Virtual Reality - IAGR Reality... · 2019. 6. 27. · Virtual Reality – sports and betting •...

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Virtual Reality

IAGR – Sydney 2016

Christina Thakor-Rankin 1710 Gaming Ltd

• Back to the Future: 2014 > 2016

• Augmented Reality

• Virtual Reality

• Spectators, sport and betting

• Casinos, consoles, and poker

• Skill Based Slots - VGMs • Blended Reality – SPIN meets SKILL

• Considerations

Discussion Points

Augmented Reality - 2014

Augmented Reality - 2014

Augmented Reality - 2016

Augmented Reality - 2016

Virtual Reality – sports and betting

Virtual Reality – sports and betting

Virtual Reality – sports and betting

• Group and community bonus and promotions • Multi-match multi-player offers > increased spend • Longer and continuous session times > greater stickiness and brand loyalty

Virtual Reality – sports and betting

• Operator branded VR TV channel • Live streaming with personalised in-play betting messages • Live commentary with audio in-play betting messages

... Rooney 5/1 to score next goal…

Virtual Reality - 2014

• Full digital replication of the land experience • Fully immersive – sights, sounds, actions • Voice activated deposits and interactions

• Full integration land & digital play against customers in the casino from home

• Which regulations will apply offline or online?

Virtual Reality – 2016 CASINO

Virtual Reality – 2016 CASINO

Virtual Reality – 2016 CASINO

• Multi-dimensional 3D experience • Immersive experience with no external distractions • Need to adapt play to use a gamepad or console

Virtual Reality – 2016 POKER

Virtual Reality – 2016 POKER

• Touchpad operation emulates laptop experience

Virtual Reality – 2016 - POKER

• Multi-dimensional 3D experience • Immersive experience with no

external distractions • Interactive experience with chat

• Need to adapt play to use elevated

touchpad – may move to ‘natural’ behaviours in future

Virtual Reality – 2016 – ‘NATURAL BEAVIOUR’

• VR Headset and hands

Virtual Reality – 2016 – ‘NATURAL’

Normal Reality – LIVE DEALER

Virtual Reality – LIVE DEALER

Why do players play live dealer games?

Virtual Reality – LIVE DEALER

Personalised, ‘private’, VIP games

Skill Based Slots

• VGM (Video Game Gambling Machine)

Skill Based Slots

Blended Reality?

Volunteers please…

Blended Reality

Blended Reality

Blended Reality

Blended Reality – SPIN + SKILL

Considerations

Game Play & Content - private versus public - will regulators have full visibility on personalised content? - e.g. personalised bonuses, sexualised content Social Responsibility – extension of scope - will regulators need to consider wider health implications? - e.g. nausea, dis-orientation, RSI Responsible Gambling – totally immersive experience - will regulators need to re-define ‘reality checks’? - e.g. easy to lose track of play time – does skill need time limits Power of Peer Pressure – skill and bragging rights - will regulators need to consider the impact of skill related gambling? - e.g. play becomes ‘practice’ becomes underlying addiction Legislation & Regulation – multi-channel by nature - will regulators need to move to a multi-channel position? - e.g. ‘principles’ and ‘premises’ (physical and/or digital)

Thank you

Christina Thakor-Rankin 1710 Gaming Ltd

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