ICL 2011 ST.ART, AVATAR, EUROVERSITY

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ICL International Conference 2011 Piešťany, Slovakia

21 - 23 September 2011

TEACHING AND LEARNING IN-WORLD: TEACHING AND LEARNING IN-WORLD: LESSONS LEARNT FROM LESSONS LEARNT FROM

THE AVATAR AND THE ST.ART PROJECTS THE AVATAR AND THE ST.ART PROJECTS

Ilaria Mascitti Ilaria Mascitti Head of European Projects and R&D Department Head of European Projects and R&D Department

Monica FascianiMonica FascianiProject ManagerProject Manager

European Projects and R&D Department European Projects and R&D Department

ICL International Conference 2011 Piešťany, Slovakia

21 - 23 September 2011

OVERVIEW

Virtual worldsVirtual worlds

Virtual learningVirtual learning

ST.ART projectST.ART project

AVATAR projectAVATAR project

WHAT’S NEXT?WHAT’S NEXT?

VIRTUAL WORLDSDefinitions:Definitions:

Virtual worldVirtual worldA 3D virtual environment where users can interact, use A 3D virtual environment where users can interact, use and create objects.and create objects.

AvatarAvatarThe graphic representation of a user in the Virtual The graphic representation of a user in the Virtual world.world.

Communication mediaCommunication media text, graphical icons, visual gesture and sound.text, graphical icons, visual gesture and sound.

VIRTUAL WORLDS: ISSUES

Plethora of virtual worlds:Plethora of virtual worlds: generally closed systems, proprietary, with their generally closed systems, proprietary, with their own standards, lack of interoperability own standards, lack of interoperability

Different combination of toolsets, communication features and resourcesDifferent combination of toolsets, communication features and resources Strategic and legal issues need to be consideredStrategic and legal issues need to be considered

Which virtual world does better fit

our educational needs?

VIRTUAL LEARNING Overcomes the limitations of a traditional classroom settingOvercomes the limitations of a traditional classroom setting

Ideal for collaborative learning, role playing, serious gaming and learning by Ideal for collaborative learning, role playing, serious gaming and learning by doingdoing

Students find it more attractive: learning process more effectiveStudents find it more attractive: learning process more effective

Activities: Activities: • Live sessions• Recorded lessons (machinamas)• Exhibition / exposition• Role-playing• Simulations• Virtual Lab • Discussion groups

VIRTUAL LEARNING

PROJECT ST.ART - STreet ARTists in a virtual space

PROGRAMME

PERIOD

Lifelong Learning ProgrammeSub-programme Comenius – Multilateral Projects

24 months (1 December 2009 - 30 November 2011)

ST.ART PROJECT“STreet ARTists in a virtual space”

ST.ART PROJECT“STreet ARTists in a virtual space”

Programme: LLP COMENIUS Multilateral projectsProgramme: LLP COMENIUS Multilateral projects

December 2009 - November 2011 December 2009 - November 2011

Project Prime Contractor: USGM (IT)Project Prime Contractor: USGM (IT)

ST.ART PROJECTTarget group

•Secondary schools students: students aged 16 to 18 in secondary schools (mostly art schools).

•Secondary schools teachers: Art teachers, ICT teachers, English as foreign language teachers in secondary schools (mostly art schools).

ST.ART: OBJECTIVESThe main aim of ST.ART project is to have students in secondary school: 1.better know street art, its origins, roots and latest developments

ST.ART: OBJECTIVES2. understand the difference between aesthetics, street art forms and vandalism;

ST.ART: OBJECTIVES

3. develop transversal competences and increase their awareness as European citizens.

ST.ART: THE COURSE

Course duration: 6 Months December 2010 – May 2011

TEACHERS TEACHERS/STUDENTS (20 - 177) Training area:

48 h e-learning course on:•Aesthetics and creativity;•Entrepreneurship;•Digital competences in web 2.0 and Open sim

Social area:•Upload photos and reviews;•Discussion mentor-student

Virtual city:• 45 h to develop a project art work

WIEN 13/14 DECEMBER•Training path;•Use of new technologies in education; •Teachers’ role during the experimentation phase.

ST.ART:THE VIRTUAL CITYMetropolis

PROJECT AVATAR - Added Value of teAching in a virTuAl woRld

PROGRAMME Lifelong Learning ProgrammeSubprogramme Comenius

DURATION 24 months (1 December 2009 – 30 November 2011)

AIM Teach secondary school teachers to use virtual worlds in education through an on-line pilot course and virtual laboratories.

