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8/11/2019 Mercs Web Cards v1-1 (1)
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C C C D E C K
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1
Hits all targets intemplate; ArmorFailure check +2;Courage check +2to targets nextaction
Auto HitFlame
ASSAUL T LEADER INCINER ATOR
MEDIC HEAVY ASSAULT
DEMOLITION SNIPER
4 4
4 4
4 4
2 2
2 2
2 2
1Melee +1Courage
3ER 2 Repair 6 (5)
Courage5ER 2
Repair 7 (6)
Courage 5ER 2 Repair 6 (5)
Reaction Reaction
Reaction Reaction
Reaction Reaction
Armor Value Armor Value
Armor Value Armor Value
Armor Value Armor Value
Armor Failure Armor Failure
Armor Failure Armor Failure
Armor Failure Armor Failure
2 1
2 1
2 2
7 4
6 4
6 5
MP MP
MP MP
MP MP
2 3
2 3
2 1
2 4
3 3
3* 2
Personal Abilities Personal Abilities
Personal Abilities Personal Abilities
Personal Abilities Personal Abilities
Corporate Abilities Corporate Abilities
Corporate Abilities Corporate Abilities
Corporate Abilities Corporate Abilities
Nanite Armor: -1 to repairrolls; self heals after 2 rounds
Nanite Armor: -1 to repairrolls; self heals after 2 rounds
Nanite Armor: -1 to repair
rolls; self heals after 2 rounds
Nanite Armor: -1 to repair
rolls; self heals after 2 rounds
Nanite Armor: -1 to repairrolls; self heals after 2 rounds
Nanite Armor: -1 to repairrolls; self heals after 2 rounds
Reliable: Low failure rate Reliable: Low failure rate
Reliable: Low failure rate Reliable: Low failure rate
Reliable: Low failure rate Reliable: Low failure rate
Lucky: Can negate 1success per match
Tough As They Come: + 1 Blood
Speedy: +1 MP Brawler: +1 to Meleedamage
*Heroic: +1 to actionswhen 1 card away Stealth: -1 MP; consideredto have half-cover
Leadership: +1 to all rollsfor allied MERCS within 1card length
Sweep: Attack sweepsacross hitting all in 90degree arc
Medic: Restores 1 Blood ifadjacent with MedKit
Wall Of Lead: +1 to t argetsSuppression rolls
Demolitions: MultipleGrenades; Repair check todisarm mines
Crackshot: Can score 1success per match
3 3
3 3
3 3
WEAPONS WEAPONS
WEAPONS WEAPONS
WEAPONS WEAPONS
1Wpn Str
2Wpn Str FN: 7Semi-Auto
FN: 5Pistol
EMP Grenade
x1; Armor Failure check +2
1 attack vs. 1 target; not long range
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN
Range: 2
2Wpn Str
MedKit
x3; restores 1 Blood
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN
1Melee +0
Range: M
2Wpn Str FN: 7Semi-Auto
3
1Melee +0* Courage 5*ER 2 Repair 4* (3)
Courage 5ER 2 Repair 7 (6)
2Wpn Str Semi-Auto FN: 7*
x3; 1 attack vs. alltargets in template
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN
3Wpn Str Range: 2Frag Grenade
4
2Melee +13
Courage 5ER 2 Repair 7 (6)
Wpn Str
Cant re in meleeCCM - Set & Rip: Must stay set for1 round; 3 attacks per target on alltargets in the Extended T ring zone
Full Auto FN: 8 3
Wpn Str LRK
Wpn Str FN: 5Pistol
1 attack vs. 1 target; not long range
1 attack vs. 1 target; only long rangeCCM - Load & Aim: Two roundsbetween shots
FN: 5
1
4
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C C C D E C K
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1
BREACHER
42
1Melee +1Courage
4ER 2 Repair 4 (3)
Reaction Armor Value Armor Failure
2 6MP
2 3
Personal Abilities
Corporate AbilitiesNanite Armor: -1 to repairrolls; self heals after 2 rounds
Reliable: Low failure rate
They Shot Bill: Gain 1 attack ifwithin a card of killed CCC
Doorman: -1FN whenentering after ApCharge
3WEAPONS
2Wpn Str FN: 7Carbine
x1; Creates base width entry into 1 orless man-made walls. Breacher deter-mines explosion.
