Using Virtual-World Technology in the Real...

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Using Virtual-World Technology in the Real World

Thursday, August 22, 2013 10-11:30 am

Florentine I-II SPEC14

Introductions

• Scott Reid, Chief Knowledge Officer Moderator U.S. Army Judge Advocate General's Corps

• Randy Hinrichs, CEO 2b3d

• Paulette Robinson, PhD, Deputy Director Advanced Educational Initiatives Center for Technology and National Security Policy, National Defense University

Our Host: 2b3d Studios

Virtual Office Setting Read/Write, Internet Access, Shared Docs

Any style breakout rooms

One Click Configuration

Access to Cloud Based Apps Twiddla.com a whiteboard

Teleport to a Conference

Arrive On-Site Serious Play at Digipen in Seattle

Live In World Presenters Paulette Robinson, NDU

Virtual World Benefits • Collaboration

• Across organizations

• From anywhere

• Synchronous communication (voice, text, body)

• Asynchronous social media & recording

• Visualization and manipulation of real-time data in 3D

• Shared documents with collaborative editing

• Unpredictability of human interaction (think rehearsal)

Virtual World Benefits

• 3-D representation of objects

• Intelligent agents and bots

• Avatar personalization

• Presence and Transference (Snow World)

• Green IT

• Save on travel expenses

• Meeting spaces online

• Can be fun

Virtual World Challenges

• Emerging Technology

• Learning Curve: Movement and actions are not intuitive

• Input devices (Army Brain Research, Emotiv)

• Access:

• Software Client on organization desktop image

• Security (working across organizations)

• Network level

• Avatar level (not an issue at the moment)

• Content

• Cost of development

• Ability to share content

• Worlds are not interoperable

• Identity

Contact Information

Paulette Robinson, PhD Deputy Director Advanced Education Initiatives Center for Technology & National Security Policy National Defense University robinsonp@ndu.edu 202- 685-4753

Court Room Settings

On-line Testing

The problem is: lawyers need to reduce travel, they need to scale training, they need to interact with their clients in cloud based software, and they need to visualize better So, virtual worlds are an option/choice to consider What do virtual worlds do a) Business applications - R/W/ Presentations, cloud based applications,

break out rooms, configurable rooms

b) Conferences, we can hold conferences, watch video, interact in the audience, have experts drop in world (like Paulette), let's listen to paulette talk about cybersecurity

c) Courtrooms, role playing, showing courtroom choreography, teaching and testing in a courtroom setting (this is where you guy put down stuff like an easel). So, real time 3D objects.

d) Gaming - interactive simulations, behavior and performance measurement (HUDs and surveys), immersion in context

From Courtroom to PTSD

Teleport to PTSD Welcome from Dr. Don Workman

• Ran introduces Don

• Don Welcomes (2m)

• Scott launches video in cached web browser (Staged to play) (3m)

• Text to confirm

video is finished

Play the Video

http://t2health.org/vwproj/index.html

Game based learning Track Experience during simulation

• Walk to HUD and click to attach

• Psychological Health Meter

• Measure health and possible anxiety situations within the virtual experience

Teleport to the IED Event

• Click Teleport Word

• Point out choices of intensity

• Read the signs • (2m)

Teleport to Airport

Look at map of activities Your health has been compromised, now let’s look at solutions Why the mall? Exposure therapy? Look at survey data. Feedback to this point.

Click to go to mall

Arrive at Mall Objectives

While visiting the mall Relive recurring traumas

Earn Points

Get information for points, “I-Notes”

Find Intrusive Memories

Find Anhedonia

Survey the Full Inventory

Leaderboard (scores) and Next Steps

Videos

• How to hold government conferences in virtual worlds

http://www.youtube.com/watch?v=lKP7eLofqfk

• T2 PTSD Virtual World Health Project

http://t2health.org/vwproj/index.html

Questions?

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