective?
• Are learners ready for eLearning?
• What models will be needed?
PART OF A BLENDED SOLUTION
Classroom
eLearning Synchrono
us
eLearning Asynchrono
us
Documentation
Mentor
TRADITIONAL CLASSROOM
• Classroom• Roster• Manuals• Desks• Ask / Answer Questions• Quiz (paper)• Submit Results
E-LEARNING
• Web / LAN / Local• Login• Electronic Content• Computer / Tablet / Phone• Interactive quiz or submit• Quiz (electronic)• LMS Documents Activity
• Classroom• Roster• Manuals• Desks• Ask / Answer Questions• Quiz (paper)• Submit Results
TRADITIONAL CLASSROOM
TRADITIONAL & ELEARNING APPROACH
Traditional eLearning
Classroom Physical size limitedAll Synchronous
UnlimitedAnytime/AnywhereRecordable
Content PowerPoint/Word/VideoTextbooks/LibraryOne time accessCollaboration
Multimedia /SimulationsStandardized MetricsDigital resourcesSync & Async. learning
Personalization One learning path Path determined by learner, teacher, content, course
ELEARNING BENEFITS & ADVANTAGES
Convenient Media Rich
Self service Engaging
On demand Easily repeatable
Private / Public Easy to monitor
Self Paced Reduced Admin
Flexible Unlimited potential
TIME & COST SAVING
• eLearning can overcome the limitations of time, travel, distance, and resources.
• Online meetings
• Modules
• Chat
• Forums
• Resources
WHAT IS AN LMS?
• Training Managers
• Local Supervisors
• Project Managers
• Reporting Admins
• Internal Personnel
• External or Public
• Contractors• New
Employees
…a software application for the administration, documentation, tracking, and reporting of training programs, classroom and online events, e-learning programs, and training content.
• Self-paced• Live Online• Live In-Person • Online support
groups• Study Clubs• Tutorials• Resources• Tests
LMSLearners
Admin
TECHNOLOGY PLATFORM BASICS
TECHNOLOGY PLATFORM BASICS
Authoring Tools Meetings LMS Events
Presenter Adobe Connect SCORM/AICC LMS Event Manager
Captivate Web Ex Adobe / Trivantis / Etc.
CVENT
Authorware Go to Meeting Moodle to Mzinga Outlook
Flash MS Live Sharepoint Other
BUT WHY? (USE TECHNOLOGY)
1. Use of eLearning by Application Service Providers (ASP) and Cloud Based Information
2. Using eLearning to support a blended learning environment
3. eLearning for increased skill demand and new systems training
4. Reducing costs of ILT by off setting travel expenses.
BUT WHY? (USE TECHNOLOGY)
5. Specialized training going global
6. Gaming for learning
7. Full government buy in
8. As a collaboration tool
9. Increased Internet accessibility
10. Organizational Training Standardization
11.Mobile learning
BE PREPARED TO DEVELOP CONTENT
Having these items in place before you start your first courses will ensure a more efficient development process. Also, if you have a number of developers these items will help your organization provide a clear and consistent eLearning presence.
• Style Guide and/or Developers Guide
• Course Templates
• Photo or Image Source (Centralized Library)
• Appropriate Software
• Development software such as Adobe Captivate
• Photo manipulation software such as Adobe Photoshop
• Video editing tools such as Adobe Premiere
• Appropriate Developers Hardware
• Communications Document or Platform
ELEARNING CONTENT?
Management
Needs Analysis
Task AnalysisLearning GapsPerformance
GapsPilot ProgramBeta Groups
AudienceEducation
levelBudget
SystemsScalabilityShelf-Life
Analyze Design
InformationInstructional
DesignAudience
Communication
InteractionEngagement
Learning Objects
Reusability
Develop
PerformanceFeaturesReliability
ConformanceDurability
ServiceabilityAesthetics
User Perception
Implement
Kirkpatrick 1-4
Functional Testing
Stress TestingRegression
TestingAcceptance &
UseSupport
Maintenance
Evaluate
STYLE GUIDES
TEMPLATES
Cover Structure Body 1
Body 2 Review Closing
SCRIPTING
• Who is you audience?
• What do they expect?
• What does it take to keep them?
STORYBOARDS
ONLINE COLLABORATION
Design Content
Customize RoomPlan
RehearsalsUpload Media
Pre-Event
LobbyRecord EventIntroductions
Transition AssetsDeliver ContentEngage Learners
Provide Resources
Assess LearnersQ&A
Evaluation of Event
In-Event
Close PollsReset PodsRun ReportsSend Thanks
YouProvide
Recordings
Post-Event
Analyze DataRegistration
TotalsAttendance
TotalEvaluations
Sharpen the Saw!
Metrics
ONLINE COLLABORATION
DEFINING E-LEARNING
When information is delivered, received and processed by a user via an electronic device.
What is the most popular eLearning tool in the world?
LEARNING PORTALS
• Google #1 learning portal
• University / Education
• Corporate
• Government
• Sales
• Non-Profit
PORTAL SAMPLE
PORTAL SAMPLE
PORTAL SAMPLE
PORTAL SAMPLE
CERTIFICATE OF COMPLETION
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