Games research -

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how games can improve online learning environments - Larry McCalla presents his research ideas

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Larry McCalla UGA/COE/CIS/LDT 2nd yr

Humble Games for Improving Online Learning

…not required to possess an intimate

knowledge of video game history or

to devote weeks or months to play.

At the same time, many players of

casual games show a dedication and

skill that is anything but casual.

- Jesper Juul

Program for

the

International

Assessment of

Adult

Competencies

(PIAAC)Literacy, Numeracy, and

Problem Solving in

Technology-Rich

Environments Among U.S.

Adults: Results from the

Program for the International

Assessment of Adult

Competencies 2012.

(2013, October 18).

Retrieved February

27, 2014, from

http://nces.ed.gov/pubsearch/

pubsinfo.asp?pubid=2014008

* learner control of media

* promote student reflection

Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning StudiesU.S. Department of EducationOffice of Planning, Evaluation, and Policy Development Policy and Program Studies ServiceRevised September 2010

Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies (2010)

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• J.M. Carrol (MIT) – Minimalism

• Sweller/Merrienboer (AUS/Twente)

Cognitive Load Theory

Also these guys…

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• Online

• At-risk

• Games

• Gender

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Online

At-risk

Gender

Race

Barriers

Learning

Games

7/7

7/7

5/7

5/7

3/7

2/7

1/7

Leaderboards

Debriefing

What game mechanics or combo of game mechanics…

Can help players through a debriefing – reflection – process?

?

Fiction – Story - Narrative

Can we use narrative to make this game more engaging?

What fictions are already established by gameplay?

How can we build a story?

Give players tools to build their own story??

?

Campbell, J. (1993). The hero with a thousand faces / Joseph Campbell. London : Fontana, 1993.

Dickey, M. D. (2005). Engaging By Design:

How Engagement Strategies in Popular

Computer and Video Games Can Inform

Instructional Design. Educational

Technology Research and

Development, 53(2), 67–83.

Source: Kheel Center, Cornell University, Creative Commons

Source: Kheel Center, Cornell University, Creative Commons

games.chiensolutions.com

Source:

Bernard

Kassoy, Artis

t; Kheel

Center, Corn

ell University