Melee/Short 2 attacks vs. 1 target;Long 1 attack vs. 1 targetCCM - Fire & Move: + 1FN
Aperture Charge Range: M
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F C C H O U S E 4 D E C K
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1
1Melee +0
STEWARD ENGINEER
HOUSEMEMBER PRIEST
HEAVY SNIPER
4 4
4 4
4 4
2 2
2 2
2 2
Courage5* (4) ER 2
Repair 6* (5)
Courage 4ER 2 Repair 9
Reaction Reaction
Reaction Reaction
Reaction Reaction
Armor Value Armor Value
Armor Value Armor Value
Armor Value Armor Value
Armor Failure Armor Failure
Armor Failure Armor Failure
Armor Failure Armor Failure
2 2
2 3
2 3
5 4
5 6
4 4
MP MP
MP MP
MP MP
2 1
2 1
2 1
5
6
4 4
Personal Abilities Personal Abilities
Personal Abilities Personal Abilities
Personal Abilities Personal Abilities
Corporate Abilities Corporate AbilitiesUnpredictable: Mayignore 1st Suppressionor Overwatch
Unpredictable: Mayignore 1st Suppressionor Overwatch
Hostage: Captures stunnedMERCS if in H2H(Refresh Phase)
Hostage: Captures stunnedMERCS if in H2H(Refresh Phase)
Stay Frosty: +2 to House4 Reaction within 1 cardlength
Thorough: 2 Repair checks
Lucky: Can negate 1success per match
Bless: +3 to Courage rollsto House 4 within 1 cardlength
Close Encounter: Can targetenemy in melee range
R & R: -1FN and +1WpnStrwhen attacking target hitpreviously by Sniper (stacks)
Be Careful: Adds 1 No Trapcard to Trap deck for House4 within 1 card length
Demolitions: MultipleGrenades; Repair check todisarm traps
Last Rites: -2FN when ringat a target with 1 Blood
Feel the Glory: -2FN toenemies when House 4 arein template
Marksman: Takes only 1round between Load & Aim
3 3
3 3
3 3
WEAPONS WEAPONS
WEAPONS WEAPONS
WEAPONS WEAPONS
Courage 5ER 2 Repair 6
Courage 6ER 2 Repair 7
3
Courage 5ER 2 Repair 8
2FN: 7Semi-Auto Wpn Str
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN
Range: M
1 attack vs. 1 target
1Wpn Str AxeMelee +1
2 attacks vs. 1 target; not long rangeCCM - Fire & Move: + 1FN
Range: M
1 attack vs. 1 target; +4 t o Repair rollwhen removing Trap; Reduces roll resulton Trap table by -2
1Wpn Str ShovelMelee +1
Machine Pistol 2Wpn Str FN: 7
Corporate Abilities Corporate AbilitiesUnpredictable: Mayignore 1st Suppressionor Overwatch
Unpredictable: Mayignore 1st Suppressionor Overwatch
Hostage: Captures stunnedMERCS if in H2H(Refresh Phase)
Hostage: Captures stunnedMERCS if in H2H(Refresh Phase)
Corporate Abilities Corporate AbilitiesUnpredictable: Mayignore 1st Suppressionor Overwatch
Unpredictable: Mayignore 1st Suppressionor Overwatch
Hostage: Captures stunnedMERCS if in H2H(Refresh Phase)
Hostage: Captures stunnedMERCS if in H2H(Refresh Phase)
3*
Smoke Grenade
x1; 2 rounds; +2FN/Reaction for targetswith smoke in LOS
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN
Range: M
2Wpn Str FN: 7*Semi-Auto*Heroic: +1 to actionswhen 1 card away
1 attack vs. 1 target; cant re in melee
Flashbangs
x3; Stunned 1 activation
Range: 2
2Wpn Str FN: 5Rie
Wpn Str
CCM - Set & Rip: Must stay set for1 round; 2 attacks per target on alltargets in the Extended T ring zone
Full Auto FN: 8 3
Courage7ER 2
Repair 4
LRK
Wpn Str FN: 5Pistol
1 attack vs. 1 target; only long rangeCCM - Load & Aim: 2 (1) roundsbetween shots
FN: 5 Wpn Str
1 attack vs. 1 target; not long range
2
1
Semi-Auto 2Wpn Str FN: 7
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F C C H O U S E 9 D E C K
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1
HOUSEMASTER
PACK RAT
LIAISON
BOOMER
HOUSE MEMBER
CHEM ENGINEER
4
4
4
4
4
4
2
2
2
2
2
2
Courage4ER 2
Repair 4
Courage 6ER 2 Repair 6
Courage 7ER 2 Repair 2
Courage5ER 2
Repair 5
Courage 6ER 2 Repair 3
Reaction
Reaction
Reaction
Reaction
Reaction
Reaction
Armor Value
Armor Value
Armor Value
Armor Value
Armor Value
Armor Value
Armor Failure
Armor Failure
Armor Failure
Armor Failure
Armor Failure
Armor Failure
2
2
2
2
2
2
6
5
4
5
5
5
MP
MP
MP
MP
MP
MP
2
2
1
2
2
1
5
6
7
6
6
Personal Abilities
Personal Abilities
Personal Abilities
Personal Abilities
Personal Abilities
Personal Abilities
Corporate Abilities
Corporate Abilities
Corporate Abilities
Corporate Abilities
Corporate Abilities
Corporate Abilities
Black Ops: Other Conmembers can be used as FCC
Black Ops: Other Conmembers can be used as FCC
