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7/26/2019 ShipBuilder Introductory Slide Show
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Building ships on computers
Brian FarrimondElla Pereira
Mark Anderson(Edge Hill University)
7/26/2019 ShipBuilder Introductory Slide Show
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$
Hull
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%
Hull
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Hull
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'
Hull
SternBowPort
Starboard
Deck
Port is le t !tar#oard is right
side o the ship side o the ship
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Hull
Keel(ships backbone)
Rudder (to steer the ship)
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Hull+ ,eel" -he#ack#one o
the ship
" First part othe ship to#e made
Titanicskeel
Bow end
Port
Starboard.hich is
/ port
/ star#oard0
o you recognise
the ship0
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Hull+ Frames
" -heri#s othe ship
KeelFrames
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Hull+ Frames
" -heri#s othe ship
KeelFrames
.hich side is the nearest to us /port or star#oard0
Starboard
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Hull
4an you see" Bo5" !tern" 6udder " eck0 Deck
Rudder
Stern
Bow
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Port or star#oard0
Port
!tar#oard Port
!tar#oard
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Measuring the hull
Beam
Freeboard
Draught aterline
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1%
Measuring the hull
!" m
# m
" m aterline
Beam 7
Free#oard 7
raught 7 ' m
1' m
& m
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1&
A#ove deck
Funnel$ast
Superstructure
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1'
Propulsion
Paddle wheel
heel co%er
Sponson
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8ame the parts
4an yousee
" Mast" Funnel" Bo5" !tern0
Bow
Funnel$ast
Stern
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8ame the parts
4an yousee
" Paddle5heel
" .heelcover
" !ponsonPaddle wheel
heel co%er
Sponson
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!uperstructure
Funnel
Mast
Bo5
Hull
!ponson
Paddle 5heel
.heel cover
!tern
,eel
eck
6udder
star#oard
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1
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raught
Free#oard .aterline
Beam
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$
!hip Builder emo
" Making a side 5heeler paddle steamer 9 !uperstructure / o set 9 !uperstructure!ection 9 trape:ium
9 Mast 9 rake angle 9 Funnel 9 o set rom centre line
" Making the dynamic model
" E;porting the dynamic model
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Part
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Adding a ship to a scenario
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" 6unning !cenario Builder 9 demo scenario Liverpool Scenario 1
" Using a scenario in another< ne5 scenario=
Use scenario Liverpool Scenario 1.
" Adding a ne5 ship to the scenario 9 create simple paddle steamer >>> 9 demo scenario Sailing XXX
Use scenario Liverpool Scenario 1.XXX is a British ship.
At 06:00 XXX is at P. At 06:18 XXX docks unassisted in Liverpool Docks at erth Al ert Dock 1.
Adding a ship to a scenario
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" 6unning !cenario Builder 9 demo scenario Liverpool Scenario 1
" Using a scenario in another< ne5 scenario=
Use scenario Liverpool Scenario 1.
" Adding a ne5 ship to the scenario 9 create simple paddle steamer >>> 9 demo scenario Sailing XXX
Use scenario Liverpool Scenario 1.XXX is a British ship.
At 06:00 XXX is at P. At 06:18 XXX docks unassisted in Liverpool Docks at erth Al ert Dock 1.
Adding a ship to a scenario
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" 6unning !cenario Builder 9 demo scenario Liverpool Scenario 1
" Using a scenario in another< ne5 scenario=
Use scenario Liverpool Scenario 1.
" Adding a ne5 ship to the scenario 9 create simple paddle steamer >>> 9 demo scenario Sailing XXX
Use scenario Liverpool Scenario 1.XXX is a British ship.
At 06:00 XXX is at P. At 06:18 XXX docks unassisted in Liverpool Docks at erth Al ert Dock 1.
Adding a ship to a scenario
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-he ?iverpool !cenario
At 06:00 XXX is at P.
At 06:18 XXX docks unassistedin Liverpool Docks at berthAlbert Dock 1.
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Adding your ship to the scenario
Use scenario Liverpool Scenario 1.
XXX is a British ship.
At 06:00 XXX is at P.
At 06:18 XXX docks unassisted inLiverpool Docks at erth Al ert Dock1.
Ho5 do 5e change this so 5e can seeyour ship instead o >>>0
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Adding your ship to the scenario
Use scenario Liverpool Scenario 1.
XXX is a British ship.
At 06:00 XXX is at P.
At 06:18 XXX docks unassisted inLiverpool Docks at erth Al ert Dock 1.
"@pen ScenarioBuilder
"!elect menu item File !pen "cenario
and open Sailing XXX in examples older
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!teering your o5n ship
Use scenario Liverpool Scenario 1.
XXX is a British ship.
At 06:00 XXX is at P.
XXX is !anuall" controlled.
" 4ontrols or your ship
" emo
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!teering your o5n ship
" knots (sea milesper hour)
" 1 sea #ile 71=*& metres
" sometimes calleda nautical #ile
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$%
!teering your o5n ship
" headin$ isdirectionmeasured indegrees rom thenorth direction
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Heading8orth
Heading 333
Heading 323
Heading 1*3
Heading 3
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!ailing to5ards Al#ert ock rom P
333
323
1*3
3
323
1*3 A#out 1&3
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!ailing to5ards rish !ea rom P
333
323
1*3
3
333
3 A#out $$3
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!ailing to5ards ?iverpool rom
333
323
1*3
3
323
333 A#out 3'3
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!ailing through the ?iverpool!cenario
" -ry sailing your ship rom P< then then 6
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Part $
" -urning a ship" -urning a ship
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-urning a ship
" !hips< like cars< need a #it o room to turnround
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-urning a ship
" .hat shape is the path the ship ollo5s0
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%$
-urning circle
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%%
-urning circle
" .hat eatures o the ship a ect the si:e o
the circle0
Radius
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%&
-urning circle
" n Builder 5e irst assume+
%adius & a ' Len$th o( ship
Radius
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%'
-urning circle
" n Builder 5e irst assume+
%adius & a ' Len$th o( ship" 8eater to say
% & a ' L
Radius
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%
-urning circle
% & a ' L
Radius
-ry out di erent values o a or our ship=
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-urning circle
" n Builder 5e ne;t assume+
% & a ' L ) b ' "5here ! is the speed
Radius
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-urning circle
" n Builder 5e ne;t assume+
% & a ' L ) b ' "5here ! is the speed
-ry out di erent values o b or our ship=
Radius
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-urning circle
% & a ' L ) b ' "
"-his is an e;ample o a #athe#atical#odel
" .e are using #athe#atical sy#bols torepresent the real 5orld
" -his kind o model is an e*uation
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