Project Darth Paul Introduction: Star Wars the Movie Series

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Project Darth PaulProject Darth Paul

Introduction:Star Wars the Movie Series

Introduction:Star Wars the Movie Series

Project Darth PaulProject Darth Paul

Two Elements

•The Light Saber

•The Force

Introduction:Star Wars the Movie Series

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The Light Saber

We

We will use Luke’s Saber as a guide

Introduction:Star Wars the Movie Series

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The Light Saber

We

Here is a schematic of Luke Skywalker’s light saber

Introduction:Star Wars the Movie Series

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The Force

We

The Force is inside of you,

everyone, and all elements of nature.

if you focus, you can use The Force

to make inanimate objects move with

the simple wave of a hand.

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Users:Gamers and Beyond

Without a doubt, fanatic gamers and Star Wars fans

will jump at the opportunity to use both the technologically advanced

light sabers as well as The Force.

But they are not alone.

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Users:Gamers and Beyond

The input device will have an approximate six degrees of freedom.

Such freedom will make the device applicable to many other fields

And many other people who would like added freedom for

their input devices.

Additionally, with the advent of The Force,

An input device that does not require touch,

There are even greater unforeseen applications.

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Group Members and Responsibilities

Brandon Braunstein Douglas Corey Campbell

Candice Hebden Paul Simbi

Ge Wang

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Group Members and Responsibilities

Brandon Braunstein

•Study gyromouse controls•Come up with mapping•Game engine•Entities•Interactions•Overall control •Develop openGL environments

•Analyze movements and trails

•Training_ground•Corridor•Docking_bay

Project Darth PaulProject Darth Paul

Group Members and Responsibilities

Brandon Braunstein Douglas Corey Campbell

Candice Hebden Paul Simbi

Ge Wang

Project Darth PaulProject Darth Paul

Group Members and Responsibilities

Douglas Corey Campbell•Study Accelerometers Controls•Come up with mapping•Physics

•Collision detection•Doppler•Gravity

•Develop openGL environments•Training ground•Corridor•Docking bay•Analyze and synthesize sound

Project Darth PaulProject Darth Paul

Group Members and Responsibilities

Brandon Braunstein Douglas Corey Campbell

Candice Hebden Paul Simbi

Ge Wang

Project Darth PaulProject Darth Paul

Group Members and Responsibilities

Candice Hebden

•Study Accelerometers Controls•Come up with mapping•Game engine

•Entities•Interactions•Overall control

•Develop openGL entities•Hands (wire frame)•Darth (eyes and nose)•Target (jar jar)•Cake

Project Darth PaulProject Darth Paul

Group Members and Responsibilities

Brandon Braunstein Douglas Corey Campbell

Candice Hebden Paul Simbi

Ge Wang

Project Darth PaulProject Darth Paul

Group Members and Responsibilities

Paul Simbi

•Study Gyromouse Controls•Come up with mapping•Physics

•Collision detection•Doppler•Gravity

•Develop openGL entities•Orbs•Turrets•Boxes

•Force feedback

Project Darth PaulProject Darth Paul

Group Members and Responsibilities

Brandon Braunstein Douglas Corey Campbell

Candice Hebden Paul Simbi

Ge Wang

Project Darth PaulProject Darth Paul

Group Members and Responsibilities

Ge Wang

The Lord Ge Wang, he’s a guru of all things media related.He’s got his hands in everything

OpenGL 3D Sound

Serial ConnectionBasic Stamp

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System Block Diagram

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System Block Diagram

Hardware

Interface

Software

Lightsaber Force Table

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System Block Diagram

Project Darth PaulProject Darth Paul

System Block Diagram

Hardware

•Basic Stamp

•Constellation of Accelerometers

•Display wall

•Table w/two light sensors

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System Block Diagram

Hardware

To create The Force,

We will have a table with two light sensors.

The light sensors will determine if a hand is reaching out

(A sign of using The Force)

And which direction the hand is moving.

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System Block Diagram

Interface

The two input devices

(light saber and The Force)

Have a serial interface with the computers

that run the Display Wall

(in Room 318 of Princeton University

Computer Science building)

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System Block Diagram

Software

OPENGL

•Graphical Lightsaber

•Entities

•Environment

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System Block Diagram

Software

8 Channel 3D Sound

•Render Lightsaber sound

•Music & Speech Sound Bytes

•Environment Sounds

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Testing/Evaluation Design

Fitts Law

•Tapping Test

•Cutting (Tunneling)

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Completion Timeline

Check Point 1:  Mid-December

•Rendering of lightsaber, environment, and entities

•Design and build of input interface

•Accelerometer for increased degrees of freedom

•Table to simulate "the force"

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Completion Timeline

Check Point 2:  Early January

•Synthesis of sound

•3D audio to correspond to both the devices as well as the actions occurring in the game

•Software drivers for the interface

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Completion Timeline

Check Point 3:  Deans Date

•Designing and executing interface tasks

•Creating game engine

•Testing the tasks for Fitts' Law to see if the b factor can be decreased

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