Black Ops: Other Conmembers can be used as FCC
Black Ops: Other Conmembers can be used as FCC
Black Ops: Other Conmembers can be used as FCC
Black Ops: Other Conmembers can be used as FCC
Debris Crawl: Teleport withno failure chance, -1 MP,Bound friendly
Debris Crawl: Teleport withno failure chance, -1 MP,Bound friendly
Debris Crawl: Teleport withno failure chance, -1 MP,Bound friendly
Debris Crawl: Teleport withno failure chance, -1 MP,Bound friendly
Debris Crawl: Teleport withno failure chance, -1 MP,Bound friendly
Debris Crawl: Teleport withno failure chance, -1 MP,Bound friendly
Sweep: Attack sweepsacross hitting all in 90degree arc
Integrate: Utilizes bothMedic and Monkeywrenchloadouts (x2)
Communicator: Grants 1extra Action for a teammateper match
Grenadier: Unlimitedgrenades; declare typebefore ring
Vault: Can move overER-1 cover
Shell Hold Together!: May reroll each ArmorFailure one time
Leadership: +1 to all rollsfor allied MERCS within 1card length
Pack Rat: Extra equipment
Contact: Allows Black Opsto use Corp abilities
Lucky: Can negate 1success per match
Just A Flesh Wound: Ignores 1st Blood takenper match
Speedy: +1 MP
3
3
3
3
3
3
WEAPONS
WEAPONS
WEAPONS
WEAPONS
WEAPONS
WEAPONS
Courage 5ER 2 Repair 5
5
2
2 2
2
Wpn Str
Wpn Str Wpn Str
Wpn Str
FN: 7Semi-Auto
2 attacks vs. all targets;cant re in meleeCCM - Fire & Move: -1MP; + 2FN
x1; -1MP, 2 Blood when movingthrough trap; 1 card area
Range: 2Caltrop Trap
FN: 7 FN: 7
FN: 7
Semi-Auto Semi-Auto
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move:-1MP; + 2FN
1Melee +0
x2; restores 1 Blood
x2; auto repair
Range: M
Range: M
MedKit
Repair Kit
LDHF Barrier
Machine Pistol
Modies all ranged attacks by +2; stackswith cover; not affected by Armor Failure
2 attacks vs. 1 target; not long range
4Wpn Str FN: 6Mod-Taser
FN: 5
CCM - Load: 1 round between shotsCCM - Fire & Move: -1MP; + 2FNFrag: Option 1 -Wpn Str 3 Black Ops: Option 2 - choice based offBlack Ops MegaCon present
x1; melee range, 1 damage to both; armorfailure check +4; permanent armor loss
Launcher Range: 4
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN
1 attack vs. 1 target
2Wpn Str Range: MMelee +1Bayonet
x1; targets affectedforced into Initiative2 next round
Toxin Grenade
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FNIrradiated Ammo: Blood damagecauses: Reaction -2, MP -1, Courage +1
3
Range: 2
2Wpn Str FN: 7Semi-Auto
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F C C H O U S E 9 D E C K
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1
SABOTEUR
42Reaction Armor Value Armor Failure
2 4MP
0 0
Personal Abilities
Resourceful: Task locations are easier (+1 to rolls) or take 1 round less
Taunt: Once per match can force a target to attack you
Civilian: Increased +1FN when targeted by MERCS
Martyr: Death gives FCC +1to all die rolls
2WEAPONS
Courage4ER 2
Repair 4
2 attacks vs. 1 target; cant re in melee2Wpn Str FN: 8Semi-Auto
One card template; 1 attackvs. all targets in templateFire: +2 Courage checkSmoke: Lasts 2 rounds; +1FN/Reactionfor targets with smoke in LOS.
Wpn Str Molotov Range: 2 1
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I S S D E C K
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1
1Melee +0
LEADER SNIPER
BOOSTER HEAVY
WAVEFINDE R CALYPSO
4 4
4 4
4 4
2 2
2 2
2 2
Courage5ER 2
Repair 5
Courage5ER 2
Repair 6
Courage 5ER 2 Repair 6
Reaction Reaction
Reaction Reaction
Reaction Reaction
Armor Value Armor Value
Armor Value Armor Value
Armor Value Armor Value
Armor Failure Armor Failure
Armor Failure Armor Failure
Armor Failure Armor Failure
1 2
2 1
3 2
4 5
5 4
6 5
MP MP
MP MP
MP MP
3 1
2 3
1 2
5 5
6
4 4
Personal Abilities Personal Abilities
Personal Abilities Personal Abilities
Personal Abilities Personal Abilities
Corporate Abilities Corporate Abilities
Corporate Abilities Corporate Abilities
Corporate Abilities Corporate Abilities
Scaled Armor: ReducesFlank and Rear by -1WpnStr.
Scaled Armor: ReducesFlank and Rear by -1WpnStr.
Scaled Armor: Reduces
Flank and Rear by -1WpnStr.
Scaled Armor: Reduces
Flank and Rear by -1WpnStr.
Scaled Armor: ReducesFlank and Rear by -1WpnStr.
Scaled Armor: ReducesFlank and Rear by -1WpnStr.
