WP3: 3D Internet

Preview:

DESCRIPTION

WP3: 3D Internet. Professor Timo Ojala University of Oulu Department of Computer Science and Engineering MediaTeam Oulu research group Finland Feb 13, 2013. NIMO (Nordic Interaction and Mobility Research Platform) . http://www.nimoproject.org Timespan: 6/2011 – 5/2014 (36 months) - PowerPoint PPT Presentation

Citation preview

WP3: 3D Internet

Professor Timo OjalaUniversity of Oulu

Department of Computer Science and EngineeringMediaTeam Oulu research group

Finland

Feb 13, 2013

NIMO (Nordic Interaction and Mobility Research Platform)

• http://www.nimoproject.org• Timespan: 6/2011 – 5/2014 (36 months)• Consortium

• Luleå University of Technology, Sweden (LTU) (coordinator)• University of Oulu, Finland (UO)• University of Lapland, Finland (UL)

• Total budget: 1.45 MEUR• Main public financier: Interreg IV A Nord program• UO budget: 285 kEUR

• Co-funders: BusinessOulu, OBP Research Ltd.

UO objectives• Open 3D virtual model of Oulu

city centre (”Oulu3D”)

• Pervasive city game for youth

”Open 3D Internet City Laboratory” project

• UO gave Prof. Ojala 598500 EUR strategic research infrastructure grant ”Open 3D Internet City Laboratory”• With 25% co-funding total budget is 798000 EUR

• Small part of the co-funding is contributed the NIMO project• Grant is facilitated by the groundbreaking work done in the NIMO project• Three objectives to be implemented in 2013-2014

• Expansion of the Oulu3D model• Add 40 blocks to the high fidelity city model• Create low fidelity regional model• Create indoor models of selected buildings

• Design and implement functionalities and interfaces supporting research use of the model

• Purchase equipment supporting research use of the model• Internal and external calls for use cases (scenarios) for the model in Jan-

Feb 2013

”Open UBI Oulu” FIRI 2013 funding application

• Academy of Finland’s call for updating the Finnish research infrastructure roadmap 2013• Infrastructures selected to the FIRI roadmap get substantial funding in

2014-2019 (25% matching funding)

• Two stage call• Stage 1: Plan of intent (6 pages, Feb 2012)

• Reviewed by the national FIRI committee• Stage 2: Full application (20 pages, May 2012)

• Reviewed by international panel

• Oulu3D virtual model is one of the infrastructures included in the ”Open UBI Oulu” application

NIMO: UO project team

• Leader: Professor Timo Ojala

• Project team on NIMO’s payroll• Research assistant Daniele Zanni• Research assistant Toni Alatalo (75%)• Graphical designer Teijo Räty (part-time)• Trainee Lasse Annola (5-8/2012, partly supported by government traineeship

grant)

• Program manager Marika Leskelä

• Project secretary Elvi Hiltunen

NIMO: Advisory group• Kari Autio, UO/CIE• Janne Heikkilä, UO/CSE• Seamus Hickey, UO/CIE• Tommi Hollström, Adminotech• Jonna Häkkilä, UO/CIE• Jussi Kangasoja, OUAS• Jarmo Laitinen, City of Oulu / Center of Youth Affairs• Uki Lahtinen, City of Oulu / Technical Centre• Tony Manninen, Ludocraft• Ville Mickelsson, Cyberlightning• Juhani Miettunen, Oulu3D• Pekka Nisula, OUAS• Ilpo Okkonen, Oulu3D• Jyrki Okkonen, Oulu3D• Johannes Peltola, VTT• Harri Pesola, CubiCasa• Jani Pirkola, Cyberlightning / realXtend Foundation• Jukka Riekki, UO/CSE• Mika Sorvisto, CENTRIA• Christian Sundell, Business Oulu• Eero Tervo, Evocons

NIMO: UO WP3 objective #3-1: Oulu3D• Joint initiative to build open interactive 3D virtual model of

downtown Oulu atop the realXtend platform• Outdoor modeling of selected blocks• Indoor modeling of selected key buildings• Hosting of the model in public Internet

• Division of activities• Data (photographs, blueprints, laser scanning)• Modeling• Hosting• IPR• Services

• Phasing of the model• Phase #1: ”9” (available in 2012)• Phase #2: ”50” (resourcing by ”Open 3D Internet City Laboratory” project)• Phase #3: ”City”

realXtend - Open source platform for the 3D Internet• http://www.realxtend.org• Client-server architecture• Tundra SDK, Naali viewer• Extensible scene architecture

Alatalo T (2011) An entity-component model for extensible virtual worlds. IEEE Internet Computing 15(5):30-37.

