3D Modeling and Texturing Walkthrough

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3D Modeling and Texturing Walkthrough

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Modeling and Texturing

Walkthrough

By: Martin Reimerhttp://www.linkedin.com/pub/martin-reimer/1/29b/950

Overview

• Steps and process of modeling and texturing a 3D model

References

• Before starting any new model it is beneficial to have some type of reference

• References can be pictures of real objects or art work

• Help to get accurate scale and dimensions

• Can later be used as a basis for textures

Modeling

• My key objective was to keep a low poly count

• There are multiple approaches to low poly modeling

Texture Creation

• Unwrap your 3D modelo Unwrapping is segmenting your model and

flattening it onto a 2D plane• Use overlapping as much as possible to

keep texture size smaller

Final Texture

• 512x512• 1 Alpha Channel

Final Steps

• Attach all of your models to one mesh

• Make sure you have the final texture applied

• Export to game engine

Final Rendering

• 2400 polys

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