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Timeline of games engines and games design. By Doug Morton. 1947: Cathode Ray Tube Amusement Device. 1947–1958: Chess 1951: Nim 1951 : OXO / Noughts and Crosses (Tic-Tac-Toe ) 1958: Tennis for Two 1972: Pong. 1980’s . - PowerPoint PPT Presentation
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TIMELIN
E OF GAMES
ENGINES AND GAMES
DESIGN
B Y DO U G M
O R T O N
1947: CATHODE RAY TUBE AMUSEMENT DEVICE
1947–1958: CHESS
1951: NIM
1951: OXO / NOUGHTS AND CROSSES (TIC-TAC-TOE)
1958: TENNIS FOR TWO
1972: PONG
1980’S – Arcade games development companies make in house gamed
development engines- 2D games engines created for independent video games
development
1990’S
Argonaut Software - Brender
Criterion Software Limited - Renderware
Reality Lab – RenderMorphics (Owned by Microsoft)
2000’S
Epic Games - Unreal Engine
EA - Frostbite
Unity Technologies - Unity
- 2008
2008 - Apple release the iOS SDK giving developers access to OpenGLES APIs allowing them to create games for the next generation gaming platform. This gives the industry a massive boost. Over the next 5 years Apple add a number of advanced devices, which take mobile gaming to the next level.
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