Splines III – Bézier Curves based on: Michael Gleicher: Curves, chapter 15 in Fundamentals of...

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Splines III – Bézier Curvesbased on:

Michael Gleicher: Curves, chapter 15 inFundamentals of Computer Graphics, 3rd ed.

(Shirley & Marschner)Slides by Marc van Kreveld

1

Interpolation vs. approximation

• Interpolation means passing through given points, approximation means getting “close” to given points

• Bézier curves and B-spline curves

p3

p2p1

p0 p3

p2p1

p0

p1 and p2 are interpolated

p1 and p2 are approximated

2

Bezier curves

• Polynomial of any degree• A degree-d Bezier curve has d+1 control points• It passes through the first and last control point, and

approximates the d – 1 other control points• Cubic (degree-3) Bezier curves are most common;

several of these are connected into one curve

3

Bezier curves

• Cubic Bezier curves are used for font definitions• They are also used in Adobe Illustrator and many

other illustration/drawing programs

4

Bezier curves

• Parameter u, first control point p0 at u=0 and last control point pd at u=1

• Derivative at p0 is the vector p0p1 , scaled by d

• Derivative at pd is the vector pd-1pd , scaled by d

• Second, third, …, derivatives at p0 depend on the first three, four, …, control points

5

Cubic Bezier curve example

p2

p0p3

p1

p0 p1

p2 p3

p0 p1

p2 p3

3

3

6

Quintic Bezier curve example

p2

p0

p5

p1p0 p1

p4 p5

p4 p55

p0 p15

p4

p3

7

Cubic Bezier curves

• p0 = f(0) = a0 + 0 a1 + 02 a2 + 03 a3 p3 = f(1) = a0 + 1 a1 + 12 a2 + 13 a3

3(p1 – p0) = f’(0) = a1 + 20 a2 + 302 a3 3(p3 – p2) = f’(1) = a1 + 21 a2 + 312 a3

1331

0363

0033

0001

1CBbasis matrix

8

Cubic Bezier curves

• f(u) = (1 – 3u + 3u2 – u3) p0

+ ( 3u – 6u2 + 3u3) p1

+ ( 3u2 – 3u3) p2

+ ( u3) p3

• Bezier blending functions b0,3 = (1 – u)3

b1,3 = 3 u (1 – u)2

b2,3 = 3 u2 (1 – u)

b3,3 = u3

1331

0363

0033

0001

1CB

ii

ibu pf

3

03,)(

9

Bezier curves

• In general (degree d): bk,d(u) = C(d,k) uk (1 – u)d-k

where , for 0 k d

(binomial coefficients)

• The bk,d(u) are called Bernstein basis polynomials

)!(!

!),(

kdkd

kdC

10

Bezier curves

degrees 2 (left) up to 6 (right)

11

Properties of Bezier curves

• The Bezier curve is bounded by the convex hull of the control points intersection tests with a Bezier curve can be avoided if there is no intersection with the convex hull of the control points

12

Properties of Bezier curves

• Any line intersects the Bezier curve at most as often as that line intersects the polygonal lie through the control points (variation diminishing property)

13

Properties of Bezier curves

• A Bezier curve is symmetric: reversing the control points yields the same curve, parameterized in reverse

p0

p5

p1

p4

p3

p2

p0p5

p1

p4

p3 p2

14

Properties of Bezier curves

• A Bezier curve is affine invariant: the Bezier curve of the control points after an affine transformation is the same as the affine transformation applied to the Bezier curve itself (affine transformations: translation, rotation, scaling, skewing/shearing)

p0

p5

p1

p4

p3

p2

p0

p5

p1

p4

p3

p2

15

Properties of Bezier curves

• There are simple algorithms for Bezier curves– evaluating– subdividing a Bezier curve into two Bezier curves allows

computing (approximating) intersections of Bezier curves

k

d

k

kdk uukdCu pp

0

)1(),()(

the point at parameter value u on the Bezier curve

16

Bezier curves in PowerPoint

• The curve you draw in PowerPoint is a Bezier curve; however you don’t specify the intermediate two control points explicitly– Select draw curve– Draw a line segment (p0 and p3)– Right-click; edit points– Click on first endpoint and move the appearing marker (p1)

– Click on last endpoint and move the appearing marker (p2)

17

Splines from Bezier curves

• To ensure continuity– C0 : last control point of first piece must be same as first

control point of second piece

– G1 : last two control points of first piece must align with the first two control points of the second piece

– C1 : distances must be the same as well

p0

p1 p3

p2

q0

q1

q3

q2

18

Intuition for Bezier curves

• Keep on cutting corners to make a “smoother” curve• In the limit, the curve becomes smooth

p0

p1

p2

19

Intuition for Bezier curves

• Suppose we have three control points p0 , p1 , p2;a linear connection gives two edges

• Take the middle p3 of p0p1, and the middle p4 of p1p2 and place p’1 in the middle of p3 and p4

• Recurse on p0, p3, p’1 and also on p’1 , p4, p2

p0

p1

p2

p0

p2

p’1

p3 p4

p0

p2

p’1

gives a quadratic Bezier curve 20

De Casteljau algorithm

• Generalization of the subdivision scheme just presented; it works for any degree– Given points p0, p1, …, pd

