Recursion 4-11-2013jsearlem/cs142/sp13/... · Project#2: Evil Hangman, due Wed. 4/24 see the sample...

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Recursion

4-11-2013

Clarkson Career Center

“Technical Careers: Preparation & Opportunities”

Alumni to Student Program:

CS, DA&S, Comm & Media, ISBP, SoftEng

Thursday, April 18th , 4:00 pm to 7:00 pm

(panel discussions, roundtables, … details to follow)

Recursion

Reading: Maciel

Chapter 14 Recursion

Chapter 15 Sorting

Project#2: Evil Hangman, due Wed. 4/24

see the sample output

To err is human, to forgive divine.

Alexander Pope, An Essay on Criticism, English poet and satirist (1688 - 1744)

To iterate is human, to recurse, divine.

L. Peter Deutsch, computer scientist, or ....

Robert Heller, computer scientist, or ....

unknown ....

Recursion is:

A problem-solving approach, that can ...

generate simple solutions to ...

certain kinds of problems that ...

would be difficult to solve in other ways

Recursion splits a problem:

into one or more simpler versions of itself

Strategy for processing nested dolls:

1.if there is only one doll

2. do what it needed for it

else

3. do what is needed for the outer doll

4. Process the inner nest in the same way

if problem is “small enough”

solve it directly

else

break into one or more smaller subproblems

solve each subproblem recursively

combine results into solution to whole problem

At least one “small” case that you can solve directly

A way of breaking a larger problem down into:

One or more smaller subproblems

Each of the same kind as the original

A way of combining subproblem results into an overall solution to the larger problem

1. The algorithm has at least one base case; one where the problem is solved directly, without a recursive call.

2. Every recursive call gets closer to a base case, in such a way that a base case will eventually be reached.

3. The algorithm works when you assume that the recursive call works.

The first two properties guarantee that the algorithm will eventually terminate. The third property guarantees that the algorithm solves the problem correctly.

// print n copies of the character c

void print( int n , char c ) {

for (int i = 0; i < n; i++ ) {

cout << c;

}

cout << endl;

}

Figure 14.1: A simple iterative algorithm

(Maciel, p. 245)

// print n copies of the character c

void print( int n , char c ) {

base case: no characters to print

cout << endl;

recursive case:

print character c

print (n-1) copies of c

cout << c;

print ( n-1, c )

n is zero

n > 0

// print n copies of the character c

void print( int n , char c ) {

if ( n > 0 ) { // recursive case

cout << c;

print( n-1, c );

} else { // base case

cout << endl;

Figure 14.2: A recursive algorithm (Maciel, p. 245)

recursive case:

print character c

print (n-1) copies of c

// print n copies of the character c

void print( int n , char c ) {

if ( n > 0 ) {

cout << c;

print( n-1, c );

} else {

cout << endl;

1. The algorithm has at least one base case

2. Every recursive call gets closer to a base case, in such a way that a base case will eventually be reached.

3. The algorithm works when you assume that the recursive call works.

Don’t be concerned about how recursion works. Use the definition of what the function is designed to do, ignoring implementation.

Typically an “if” is used to select between base cases and recursive cases.

Make sure that any recursive call is only made on part of the original parameters. This guarantees termination.

Using recursion in two places results in a program that would be very difficult to write iteratively.

// print n copies of the character c

void print( int n , char c )

print(0, ‘X’) correctly prints nothing

print(1, ‘X’) correctly prints 1 X, given that

print (0, ‘X’) correctly nothing

print(2, ‘X’) correctly prints 2 X’s, given that

print (1, ‘X’) correctly prints 1 X

. . .

print(n, ‘X’) correctly prints n X’s, given that

print (n-1, ‘X’) correctly prints (n-1) X’s

Principle of Mathematical Induction

Notes done in class

main advantage: recursive algorithms can be simpler than non-recursive algorithms that solve the same problem => easier to design, understand, implement and modify

Some good examples are efficient sorting algorithms

main disadvantage: overhead of function calls (which take more time and more space)

The additional time is usually not very significant, but the amount of space is proportional to the number of recursive calls. “Tail-recursive” solutions are very efficient.