Quick Deploy: Before 1stround ISS may Move 1MP
Quick Deploy: Before 1stround ISS may Move 1MP
Quick Deploy: Before 1stround ISS may Move 1MP
Quick Deploy: Before 1stround ISS may Move 1MP
Quick Deploy: Before 1stround ISS may Move 1MP
Quick Deploy: Before 1stround ISS may Move 1MP
Speedy: +1 MP Be My Guest:Mayexchange Initiative withother ISS
Wired: PEDs constantlyself-active
Light on my Feet: Can turn180 degree for no MP
Forward Observer: Targetsin 1 card length lose 1 ti erof cover
Backoff:May Move 1MPafter receiving a H2H attack
Leadership: +1 to all rollsfor allied MERCS within 1card length
Repel: Move down 1 levelof elevation at no cost
PEDs: Can use AdrenalineInjections
Vault: Can Move overER1 cover
I Know The Way:CanBound with herself
Brawler: +1 to Meleedamage
3 3
3 3
3 3
WEAPONS WEAPONS
WEAPONS WEAPONS
WEAPONS WEAPONS
Courage 6ER 2 Repair 7
Courage 3ER 2 Repair 6
6
2
Machine Pistol
2 attacks vs. 1 target; not long range;Flechette Rounds: 2 Armor Failurechecks per hit
Wpn Str FN: 7 2
Combat Shield
Half Cover vs. Ranged; +4 Reactionvs. Melee
6
Courage 4 (3) ER 2 Repair 6
Adrenaline
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN
2Wpn Str Semi-Auto FN: 7 (6)
x3; increases: Reaction +1,Courage -1, FN -1 for 2 rounds
Range: M
2Wpn Str FN: 5Rie1 attack vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN
Wpn Str Auto-Turret FN: 8 2Inanimate; cant re in melee2 attacks per target in the Tring zone; Overwatch only
0 2 20
Wpn Str Pulse Rie
Cant re in meleeKnockback: Successful hit repulses target1 card length
FN: 5 1
Wpn Str FN: 5Pistol
1 attack vs. 1 target; not long range
1
Arcs to nearest model within 1 cardlength, then arcs again (friend of foe);Armor Failure +3/2/1
TARGET
32
1
FN: 5Lightning Thrower Range: 2
Melee +1Wpn Str Trident Range: M/S
Auto-Hit; Enemies within 2 card lengthsshare 4 attacks; distribute equally
2Wpn Str Range: 2Siren Song
2
Thrown: x1 (retrievable); Range 2; canonly target ground, targetable byLightning Thrower
3
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I S S D E C K
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1
DEMOLITION
42
Courage6ER 2
Repair 4
Reaction Armor Value Armor Failure
2 5MP
2 6
Personal Abilities
Corporate AbilitiesScaled Armor: ReducesFlank and Rear by -1WpnStr.
Quick Deploy: Before 1stround ISS may Move 1MP
Strong Arm: +1 throw
3WEAPONS
Wpn Str Carbine
Melee/Short 2 attacks vs. 1 target;Long 1 attack vs. 1 targetCCM - Fire & Move: + 1FN
FN: 7 2
EMP Grenade
x3; Armor failurecheck +2
Range: 23
Demolitions: MultipleGrenades; Repair check todisarm mines
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K E I Z A I
W A Z A D E C K
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1
DAIMYO SNIPER
PATHFINDER HEAVY HYBRID
DEMOLITION FORWARD OBSERVER
4 4
4 4
4 4
2 2
2 2
2 2
Courage3ER 2
Repair 7
Courage6ER 2
Repair 8
Courage 5ER 2 Repair 9
Reaction Reaction
Reaction Reaction
Reaction Reaction
Armor Value Armor Value
Armor Value Armor Value
Armor Value Armor Value
Armor Failure Armor Failure
Armor Failure Armor Failure
Armor Failure Armor Failure
2 3
3 1
2 2
7 5
6 4
5 4
MP MP
MP MP
MP MP
2 1
1 3
2 2
6 6
6
6 6
Personal Abilities Personal Abilities
Personal Abilities Personal Abilities
Personal Abilities Personal Abilities
Corporate Abilities Corporate Abilities
Corporate Abilities Corporate Abilities
Corporate Abilities Corporate Abilities
Nuclear Armor: Only -1MP if Armor Fails
Nuclear Armor: Only -1MP if Armor Fails
Nuclear Armor:
Only -1MP if Armor Fails
Nuclear Armor:
Only -1MP if Armor Fails
Nuclear Armor: Only -1MP if Armor Fails
Nuclear Armor: Only -1MP if Armor Fails
Budo: Blooded Waza get +1to all rolls
Budo: Blooded Waza get +1to all rolls
Budo: Blooded Waza get +1to all rolls
Budo: Blooded Waza get +1to all rolls
Budo: Blooded Waza get +1to all rolls
Budo: Blooded Waza get +1to all rolls
Tactician: Roll 2 dice forInitiative: keep 1, assign 1
Head Shot: Inicts 3 Bloodon a roll of 10 (10 must bea legal hit)
Vital Systems: -1 Wpn Str;Armor Failure check +2
Eyes In Back Of Head: Cannot be attacked fromRear; treat like Flank
Hot Potato: Grenades can bemoved 1 card length away
Escape Artist: Ignoresoutside Move impairments
Leadership: +1 to all rollsfor allied MERCS within 1card length
Back Off: May Move 1MPafter recieving a H2H attack
I Know The Way:Can Boundif Bounding target; CanBound with himself
Precision: -1FN when onOverwatch
Demolitions: MultipleGrenades; Repair check todisarm mines
Forward Observer: Targetsin 1 card length lose 1 tierof cover
3 3
3 3
3 3
WEAPONS WEAPONS
WEAPONS WEAPONS
WEAPONS WEAPONS
Courage 7ER 2 Repair 8
Courage 7ER 2 Repair 8
6
Courage 5ER 2 Repair 7
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN
x1; Hits all targets in template;hits inict 2 Blood
2
3
Wpn Str
Wpn Str
FN: 7
FN: TA
Semi-Auto
Tac Nuke
Airborne Toxins: 1 card radius; 1 Bloodto all who end turn inside toxic zone
1 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FNVital Systems - -1 Wpn Str; ArmorFailure check +2
2Wpn Str FN: 5Rie1
Targeting Laser
Allows the Tac Nuke to re,must have LOS
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN
