View
221
Download
1
Category
Tags:
Preview:
Citation preview
The 7 Principles of AnimationThe 7 Principles of Animation
Daniel BoulosInstructor
Leeward Community College
Boulos@hawaii.edu
Digital Media Department
Introductory Level College Course
Daniel BoulosInstructor
Leeward Community College
Boulos@hawaii.edu
Digital Media Department
Introductory Level College Course
The Learners and the Learning Environment
The Learners and the Learning Environment
Introductory Level Digital Media StudentsDemographic: 18-50
year oldsSome Knowledge of
Adobe After Effects Software
Macintosh Computer Lab 20 workstations Software: Adobe After
Effects Lab opened outside of
class hours LCD Projector Sony PD 150 Cameras
Content: Curricular RelevanceContent: Curricular Relevance
DMED 140 is a foundation class for Animation students at LCC
This Unit “ The 7 Principles of Animation” is the core of DMED 140
Content Standards: This course provides students with a foundation in animation consistent with animation Programs on the Mainland
Content: Learning ObjectivesContent: Learning Objectives
How do animation principles relate to physics and the study of motion?
How do I identify these principles at work in the natural world?
How do I apply these principles to enhance my animation?
7 Animation Principles Arcs
Timing
Squash and Stretch
Reversal of Curves
Successive Breaking of Joints
Secondary Motion
Overlapping Action
Content: Resources
Books Websites Action Analysis
Misc.
The Illusion of Life: Disney Animation
www.animationmeat.com
Live action footage
Stories: Personal Accounts
The Animators Survival Kit
www.awn.com Animation Clips
Transcripts of historical Disney training workshops
Timing for Animation
Handouts
Pedagogy: MethodsPedagogy: Methods
Flash Game to Illustrate Arcs, Timing & Squash and Stretch
QuickTime Movies to illustrate Reversal of Curves, Successive Breaking of
Joints, Secondary Motion & Overlapping Action
Action Analysis: shooting video footage
Group Presentations Assignment Critiques Quiz
Pedagogy: Outcomes
Student Learning
Group ProjectProject Critique
Individual AssignmentsComputer Based
Paper Based
Final Film Projectat end of Semester
Information presented through:Lectures
Action Analysis / Flash GameGroup Learning Activities
Student Learning
Group ProjectProject Critique
Individual AssignmentsComputer Based
Paper Based
Final Film Projectat end of Semester
Information presented through:Lectures
Action Analysis / Flash GameGroup Learning Activities
Principles learned through Lecture, Demonstration, Flash Game and Action Analysis will be applied in individual and group assignments and ultimately in Final Film Project.
Pedagogy: AssessmentPedagogy: Assessment
Cooperative LearningCooperative Learning
Critique of PresentationsCritique of Presentations
Individual AssignmentsIndividual Assignments
In-class CritiqueIn-class Critique
Final ProjectFinal Project Written Evaluation / RubricWritten Evaluation / Rubric
TechnologyTechnology Hardware21 Apple Desktop Computers
4 Sony PD 150 DV Camcorders
4 Tripods
LCD Projector
DVD Player
Mini DV Deck
Marker Board
Projection Screen
SoftwareAdobe Photoshop
Adobe After Effects
Final Cut Pro (Instructor Only)
7 Key Lectures available as Video I-Pod files on Web CT
Latest VersionsLatest Versions
ImplementationImplementation
Week No. Mon.(Lecture) Wed.(Lab)
1 Arcs Flash Game
2 Timing Exposure sheet Assignment
3 Squash and Stretch
Bouncing Ball Assignment
4 Reversal of Curves
Bouncing Can Assignment
5 Successive Breaking of Joints
Groups Begin
(shoot video)
6 Secondary Motion Groups Continue
(analyze video)
7 Overlapping Action
Group Presentations
EvaluationEvaluation
Student Evaluations
Student Reflections
Evaluation of Final Projects
Monitoring student progress in other animation classes
Peer Evaluations
Cumulative personal experience
ConclusionConclusion
QuickTime™ and aAnimation decompressor
are needed to see this picture.
QuickTime™ and aAnimation decompressor
are needed to see this picture.Animation Principles At Work
Courtesy of WikiWiki Cartoons
77
Recommended