THE AVATAR PROJECT“Added Value of teAching in a virTuAl woRld”

THE AVATAR PROJECT“Added Value of teAching in a virTuAl woRld”

Information Design FH JOANNEUMUniversity of Applied SciencesAustria - www.fh-joanneum.at

Universidad Nacional de Educación a Distancia

Spain - www.uned.es

University of Southern DenmarkDenmark- www.sdu.dk

Burgas Free UniversityBulgaria - www.bfu.bg

University of HertfordshireUK - www.herts.ac.uk

SOPH.ia In Action Consulting Italy - www.sophiaconsulting.eu

Programme: LLP COMENIUS Multilateral projectsProgramme: LLP COMENIUS Multilateral projectsProject Prime Contractor: For.Com. (IT) - Project Prime Contractor: For.Com. (IT) - www.forcom.it

Research: which VW?

• Research & comparative analysis on existing VW• Assessing the quality of teaching/learning features

– Essential criteria: Multi user, persistent state world etc.– Desirable criteria: Voice chat, intuitive building tools etc., resources

available– Cost criteria: Free or low cost etc.

• Choice

RESEARCH DESIGN EXPERIMENTATION EVALUATION

Research: Educational perspectives

• Studies of learning theories and best practice• Students can achieve extra competencies (Campbell, 2009)• Six “learning frameworks” (Lim, 2009)

– Learning by exploring– Learning by collaborating– Learning by being– Learning by building– Learning by championing– Learning by expressing

• Salmon’s model for emoderation and e-Tivities (Tasks) (Salmon, 2004)

RESEARCH DESIGN EXPERIMENTATION EVALUATION

RESEARCH DESIGNAND PRODUCTION

EXPERIMENTATION EVALUATION

We are here!

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

THE AVATAR PROJECTProject phases

Research & comparative analysis on existing VWs

Research: Educational perspectives

From January to Mayc.a. 100 hrs120 secondary school teachers + 3 observersc.a. 290 pupils involved in the project works

The AVATAR Course: curriculum

1. Introduction Module2. E-Learning Platform Intro. Module3. V-Learning Platform Intro. Module4. V-Learning Intermediate Module5. V-learning Advanced Module - Basic Object Creation6. V-Learning Advanced Module - Advanced Object Creation7. V-Learning Educational Design Module8. Ongoing V-Learning Seminar9. V-Learning Project

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Extract from the AVATAR

curriculum

RESEARCH DESIGN EXPERIMENTATION EVALUATION

The e-learning platform

RESEARCH DESIGN EXPERIMENTATION EVALUATION

5918 users access

national

international

2203 posts

RESEARCH DESIGN EXPERIMENTATION EVALUATION

AVATAR Estate in SL

The Hub: Info point and inspiration

Auditorium

ResourceCentres

Dissemination path

In-world seminars

• Inge Knudsen "Teaching English and building skills / Creating your own learning objects and environments“

• Gerhilde Meissl-Egghart “Language learning in SL: experience mad and teacher resources”

• Charlotte S. Jensen “Making history come alive”

RESEARCH DESIGN EXPERIMENTATION EVALUATION

ICL International Conference 2011 Piešťany, Slovakia

21 - 23 September 2011

ST.ARTSTreet ARTists in a virtual space” Comenius project

LLP Comenius

Exchange of best practices and lessons learnt

AVALONAccess to Virtual and Action Learning live Online

LLP KA3

Support with the estate in SLAVATAR invited keynote speakers for the in-world seminars

NIFLARNetworked Interaction in Foreign Language Acquisition and Research

LLP

Support with the estate in SL

MUVENATIONLLP Comenius

Transferibility to differtent target groups

THE AVATAR PROJECTCross cooperation

ICL International Conference 2011 Piešťany, Slovakia

21 - 23 September 2011

AVC@SLthe Anti-Violence-Campus at Second Life

Exchange of lesson learnt for the organisation and promotion of virtual seminars

ReDNetEU Health Programme

Guest speakers

NEXT-TELLFP7 for R&D ICT

Sustainability issue

LLP Leonardo da Vinci Participation to their project conference

7th FWP - Action Line: ICT-2007.1.5

Participation to their project conference

THE AVATAR PROJECTCross cooperation

WHAT’S NEXT? The Euroversity network

PROJECT EuroV

PROGRAMME Lifelong Learning ProgrammeKA3 (ICT) Multilateral networks

DURATION 3 years – expected start date: 1 Dec 2011

COORDINATOR

PARTNERS

University of Hull, UK

19 partners (from Austria, France, Germany, Sweden, Norway, Cyprus, Portugal, Spain, UK, Netherlands, Italy, Israel)

AIM Facilitate the transfer of core knowledge in teaching and learning in VWs to new contexts.Provide a framework for the creation of a pan-European virtual-world university

Join the Euroversity network!

Online community:http://euroversity.ning.com

Vďaka!Vďaka!Thanks!Thanks!

Ilaria Mascitti i.mascitti@forcom.it

Monica Fasciani m.fasciani@unimarconi.it

www.startproject.euwww.avatarproject.eu

http://maps.secondlife.com/secondlife/AVATAR Project Island2/43/233/30