The Past, Present & Future of Computer Game Development

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The Past, Present & Future of Computer Game Development. Nick Burton. RARE. In the beginning. 1958 - Tennis for Two. 1961 - Spacewar. 1971 – Computer Space. 1972 – Magnavox Odyssey. Late 1972 – Pong. The rise and fall of arcades. The rise of mobile gaming. The rise of home gaming. - PowerPoint PPT Presentation

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The Past, Present & Future of Computer Game Development

Nick BurtonRARE

In the beginning.

1958 - Tennis for Two

1961 - Spacewar

1971 – Computer Space

1972 – Magnavox Odyssey

Late 1972 – Pong

The rise and fall of arcades.The rise of home gaming.The rise of mobile gaming.

Today, right now, this minute?

30+ Years of growth!$3.2 million from $500, 1973$4.7 billion in 1997$20+ billion in 200519% year on year growth.Shift from arcade gaming.Halo = Big, GTA = Bigger!The big boys.

The Industry Model.Investment & Banks.Trends & Consolidation.Games ≠ TV, Music or Film

The Industry is cyclical.

Getting a game to market.

Misconceptions.

The Future?

Questions?nburton@microsoft.com

www.rareware.com

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