2Wpn Str FN: 7Semi-Auto
x3; 1 attack vs. alltargets in template;Ignores 1 level ofArmor Value; Failurecheck +1
1Wpn Str Range: 2Acid Grenade
Wpn Str LRK
Wpn Str FN: 5Pistol
1 attack vs. 1 target; only short range
1 attack vs. 1 target; only long rangeCCM - Load & Aim: Two roundsbetween shotsAtomic:Cover Piercing 1 level; can rethrough Full Cover
FN: 5
1
3
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN
2Wpn Str FN: 7VMAR-1
Wpn Str
Cant re in melee
CCM - Set & Rip: Must stay set for 1 round;2 attacks per target in theSingle T ring zone
VMAR-2 FN: 8 3
SAT-Imager
Machine Pistol
Allows the Tac Nuke to re; Does notneed LOS; FO rolls to hit, must be within2 card lengths of target to re
2 attacks vs. 1 target; not long range
Wpn Str FN: 7
FN: 3 (Not Modied)
2
Gasmask
Immune to airborne toxins
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K E I Z A I
W A Z A D E C K
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1
SPY
42Reaction Armor Value Armor Failure
3 6MP
1 5
Personal Abilities
Corporate AbilitiesNuclear Armor: Only -1MP if Armor Fails
Budo: Blooded Waza get +1to all rolls
Fighter: Can attack at theend of a Move, +1 Melee
Counterstrike: Counterswhen hit in H2H.
3WEAPONS
Courage5ER 2
Repair 5
+2 to Repair rolls:Tasks take 1 round less;Can use Repair attack in H2H to causebroken armor (No Armor Failure check)
Multi-tool
1 attack vs. 1 target
Melee +2 (3) Wpn Str Sword Range: M 2
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K E M V A R D E C K
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1
ASSAUL T LEADER ASSASS IN
MONKEYWRENCH HEAVY ASSAULT
DEMOLITION SNIPER
4 4
4 4
4 4
2 2
2 2
2 2
Courage3ER 2
Repair 7
Courage4ER 2
Repair 9
Courage 5ER 2 Repair 4
Courage 6*ER 2 Repair 8*
Reaction Reaction
Reaction Reaction
Reaction Reaction
Armor Value Armor Value
Armor Value Armor Value
Armor Value Armor Value
Armor Failure Armor Failure
Armor Failure Armor Failure
Armor Failure Armor Failure
2 2
2 2
2 2
7 7
5 4
5 5
MP MP
MP MP
MP MP
2 1
2 2
2 1
6 6
7
7 5
Personal Abilities Personal Abilities
Personal Abilities Personal Abilities
Personal Abilities Personal Abilities
Corporate Abilities Corporate Abilities
Corporate Abilities Corporate Abilities
Corporate Abilities Corporate Abilities
Active Camouage: Grantsstealth: +1 to cover,no move penalty
Active Camouage: Grantsstealth: +1 to cover,no move penalty
Active Camouage: Grants
stealth: +1 to cover,no move penalty
Active Camouage: Grants
stealth: +1 to cover,no move penalty
Active Camouage: Grantsstealth: +1 to cover,no move penalty
Active Camouage: Grantsstealth: +1 to cover,no move penalty
Gasmask: Immune toairborne toxins
Gasmask: Immune toairborne toxins
Gasmask: Immune toairborne toxins
Gasmask: Immune toairborne toxins
Gasmask: Immune toairborne toxins
Gasmask: Immune toairborne toxins
Brawler: +1 to meleeWpn Str
Speedy: +1 MP
Monkeywrench: Can useRepair Kits *Heroic: +1 to actionswhen alone
Strong Arm: +1 throw Quick: Always acts rst;negates SimultaneousActions
Leadership: +1 to all rollsfor allied MERCS within 1card length
Charge: Melee attack aftermove at +1 Wpn Str; does2 Blood
Climb: Move up 1 level ofelevation at no cost
Eyes In Back Of Head: Cannot be attacked fromRear; treat like Flank
Demolitions: MultipleGrenades; Repair check todisarm mines
Marksman: Takes only 1round between Load & Aim
3 3
3 3
3 3
WEAPONS WEAPONS
WEAPONS WEAPONS
WEAPONS WEAPONS
2Wpn Str FN: 7Semi-Auto
2Wpn Str Wpn Str FN: 7Semi-Auto
2Melee +1Courage 5ER 2 Repair 7
Courage 6ER 2 Repair 8
2Wpn Str Semi-Auto
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN
1 attacks vs. 1 target
Melee +2 Wpn Str Sword
3Range: M 2
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN
Repair Kit
x3; auto repair
2Melee +1
Range: M
Range: 23
x3; 1 attack vs. 1 target;ignores armor
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN
FN: 5Worm Grenade
FN: 7
3
Range: M
1Wpn Str FN: 5Pistol1 attack vs. 1 target; not long range
1 attack vs. 1 target;Armor Failure check +1PA - Charge: Wpn Str 4; 2 Blood
3Wpn Str Energy KnifeMelee +3
7*
2Melee +0*
FN: 8*Full Auto
Cant re in meleeCCM - Set & Rip: Must set for 1 round; 2attacks/target on all targets in the Twin Tring zones, if combined 4 attacks/target
3
LRK
Wpn Str FN: 5Pistol
1 attack vs. 1 target; not long range
1 attack vs. 1 target; only long rangeCCM - Load & Aim: 2 (1) rounds betweenshots; alternate modes = no downtimeAlternate Firing Mode - Repulsor Tag: tagged targets cant be within 1 card
FN: 5
1
2Wpn Str
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K E M V A R D E C K
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1
SHOCK TROOPER
42
Courage3ER 2
Repair 7
Reaction Armor Value Armor Failure
3 6MP
1
Personal Abilities
Corporate AbilitiesActive Camouage: Grantsstealth: +1 to cover,no move penalty Gasmask: Immune toairborne toxins
Contortionist: Can movethrough MERCS
Fighter: Can attack at theend of a Move, +1 melee
3WEAPONS
5
Effect after Move;0MP = Armor Failure +1;1MP = Armor Failure +3;2MP = Armor Failure +5;3MP = WpnStr 1, AF +7, TargetRepulsed 1MP; Loses AC after attack.Returns during Refresh Phase unlessbroken.