– Choose the value of u where you want to evaluate

– Determine the u-interpolation for p0 p1 , for p1 p2 , … , and

for pd-1 pd , giving d – 1 points

– If one point remains, we found f(u), otherwise repeat the previous step with these d – 1 points

21

De Casteljau algorithm

p0

p1

p3

p2u = 1/3

22

De Casteljau algorithm

p0

p1

p3

p2u = 1/3

23

De Casteljau algorithm

p0

p1

p3

p2u = 1/3

24

De Casteljau algorithm

p0

p1

p3

p2u = 1/3

one point remains, the point on the curve at u = 1/3

25

Splitting a Bezier curve

• The De Casteljau algorithm can be used to split a Bezier curve into two Bezier curves that together are the original Bezier curve

p0

p1

p3

p2

q0

q1

q3q2

r0

r1

r3

r2

26

Splitting a Bezier curve

p0

p1

p3

p2

q0

q1

q3q2

r0

r1

r3

r2

Question: Recalling that Bezier splines are C1 only if (in this case) the vector q2q3 is the same as r0r1 , does this mean that the spline is no longer C1 after splitting?!?

27

Splitting a Bezier curve

p0

p1

p3

p2

q0

q1

q3q2

r0

r1

r3

r2

Answer: q0q1q2q3 parameterizes the part u [0, 1/3] and r0r1r2r3 parameterizes the part u [1/3, 1] The condition for C1 continuity, q2q3 = r0r1 , applies only for equal parameter-length parameterizations

28

Splitting a Bezier curve

• Splitting a Bezier curve is useful to find line-Bezier or Bezier-Bezier intersections

p0

p1

p3

p2

u = ½

29

Intersecting a Bezier curve

• To test if some line L intersects a Bezier curve with control points p0, p1, …, pd , test whether L intersects the poly-line p0, p1, …, pd – If not, L does not intersect the Bezier curve either– Otherwise, split

the Bezier curve (with u = ½ ) andrepeat on the two pieces

p0

p1

p3

p2

30

Intersecting a Bezier curve

• If the line L separates the two endpoints of a Bezier curve, then they intersect

• Repeating the split happens often only if the line L is nearly tangent to the Bezier curve

p0

p1

p3

p2

31

Intersecting a Bezier curve

• If the line L separates the two endpoints of a Bezier curve, then they intersect

• Repeating the split happens often only if the line L is nearly tangent to the Bezier curve

p0

p1

p3

p2

32

Intersecting a Bezier curve

• When determining intersection of a line segment and a Bezier curve we must make some small changes

p0

p1

p3

p2

33

Splitting a Bezier curve for rendering

• Splitting a Bezier curve several times makes the new Bezier curve pieces be closer and closer to their control polygons

• At some moment we can draw the sequence of control polygons of the pieces and these will approximate the Bezier curve well (technically this approximation is only C0)

34

Splitting a Bezier curve for rendering

p0

p1

p3

p2

u = ½

35

Splitting a Bezier curve for rendering

p0

p1

p3p2p0 p1

p3

p2

36

Splitting a Bezier curve for rendering

p0

p1

p3p2p0 p1

p3

p2

37

Splitting a Bezier curve for rendering

p0

p1

p3p2p0 p1

p3

p2

38

Splitting a Bezier curve for rendering

p0

p1

p3p2p0 p1

p3

p2

39

Splitting a Bezier curve for rendering

p0

p1

p3p2p0 p1

p3

p2

40

Splitting a Bezier curve for rendering

p0

p1

p3p2p0 p1

p3

p2

u = 1/4

u = 1/2u = 3/4

41

Splitting a Bezier curve for rendering

p0

p1

p3p2p0 p1

p3

p2

u = 1/4

u = 1/2u = 3/4

42

Splitting a Bezier curve for rendering

p0

p3 p0

p3u = 1/4

u = 1/2u = 3/4

43

Splitting a Bezier curve for rendering

p0

p3

p0

p3p0

p3

p0

p3

44

De Casteljau on quadratic, cubic and quartic Bezier curves

45

3D Bezier surfaces

The 16 blending functions for cubic Bezier surfaces

46

Summary

• Bezier curves are elegant curves that pass through the start and end points and approximate the points in between

• They exist of any order (degree) but cubic is most common and useful

• Continuity between consecutive curves can be ensured

• The De Casteljau algorithm is a simple way to evaluate or split a Bezier curve

47

Questions

1. Consider figure 15.11, bottom left (also on slide 11). It looks like a circular arc, but it is not. Determine whether the quadratic Bezier curve shown here goes around (left and above) the midpoint of the circular arc with the same two endpoints or not

2. Can we ensure higher degrees of continuity than C1 with cubic Bezier splines? Discuss your answer

3. Suppose we want to define a closed Bezier curve of degree d. What properties must the control points have to make a C1 continuous curve? What is the minimum degree of the Bezier curve that is needed for this? What if we want a closed Bezier curve with an inflection point (boundary of a non-convex region)?

48

Questions

4. Apply the De Casteljau algorithm on the points (0,0), (4,0), (6,2), and (4,6) with u = ½ by drawing the construction (note that this is a cubic Bezier curve)

5. Apply the De Casteljau algorithm on the points (0,0), (4,0), (6,2), (6,8), and (10,4) with u = ½ by drawing the construction (note that this is a quartic Bezier curve)

49

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