Mobile Learning

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Mobile Learning

Using handheld devices to learn

in an increasingly mobile world

Anytime, Anywhere

Inclusive . . . can bring in learners who may not be involved otherwise

Learning Styles

Personalize learning In Two Ways

. . . It’s the future

ADAPTABLE

build IT skills

Breaking barriers between home, school, after school

Mobile Technologies Handheld devices

Include• mp3 players• iphone• handheld computers• gaming instruments

Recent innovations1. multi-touch displays2. higher speed networks3. capability of sensing

motion and orientation4. run 3rd party applications

Devices are becoming integrated tools with many functions

Programs

Lessons

Quizzes

Cellphones – 1 to 1 computing experience when laptops are not attainable

• Recording podcasts and interviews

• Photo documentation• Response devises

enables you to record audio for your podcast via a toll-free phone call

Direction

. . . this is just the beginning

constraintsChallenges hurdles

Access to wirelessCostIt’s not for everyoneControl and acceptable use policiesslower to implement in k12

Bibliography• http://www.50x15.com/en-us/capsule/dls/AMD_084_Mpilonhle_lo-re

s.pdf• http://www.gcast.com/• http://www.goknow.com/• http://ithinked.com/?cat=5• http://www.joanganzcooneycenter.org/publications/index.html• http://www.learning2go.org/• http://www.m-learning.org/index.htm• http://www.nmc.org/horizon• http://www.ns.umich.edu/htdocs/public/experts/ExpDisplay.php?

ExpID=861• http://www.turningtechnologies.com/turningpoint/pressreleases/

detail.cfm?newsId=141• http://www.youtube.com/watch?v=_m335HY4• Johnson, Laurence F., Levine, Alan, and Smith, Rachel S. 2009

Horizon Report. Austin, TX: The New Media Consortium, 2009.

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