/* Compute n!, n >= 0 */

solution 1: Iterative

int iFact (int n) {

int result = 1;

for (int k = 1; k <= n; k++) {

result = result * k;

}

return result;

}

solution 2: Recursive

solution 3: Tail-recursive

Notes done in class

0! = 1

n! = n*(n-1)!, n>0

1. if array is empty

2. return -1 as result

3. else if middle element matches

4. return index of middle element as result

5. else if target < middle element

6. return result of searching lower portion of array

7. else

8. return result of searching upper portion of array

template <typename T>

int bin_search(const std::vector<T>& items,

int first, int last, const T& target) {

if (first > last)

return -1; // Base case, item not found

else { // Next probe index.

int mid = (first + last)/2;

if (target < items[mid])

return bin_search(items, first, mid-1, target);

else if (items[mid] < target)

return bin_search(items, mid+1, last, target);

else

return middle; // Base case for

// successful search.

}

}

template <typename Item_Type>

int binary_search(const std::vector<Item_Type>items,

const Item_Type& target) {

return binary_search(items, 0, items.size()-1, target);

}

C++ Standard library function binary_search defined in <algorithms> does this.

Towers of Hanoi

Counting grid squares in a blob

Backtracking, as in maze search

Desire: Process an image presented as a two-dimensional array of color values

Information in the image may come from

X-Ray

MRI

Satellite imagery

Etc.

Goal: Determine size of any area considered abnormal because of its color values

A blob is a collection of contiguous cells that are abnormal

By contiguous we mean cells that are adjacent, horizontally, vertically, or diagonally

user enters the position of a cell in a blob

o e.g. <1,4>, where rows & columns start at 0

algorithm returns the number of cells in that blob

o what is the size of the blob which contains cell <1,4>?

white => cell is OK

blue => cell is abnormal

blob == contiguous abnormal

cells (horizontal, vertical and

diagonal)

Algorithm count_cells(x, y):

if (x, y) outside grid

return 0

else if color at (x, y) normal

return 0

else

Set color at (x, y) to “Temporary” (normal)

return 1 + sum of count_cells on neighbors

int countCells(color grid[ROWS][COLS], int r, int c) {

if (r < 0 || r >= ROWS || c < 0 || c >= COLS) {

return 0;

} else if (grid[r][c] != ABNORMAL) {

return 0;

} else {

grid[r][c] = TEMPORARY;

return 1

+ countCells(grid,r-1,c-1) + countCells(grid,r-1,c)

+ countCells(grid,r-1,c+1) + countCells(grid,r,c+1)

+ countCells(grid,r+1,c+1) + countCells(grid,r+1,c)

+ countCells(grid,r+1,c-1) + countCells(grid,r,c-1);

}

}

Backtracking: systematic trial and error search for solution to a problem

Example: Finding a path through a maze

In walking through a maze, probably walk a path as far as you can go

Eventually, reach destination or dead end

If dead end, must retrace your steps

Loops: stop when reach place you’ve been before

Backtracking systematically tries alternative paths and eliminates them if they don’t work

If you never try exact same path more than once, and

You try all possibilities,

You will eventually find a solution path if one exists

Problems solved by backtracking: a set of choices

Recursion implements backtracking straightforwardly

Activation frame remembers choice made at that decision point

A chess playing program likely involves backtracking

1. if (x,y) outside grid, return false

2. if (x,y) barrier or visited, return false

3. if (x,y) is maze exit, color PATH and return true

4. else:

5. set (x,y) color to PATH (“optimistically”)

6. for each neighbor of (x,y)

7. if findPath(neighbor), return true

8. set (x,y) color to TEMPORARY (“visited”)

9. return false

bool findMazePath(color grid[ROWS][COLS],int r,int c) {

if (r < 0 || c < 0 || r >= ROWS || c >= COLS)

return false; // Cell is out of bounds.

else if (grid[r][c] != BACKGROUND)

return false; // Cell is on barrier or dead end.

else if (r == ROWS - 1 && c == COLS - 1) {

grid[r][c] = PATH; // Cell is on path

return true; // and is maze exit.

}

else

. . .

}

{ // Recursive case.

// Attempt to find a path from each neighbor.

// Tentatively mark cell as on path.

grid[r][c] = PATH;

if (findMazePath(grid, r - 1, c)

|| findMazePath(grid, r + 1, c)

|| findMazePath(grid, r, c - 1)

|| findMazePath(grid, r, c + 1 ) ) {

return true;

} else {

grid[r][c] = TEMPORARY; // Dead end.

return false;

}

}

Recursion

Maciel: Chapter 14

Sorting

Maciel: Chapter 15