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PRESENTED BY:AMY SHANNON
Human Factors of Computer Graphics Interaction
Techniques
James D. Foley, Victor L. Wallace and Peggy Chan. “The Human Factors of Computer Graphics Interaction Techniques,” IEEE Computer Graphics and Applications. Nov, 1984. 4(11). pp. 13-48. http://ieeexplore.ieee.org/xpl/articleDetails.jsp?tp=&arnumber=6429355
About the Authors
James D. Foley
Victor L. Wallace
Peggy Chan
The Research
The Goal of Interactive Graphics Systems
“We expect it to be benign and responsive in the same sense a trusted servant is expected to be”
The worker “wants the system to virtually disappear from his consciousness so that only his work and its ramifications have a claim on his energy”
The Problem
“For the system designer, the choices are bewildering How does one put together, from a multitude of techniques and devices, the combination best suited to meet the needs of a human being who must perform real work?”
Potential Sources of Guidance
Experienced-based guidance
Experiments with interaction techniques
Human factors literature, especially dealing with equipment design
“A SIGNIFICANT AND USEFUL BODY OF THE EXPERIENTIAL AND EXPERIMENTAL
CONCLUSIONS DRAWN FROM ALL THESE SOURCES”
The Solution
A Sample of the Catalog
Extra Details
Pull the most useful data from a variety of sources
Use consistent terminology
Simplify the options for the designer
Conclusions
Future Work
A model of user-computer interaction that can predict the performance of both new and skilled users of various interaction techniques.
Discussion Questions
1. Would you find this catalog useful when choosing interaction techniques today?
2. What interaction techniques do we use now that were not included in this catalog? Do these techniques fit into the authors’ organizational structure?
3. Are there other factors for evaluating the interaction techniques that the author did not include?
4. Can we achieve the authors’ goal of a predictive model of user-computer interaction? (or have we already)
-> Familiar? Novel? Fun? Accurate? Easy?
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