Example shared presentation

Oulu3D: Phase #1 area (”9” blocks)

Oulu3D: Phase #2 area (”50” blocks) (tentative)

Oulu3D: Modeling process

DATA

3D MODELING

TEXTURING

MOVE MODELTO REALXTEND

HOSTING OFREX MODEL

EVOCONS & CUBICASA

ADMINOTECH

NIMOCENTRIA

Oulu3D: Photographing of building facades

Pakkahuoneenkatu 14 facade south

Oulu3D: Photographing of blueprints

Pakkahuoneenkatu 14 facade south

Oulu3D: Photographing of blueprints (2)

Pakkahuoneenkatu 14 floorplan

Oulu3D: Laser scanning

3D visualization of Puistola block from laser data

Video

(30 seconds, disk)

Laser scanning equipment

Oulu3D: Laser scanning example (1)

Oulu market: Scan #1

Oulu3D: Laser scanning example (2)

Oulu market: Scan #2

Oulu3D: Laser scanning example (3)

Oulu market: Scan #3

Oulu3D: Laser scanning example (4)Oulu market: Scans #1-#3 merged

Oulu3D: Laser scanning phase #1 (fall 2011)

50 scanning points

Oulu3D: realXtend modeling example

Which part is realXtend model and which part is photo?

Differences between realXtend model (low polygon) andCAD models (high polygon) have to be understood

Oulu3D: Current ”9” block realXtend model

Optimized low-fidelity version of the phase #1 model has also been created in collaboration with the CIE researchers, targeted for lightweight web/mobile clients

Oulu3D: realXtend indoor modeling of buildings

Byström’s houseselected as pilot forindoor modeling

Oulu3D: HostingNIMO purchases hosting from Adminotech (uses Amazon cloud)

Oulu3D: Recent progress

• Creation of best practice recommendations for modelers

• Design of Oulu3D licensing model

• Design of Oulu3D O&M model• Oulu3D Ltd. selected as administrative operator by 3DIA

• Utilization of Oulu3D model in various R&D activities

Oulu3D: Best practice recommendations for modelers

• Prepared in collaboration with the CIE researchers• Based on the lessons learned in the modeling of phase

#1 model and in the subsequent optimization of the model

• Peer reviewed by modeler community in Jan-Feb 2013• When accepted, sets technical requirements for all

future Oulu3D modeling activities

Oulu3D: Licensing model

• Source materials: CC Attribution-ShareAlike 3.0• Any modifications have to be shared

• realXtend materials: CC Attribution 3.0• Facilitates free use by attributing the licensor

Maximize utilization of the Oulu3D model by the community

REX Contributions

Server Instance(s) (hosting operator)

CorpX Scene

www.corp_x.fi/3DCorpX

Server Instance(s) (hosting operator)

CorpX Scene

www.corp_x.fi/3DCorpX

Server Instance(s) (hosting operator)

CorpX Scene

www.corp_x.fi/3DCorpX

Oulu3D: O&M model

Oulu3Dlive.net (Univ. of Oulu)

NIMO City of OuluMCT Organisation A

Company B Company C ...

realXtend Server (hosting operator)

Administration (administrative operator, Oulu3D Ltd.)

Root Model (Creative Commons)

Server Instance (hosting operator)

City of Oulu Scene(s)

www.ouka.fi/3D

Server Instance(s) (hosting operator)

NIMO Scene(s)

streetartgangs.net

Server Instance(s) (hosting operator)

MCT Scene(s)

MCT3D.net

Commercial services Nonprofit services

Server Instance(s) (hosting operator)

CompX Scene(s)

www.compX.com/3DCompX

Root Scene

3D In

tern

et O

rgan

izatio

ns

Model Elements

Cases

Oulu3D: Example of utilization in research (UO/CIE)Service Fusion: Real-world online services are ”fused” into Oulu3D

Hickey S, Arhippainen L, Kuusela E, Pakanen M, Pouke M & Karhu A (2012) Service Fusion: Interactive 3D user interface. Proc. MUM 2012, Ulm, Germany, article no. 58.

