View
3
Download
0
Category
Preview:
Citation preview
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%
Lecture 25:
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Hope
The Final 20%2
Source: Lucasfilm
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%3
Source: Saving Private Ryan
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%4
11/25
Postmortems
11/20
Today
12/2
Kongregate?
12/4
Kongregate?
12/13
Final
Postmortems
Tues Thurs Sat
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%5
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%6
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%7
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%8
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Unique Players
Epic
Thermo
Pyrokid
That's How We Roll
Box
Sleep Fighter
Nameless
Zombify
0 200 400 600 800 1000 1200
The Final 20%9
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Average Unique Levels Completed
Epic
Thermo
Pyrokid
That's How We Roll
Box
Sleep Fighter
Nameless
Zombify
0 2 4 6 8 10 12 14 16
The Final 20%10
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Average Active Play Time
Epic
Thermo
Pyrokid
That's How We Roll
Box
Sleep Fighter
Nameless
Zombify
0 200 400 600 800 1000 1200
The Final 20%11
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Average Active Play Time
(Friends: Orange, Newgrounds: Red)
Epic
Thermo
Pyrokid
That's How We Roll
Box
Sleep Fighter
Nameless
Zombify
0 200 400 600 800 1000 1200
The Final 20%12
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Newgrounds Rating
Epic
Thermo
Pyrokid
That's How We Roll
Box
Sleep Fighter
Nameless
Zombify
2.5 2.7 2.9 3.1 3.3 3.5
The Final 20%16
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
A/B Tests
Epic
Thermo
Pyrokid
That's How We Roll
Box
Sleep Fighter
Nameless
Zombify
0 200 400 600 800 1000 1200
The Final 20%17
Higher condition #
Lower condition #
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Epic’s A/B Test Was Particularly Epic
0 50 100 150 200 250 300 350
The Final 20%18
Higher condition #
Lower condition #
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Anatomy of a Release
The Final 20%19
Under Judgment
New Games List
Hot New GamesGathering
Dust
Featured Games
~5 hours
1 day
1-3 days
3-7 days
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Anatomy of a Release
The Final 20%20
Under Judgment
New Games List
Hot New Games
Featured Games
~5 hours
1 day
1-3 days
3-7 days
25 people / hour
25 people / hour
100 people / hour
300 people / hour
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Kongregate Contests
The Final 20%21
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%22
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%23
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%24
Rating: 3.6 Rating: 4.3
Mu ComplexMu Complex:
Episode One
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%25
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Polish
The Final 20%26
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Title Pages
The Final 20%27
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%28
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%29
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%30
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Level Select Screens
The Final 20%31
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%32
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%33
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%34
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Main Game
The Final 20%35
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%36
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Final 20%37
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Presentations
The Final 20%38
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Engage the audience
Use sufficient volume
The Final 20%39
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Use sufficient volume
The Final 20%40
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Engage the audience
Use sufficient volume
Organize and motivate
The Final 20%41
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Motivate
The Final 20%42
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Engage the audience
Use sufficient volume
Organize and motivate
Minimize cognitive load
The Final 20%43
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Avoid Death by Powerpoint
People often put every word they are going to say on
their slides
It’s terrible
Why?
No one can read this fast
It’s stressful to even have to look at this much text
No one can read and listen at the same time
If your audience is reading, they aren’t listening to you
The Final 20%44
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Remove unnecessary information
The Final 20%45
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Use pictures
The Final 20%46
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Fixing the Spikes
Our data shows that spikes are bad
We will remove some of them
The Final 20%47
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Plan: Reduce Spikes
The Final 20%48
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
For bulleted lists
Simplify each point
Bring in one-by-one
This minimizes cognitive load
The Final 20%49
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Logging Goals & Summary
We wanted to answer these questions: How far did players get before giving up, and was this affected by
the difficulty of specific levels?
In what ways did players circumvent the intended solution?
Entries were logged for the following events: Entering Water
Gaining power from a gate
Getting the key
Finishing the level
Data examined: How often people played each level
How often people beat each level
Events on a per-level basis
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Logging Goals & Summary
We wanted to answer these questions: How far did players get before giving up, and was this affected by
the difficulty of specific levels?
In what ways did players circumvent the intended solution?
Entries were logged for the following events: Entering Water
Gaining power from a gate
Getting the key
Finishing the level
Data examined: How often people played each level
How often people beat each level
Events on a per-level basis
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Design Questions
How far did players get?
Did they circumvent the intended solution?
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Logging Goals & Summary
We wanted to answer these questions: How far did players get before giving up, and was this affected by
the difficulty of specific levels?
In what ways did players circumvent the intended solution?
Entries were logged for the following events: Entering Water
Gaining power from a gate
Getting the key
Finishing the level
Data examined: How often people played each level
How often people beat each level
Events on a per-level basis
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Events
The Final 20%54
Enter Water
Grab Key
Enter Gate
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
Don’t forget to summarize
Use sufficient volume
Organize and motivate
Minimize cognitive load
The Final 20%55
gamedesigninitiativeat cornell university
thegamedesigninitiative
at cornell university
the
The Last 20%
Newgrounds data!
Techniques for polishing
Techniques for presenting
The Final 20%56
Recommended