Melee +2 (3) Wpn Str Kinetic Fists Range: M 0
1
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S E F A D U D E C K
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1
LEADER SNIPER
MEDIC GUNNER
DEMOLITION BERSERKER
4 4
4 4
4 4
2 2
2 2
2 2
Courage2ER 2
Repair 5
Courage5ER 2
Repair 7
Courage 6ER 2 Repair 7
Reaction Reaction
Reaction Reaction
Reaction Reaction
Armor Value Armor Value
Armor Value Armor Value
Armor Value Armor Value
Armor Failure Armor Failure
Armor Failure Armor Failure
Armor Failure Armor Failure
2 2
3 2
3 3
8 5
6 4
6 7
MP MP
MP MP
MP MP
2 1
1 2
1 0
4 4
4
4 -
Personal Abilities Personal Abilities
Personal Abilities Personal Abilities
Personal Abilities Personal Abilities
Corporate AbilitiesCorporate Abilities
Corporate Abilities Corporate Abilities
Corporate Abilities Corporate Abilities
Fearless: No penalty tosuccessful Courage check, -2if failed Courage check
Fearless: No penalty tosuccessful Courage check, -2if failed Courage check
Fearless: No penalty to
successful Courage check, -2if failed Courage check
Fearless: No penalty to
successful Courage check, -2if failed Courage check
Fearless: No penalty tosuccessful Courage check, -2if failed Courage check
Fearless: No penalty tosuccessful Courage check, -2if failed Courage check
Mobile: Fire & Move CCMpenalty is +1 FN
Mobile: Fire & Move CCMpenalty is +1 FN
Mobile: Fire & Move CCMpenalty is +1 FN
Mobile: Fire & Move CCMpenalty is +1 FN
Mobile: Fire & Move CCMpenalty is +1 FN
Mobile: Fire & Move CCMpenalty is +1 FN
Ranged Melee: H2H attacksat range
I See You: Can hit for Bloodwith Suppression
Sure Footed: No Movepenalty with Fire & Move
Light on My Feet: Can turn180 degrees for free
Strong Arm: +1 throw You Want Some: A killgives +1 action; can chain
Leadership: +1 to all rollsfor allied MERCS within 1card length
Climb: Move up 1 level ofelevation at no cost
Medic: Restores 1 Blood ifadjacent with MedKit
Last Stand: If last sefadu,receives two actions
Demolitions: MultipleGrenades; Repair check todisarm mines
Whirlwind Of Death: Twoattacks per round on sametarget
3 3
3 3
3 3
WEAPONS WEAPONS
WEAPONS WEAPONS
WEAPONS WEAPONS
1Melee +1Courage 3ER 2 Repair 5
Courage 1ER 2 Repair 0
1Melee +1
6
Courage 3ER 2 Repair 6
1 attack vs. 1 targetCCM - Fire & Move: -1MP; + 2 (+1)FNETA Weapon:Beacon; -2 FN for thoseattacking target hit with Pulse Spear
Melee +3 Wpn Str Pulse Spear Range: M 2
x1; 1 attack vs. all targets in template,Armor Piercing 1 level
2Wpn Str Range: 2DS-Grenade
MedKitx3; restores 1 Blood
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1 (-0)MP; + 2(+1)FNETA Weapon:Assist; -2 FN for thoseattacking target hit with Pulse Spear
Range: M
2Wpn Str FN: 7Semi-Auto
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2 (+1)FNETA Weapon:Assist; -2 FN for thoseattacking target hit with Pulse Spear
2Wpn Str FN: 7Semi-Auto
x3; 1 attack vs. all targets in template;Armor Failure check +2; Courage check+2 to targets next action
2Wpn Str Range: 2Incendiary3
Range: M
1FN: 5Laser Rie
1 attack vs. 1 target; Armor loss fromArmor Failure is permanent; cant rein melee
Wpn Str
1 attack vs. 1 target; Ignores 1 level ofArmor Value
1Wpn Str KarambitMelee +1
1Melee +0
Hits all targets intemplate; 1 successfulhit inicts 2 Blood
Double Barrel 2Wpn Str FN: 6
CCM - Fire & Move: -1MP; + 2 (+1)FNCCM - Load: 1 round between shots
2 attacks vs. 1 target;Can target 360 degrees
Melee +4 Wpn Str Twin Blades Range: M 3
3
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S E F A D U D E C K
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1
HEAVY
42Reaction Armor Value Armor Failure
2 5MP
2 5
Personal Abilities
Corporate AbilitiesFearless: No penalty tosuccessful Courage check, -2if failed Courage check Mobile: Fire & Move CCMpenalty is +1 FN
No One Left Behind: Candrag MERC with brokenarmor full Move
Lucky: Can negate 1success per match
3WEAPONS
Courage2ER 2
Repair 7
Articulated Anchor
Can turn up to 90 degrees and stay Set
Cant re in meleeCCM - Set & Rip: Must stay set for 1 round;4 attacks per target in theSingle T ring zone
3Wpn Str FN: 8Full Auto
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2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved.