Oulu3D: Example of utilization in research (UO/CIE)Reality vs virtual reality in mobile AR UI

• Comparison of camera-basedaugmented reality UI and3D virtual model based UI

• Wizard-of-Oz testing atdowntown Oulu withsimulated location-basedmobile services

Oulu3D: Example of utilization in public serviceCity of Oulu: Urban planning (1)

Oulu3D: Example of utilization in public serviceCity of Oulu: Urban planning (2)

Oulu3D: Example of utilization in businessCyberlightning Ltd.: CyberSlide

Oulu3D model as a virtual 3D presentation environment

Oulu3D: Demonstrations on multi-touch surfacesPorting of Service Fusion onto UBI-wall and UBI-table demonstrated at the establishment dinner of the University of Oulu’s Donors Club, in collaboration with the CIE researchers

Alatalo T, Zanni D, Goncalves J & Ojala T (2013) Porting a 3D tablet interface onto a wall-sized display. CHI 2013 workshop POWERWALL - International Workshop on Interactive, Ultra-High-Resolution Displays, Paris, France, to appear.

Oulu3D: Other R&D utilizations

• As test content in technology development• Porting of realXtend Tundra SDK to Android (CIE/Chiru project & Ludocraft Ltd.)• Development of lightweight web browser client for realXtend targeted for

tablets and mobile phones (CIE/Chiru project & Playsign Ltd.)

• Creation of 3D marketing video of downtown Oulu (BusinessOulu/Contum)

• Environment for virtual sports in 3D Live project (FP7 STREP)

Oulu3D: Ongoing and upcoming activities

• Define O&M practices with Oulu3D Ltd.

• Commence the”Open 3D Internet City Laboratory” project• Establish management group• Collect use cases from the stakeholder community• Update requirements for the Oulu3D model• Complete Byström house’s model• Commence indoor modeling of other buildings• Commence expansion of high-fidelity city model• Commence modeling of low-fidelity regional model• Commence design and implementation of functionalities and interfaces

NIMO: UO WP3 objective #3-2: Pervasive city game

• Pervasive gaming ~ seamless integration and interaction of real world and game world

• Design and implementation of incremental prototypes of pervasive games for youth utilizing the 3D virtual model

• Evaluation via game play by significant number of real players in authentic urban setting

• Close collaboration with the upcoming MESSI project of City of Oulu’s Centre of Youth Affairs

First pervasive city game ”Street Art Gangs”

• Teams of players try to create virtual graffitis around downtown Oulu, at the same time stopping other teams from creating graffitis

38

Street Art Gangs: Conceptual architecture

Street Art Gangs: Recent progress

• Game server• First functional prototype completed• First scalability tests with larger number of players completed• Porting of 3D game world from Google Sketchup to local Oulu3D model

completed

• Mobile game client• First functional prototype on Android completed• Porting to Windows Mobile and Apple iOS started

• Desktop game client• Implementation has been started

• Graphical (re)design if UI views continued

Street Art Gangs: Mobile client screenshots

Real (physical) game world at downtown Oulu• Game is played with a mobile client• Game objective is to create virtual graffitis around downtown

Street Art Gangs: PC client screenshots

Virtual game world in Oulu3D model• Game is played in the Oulu3D model on a PC• Players guide their teammates at downtown via instant messaging

Street Art Gangs: Snapshots from 3D world

Street Art Gangs: Ongoing and upcoming activities

• Porting of mobile game client onto Windows Mobile and Apple iOS platforms

• First field testing of Android game client

• Porting of game world from local Oulu3D model to hosted Oulu3D model will be started when realXtend platform supports web sockets

• Continue graphical (re)design of UI views

Oulu3D has brought the players together!

Objectives• Open• Community-based• Comprehensive• Realistic Utilization

• Business• Public service• R&D

Visible landmark for• Oulu’s 3D Internet competence

• realXtend platform

Recommended