Knowledge session Glass - labs.info.nl - Rommert Zijlstra

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Labs organised a knowledge session on Google Glass, July 10, 2014. What is the future of Glass based on a year of experimenting with this new wearable device. Presentation as held by Rommert Zijlstra who did a research project to the impact of wearable devices like Glass on our experience of context and our selves.

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Google Glass & Context

Internship research at

Rommert Zijlstra / NMDC Masterstudent / thinkbright.nl

New Media Studies aims to research the role of media across the many dimensions of society and culture.

“Sight” -- Film short by Eran May-raz and Daniel Lazo

[We’re] reducing the time between intention and action. I found a lot of studies that showed access time to your smartphone was really the barrier to use. !-- Larry Page

Google Glass patent application: What it says...

...what it means...

...and where it comes from?

Ivan Sutherland - "Head-mounted Display"

Thad Starner & Steve Mann

Constancy, Augmentation, Mediation. !-- Steve Mann (Definition of Wearable Computer)

Constancy: “always on”

Augmentation “...computing is not the primary task.” (Mann, 1997).

Mediation: Presentation, filtration, and alteration of information

encountered by the user.

What about context?

"Wearable Intelligence in Healthcare" (https://www.youtube.com/watch?v=jnEdaslPtEg)

Context.... !...is any probable, interpretable, and relevant information. in a situation. !...is actively produced by the user and the devices through information flows. !...can be regarded as a web and concerns focal and peripheral zones. !...contains entities which relate to each other, signifying processes of interaction.

+

User + ‘Artifacts’ (or devices)

Other users, other artifacts. Internet: “Everything”

What about designers and their tools?

Designers try to get everything right from the start. !

Nowadays we know we can't, e.g. Agile and SCRUM, but designing for context requires a holistic approach.

!The dominant UX paradigm says that we should design

for single and simple purposes, but the increasing amount of possible interactions makes this difficult.

The kinds of contexts: !› Sensual: devices extract and uncover information from the environment. !› Relational: devices and users are connected in ‘artifact ecologies’ (Bødker, 2012). !› Reciprocal: interactions between services, users, and devices constitute mutual information flows. !Each context creates another context.

How can we do this lean?

Internet of Things Day Hackathon 2014 !

Photo by @R_Valley

The Extensible Context Template

Like a doodle, or initial exploration of a service.

While being structured in which information and interactions are relevant to the experience.

Thank you.

Rommert Zijlstra / NMDC Master student / thinkbright.nl

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