The Rules Have Changed

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This is from an Emerging Technologies workshop we conducted for Academic Impressions targeted toward instructional designers and instructional technologists. The point is to continually challenge ourselves and recognize change as uncomfortable and essential to learning!

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The Rules Have ChangedDesigning Engaging Learning Experiences

Saturday, February 21, 2009

Eventually, the right idea becomes the wrong idea

Saturday, February 21, 2009

Ancient Greek philosopher ~ 500 BC - first creativity teacherHeraclitus is known for his doctrine of change being central to the universe Paradox & metaphor to help us break out of routine thought patterns to see things in a new way - whack pack

Saturday, February 21, 2009

Change is difficult - and you leave the pack when you innovate.

Saturday, February 21, 2009

Let’s explore some of the myths around online learning and educational technologies.

Learners Community

Technology Learning

Saturday, February 21, 2009

Saturday, February 21, 2009

10-20 minutes of discussion about brainstormed items... where do myths come from and how can we address misconceptions?

Saturday, February 21, 2009

LEARNERS -Consumer-orientation to education (power shift)Expect to be engaged by their environment - sensory rich, experiential opportunitiesCustomized, on-demand, personalized contentFlexible identity; expansive identity through use of avatars and pseudonyms

ratemyprofesors.com

professorsstrikeback.mtvu.com

Saturday, February 21, 2009

Students have power. And now professors strike back!

Saturday, February 21, 2009

Community - legitimate peripheral participation (Wenger & Lave)Distributed cognition & collective intelligencePeer production vs. control & authority by gatekeepers (“scholars”)Wikipediauser generated content - student generated contentPRAXIS - reflection in action

Saturday, February 21, 2009

Saturday, February 21, 2009

Saturday, February 21, 2009

Second life clip: http://youtube.com/watch?v=U3d_fqDcN1s

Mashups - maps & data - UN dataData visualizationAugmented realityPeer production/change in the flow of media & productionProperties of networks - Haptics - Sensors in shoes, clothes, coffee makers, etc. Economics of cheap transistors allows us to “waste” it on all kinds of innovative things!

1972Saturday, February 21, 2009

How can we continually innovate? Must we continually learn...? YES.

1983

1972Saturday, February 21, 2009

How can we continually innovate? Must we continually learn...? YES.

1983

1988 1972Saturday, February 21, 2009

How can we continually innovate? Must we continually learn...? YES.

1992

1983

1988 1972Saturday, February 21, 2009

How can we continually innovate? Must we continually learn...? YES.

1992

1983

1993

1988 1972Saturday, February 21, 2009

How can we continually innovate? Must we continually learn...? YES.

Saturday, February 21, 2009

How can we continually innovate? Must we continually learn...? YES.

Saturday, February 21, 2009

Learning at its core is: comprehension, retention, & transferEMOTION helps us with all 3 -- Learning is social; communities of practice & “legitimate peripheral participation”Immersion, motivation, control -- Expression, ownership, flexibility

5

Make your assumptions explicit

Saturday, February 21, 2009

5 4

Quarter the content & triple the activities

Saturday, February 21, 2009

5 4 3

Where is the emotion? Hearts & minds

Saturday, February 21, 2009

5 4 3 2

Assessments as activities, learners as teachers

Saturday, February 21, 2009

5 4 3 2 1

Change now!

Saturday, February 21, 2009

5 4 3 2 1

Be ready to change later

Saturday, February 21, 2009

When the rate of change outside, exceeds the rate of change inside,

the end is in sight.

- Jack Welch

Saturday, February 21, 2009

What 2 changes can you implement immediately

upon your return to the office?

Saturday, February 21, 2009

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