T E X I C O D E C K
v1
2 2Wpn Str Wpn Str FN: 5 FN: 7Rie Semi-Auto
LEADER
DEMOLITION
HEAVY GUNNER MARSHAL
SNIPER
JAGUAR
1 attack vs. 1 target; cant re in melee
4
4
4 4
4
42
2
2 2
2
2
1Melee +0 Courage
5ER 2 Repair 5
Courage 6ER 2 Repair 5
Courage 4ER 2 Repair 7
Courage 3ER 2 Repair 6
Courage 5ER 2 Repair 6
Courage5ER 2
Repair 6
1 attack vs. 1 target; short range
Melee +1Wpn Str Dog Range: S 2
Reaction
Reaction
Reaction Reaction
Reaction
ReactionArmor Value
Armor Value
Armor Value Armor Value
Armor Value
Armor ValueArmor Failure
Armor Failure
Armor Failure Armor Failure
Armor Failure
Armor Failure
2
2
1 2
2
24
4
4 5
5
5MP
MP
MP MP
MP
MP
2
2
3 2
1
25
6
6 4
5
6
Personal Abilities
Personal Abilities
Personal Abilities Personal Abilities
Personal Abilities
Personal Abilities
Corporate Abilities
Corporate Abilities
Corporate Abilities Corporate Abilities
Corporate Abilities
Corporate AbilitiesFocus Fire: -1FN ifattacking a target hit byprevious Texico
Focus Fire: -1FN if
attacking a target hit byprevious Texico
Focus Fire: -1FN ifattacking a target hit byprevious Texico
Focus Fire: -1FN ifattacking a target hit byprevious Texico
Focus Fire: -1FN if
attacking a target hit byprevious Texico
Focus Fire: -1FN ifattacking a target hit byprevious Texico
Traps: Bounding MERCScheck for Traps
Traps: Bounding MERCScheck for Traps
Traps: Bounding MERCScheck for Traps
Traps: Bounding MERCScheck for Traps
Traps: Bounding MERCScheck for Traps
Traps: Bounding MERCScheck for Traps
Sickem: Additional dogattack in short range
Quick: Always acts rst;negates Simultaneous Actions
Brick House: MERCS behindthis model receive Full Cover
From Hells Hot Fire: 1 attack after dying
*Height Makes Right: Attacks from an elevatedposition receive +1WpnStr
Tough As They Come: + 1 Blood
Leadership: +1 to all rollsfor allied MERCS within1 card
Demolitions: MultipleGrenades; Repair check todisarm Traps
Sweep: Attack sweepsacross hitting all in 90degree arc (Machete)
Bounty: Select target; afterthat target is killed all Texicoreceive -1FN
Sleight of Hand: No Loadpenalty
Fighter: Can attack at theend of a Move, +1 Melee
3
3
3 3
3
3WEAPONS
WEAPONS
WEAPONS WEAPONS
WEAPONS
WEAPONS
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN
4
1 attack vs. 1 target; only short rangeKnockback: Blooded target repulsed1 card length
Melee +1 (2) Wpn Str Macuahuitl Range: M 2
Hits all targets intemplate; 1 successfulhit inicts 2 Blood
Double Barrel 2Wpn Str FN: 6
CCM - Fire & Move: -1MP; + 2FNCCM - Load: 1 round between shots
x3; 2 rounds; +2FN/Reaction for targetswith smoke in LOS
Range: 2Smoke Grenade
LRK
Wpn Str FN: 5Pistol
1 attack vs. 1 target; only long rangeCCM - Aim: 1 round between shotsCCM - Fire & Move: -1MP; + 2FN
FN: 5
1*
2*Wpn Str
1 attack vs. 1 target; not long range
Wpn Str
3 attacks vs. 1 target; not short range
Burst Weapon FN: 8 3
Melee +0 Wpn Str Machete Range: M 2
1 attack vs. all targets in arc
Wpn Str Heavy Pistols
1 attack vs. 2 targets or2 attacks vs. 1 target;Long Range +2FN
FN: 5 2
CCM - Fire & Move: -1MP; + 2FN
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2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved.
