Digital technology for_learning

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Presentation on current and future technologies

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For LearningDigital Technologies

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in an information society

Revise the current use of ICT in the classroom.

Investigate new technologies and their application within education.

Consider the application of these new technologies for students with additional learning needs.

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Aims

We live in a fast-changing ‘runaway world’ where the social, economic, cultural and political foundations of society are being redefined on a continual basis (Giddens 2000)

We are living in the age of information.

There are clearly wide differences in the ways children respond to, benefit from, or are excluded by specific uses of digital technologies.

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Weinberger(2006) described knowledge as no longer being organised as trees but as a pile of leaves.

How has ICT changed our perception of Knowledge?

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No longer is it enough to be able to read the printed word; children, youth, and adults, too, need the ability to both critically interpret the powerful images of a multimedia culture and express themselves in multiple media forms. (Thoman and Jolls (2005))

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Social Media/Software

The activities that social software allows may facilitate an education revolution.

The development of practices that place the learner at the heart, through the creation of collaborative, community-based learning experiences.

A way to reach new audiences

A way to showcase talents

What is the role of new digital technologies in the creation of new learning environments?

How does ICT control how space is used in the classroom?

What is the role of new digital technologies in the creation of new learning environments?

How does ICT control how space is used in the classroom?

Input technologies

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Touch

Voice

Gesture

The future will bring an even greater selection of ways to interact with computers and information.

Avatar signing

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Video communications

Speech synthesisers

Real-time speech to sign translator

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Using ICT for it's motivational affordances will not be enough to assure young people have the opportunities to achieve.

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•are the outcomes functional, meaningful, application oriented?•are thinking, learning, collaboration and reflecting skills being taught?•is the learning experiential, constructive, goal-directed?•is there a shift towards independent leaning and self discovery?•is there feedback and reflection?

• Mobile computing

• Open content

• Gesture based input

• Tablet computers

• Augmented reality/ virtual reality

• Communication devices

• Collaborative tools

Technologies to Watch

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As Douglas Adams once observed,“the best way to predict the future is to build it.”

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