T E X I C O D E C K
v1
EAGLE
42
Courage5ER 2
Repair 6
Reaction Armor Value Armor Failure
3 5MP
1 5
Personal Abilities
Corporate AbilitiesFocus Fire: -1FN ifattacking a target hit byprevious TexicoTraps: Bounding MERCScheck for Traps
Tuck and Roll: Receives noBlood from falling
Light on My Feet: Can turn180 degrees for free
3WEAPONS
Semi-Auto
Jump Jets
2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN
FN: 7 Wpn Str
Can elevate/descend (from base) uptwo cards for 1MP. Can hover andmove laterally.CCM- Load: 1 round between jumps
2
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U S C R D E C K
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1
1Melee +0
COMMISSAR BEHEMOTH
MONKEYWRENCH SNIPER
MEDIC BOOSTER
4 4
4 4
4 4
2 2
2 2
2 2
Courage3ER 2
Repair 6
Courage2ER 3
Repair 8
Courage 6ER 2 Repair 7
Reaction Reaction
Reaction Reaction
Reaction Reaction
Armor Value Armor Value
Armor Value Armor Value
Armor Value Armor Value
Armor Failure Armor Failure
Armor Failure Armor Failure
Armor Failure Armor Failure
1 0
2 2
2 2
4 3
5 4
5 6
MP MP
MP MP
MP MP
3 4
2 2
2 2
5 6
5
5 5
Personal Abilities Personal Abilities
Personal Abilities Personal Abilities
Personal Abilities Personal Abilities
Corporate AbilitiesCorporate Abilities
Corporate Abilities Corporate Abilities
Corporate Abilities Corporate Abilities
Dense: Str 1 weaponsrequire no armor check
Dense: Str 1 weaponsrequire no armor check
Dense: Str 1 weapons
require no armor check
Dense: Str 1 weapons
require no armor check
Dense: Str 1 weaponsrequire no armor check
Dense: Str 1 weaponsrequire no armor check
Intimidate: +1 to anyopponent Courage checks
Intimidate: +1 to anyopponent Courage checks
Intimidate: +1 to anyopponent Courage checks
Intimidate: +1 to anyopponent Courage checks
Intimidate: +1 to anyopponent Courage checks
Intimidate: +1 to anyopponent Courage checks
Demolitions: MultipleGrenades; Repair check todisarm mines
Speedy: +1 MP
Move Your Ass: Afterinicting Blood 1 Moveaction at 1MP
Crackshot: Can score 1success per encounter
Eagle Eye: -1 to FN forranged attacks
Martyr: May fall on grenadewithin 1 card, absorbingall Blood
Leadership: +1 to all rollsfor allied MERCS within 1card length
Heavy: Doesnt need to Set
Monkeywrench: x3Repair Kit
Lucky: Can negate 1success per match
Medic: Restores 1 Blood ifadjacent with MedKit(uses turn)
PEDs: Can use AdrenalineInjections
3 3
3 3
3 3
WEAPONS WEAPONS
WEAPONS WEAPONS
WEAPONS WEAPONS
1Melee +0 1Melee +0 Courage 5ER 2 Repair 5
Courage 4ER 2 Repair 7
1Melee +0
4
Courage 5ER 2 Repair 5
2Wpn Str Semi-Auto
x3; cant move for3 rounds; penaltycan be removed withamethrower
FN: 7
FN: 5Ice Grenade Gun
2 attacks vs. 1 target
Range: 3
2 attacks vs. 1 targetPA - Move Your Ass: After inictingBlood 1 Move action at 1MP
2Wpn Str Semi-Auto FN: 7
x3; auto repair
Range: MRepair Kit
2Wpn Str Semi-Auto FN: 7 (6)
x3; restores 1 Blood
2 attacks vs. 1 target
Range: MMedKit
1
Wpn Str
Cant re in meleeCCM - Set & Rip: 3 attacksper target on all targets inthe Extended T ring zone;doesnt need to Set
Full Auto FN: 8 3
3Wpn Str Range: MMelee +1Hammer
Pistol 1FN: 5 Wpn Str
Wpn Str
1 attack vs. 1 target; not long range
1FN: 5Anchor Gun
1 attack vs. 1 target; 1 Move of 1MPafter being anchored, Repair to clear
Adrenaline
2Wpn Str
x3; increases: Reaction +1,Courage -1, FN -1 for 2 rounds
FN: 5Rie
1 attack vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN
Range: M
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U S C R D E C K
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1
GUNNER
42Reaction Armor Value Armor Failure
2 5MP
2 5
Personal Abilities
Corporate AbilitiesDense: Str 1 weaponsrequire no armor check
Intimidate: +1 to anyopponent Courage checks
Tough As They Come: + 1 Blood
Motivated: Gets 2 S2Cper Move
3WEAPONS
1Melee +0 Courage
5ER 2 Repair 6 4
1 roll per target; 1 two-cardI template; 2 Blood nearcard/1 Blood far cardCCM - Fire & Move: -1MP; + 2FN
2Wpn Str Auto Shotgun FN: 6
Immune to airborne toxins
Gasmask
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MEGACON SECURITY
42Reaction Armor Value Armor Failure
2 4MP
1 6
Personal Abilities
Corporate Abilities-
-
-
-
2WEAPONS
Courage7ER 2
Repair 9
2 attacks vs. 1 target; cant re in melee
2Wpn Str FN: 8Semi-Auto
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