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BASIC CRITICAL BONUS AND POTENCY MECHANICSThe fallacy of “keeping them equal” a presentation by Koko & Friends, March 2014
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OUTLINE Traditional Methods
“Keep them equal” Innate or ‘hidden’ critical bonus
Multiple Damage Sources Spell procs Auto attacks Item procs
Proposed Method Net effectiveness of spell procs Normalize damage ratios The Koko’s Adornment Comparison Chart Chart
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KEEP THEM EQUALOrigin based on the principle of “Maximizing the Area of a Square”
Area is maximized when Therefore, CB = Potency
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8 CB
4 P
x32
8 P
4 CB x32
6 P
6 CB x36
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KEEP THEM EQUALHowever, initial critical modifier =/= 0
Ranges from 130 to 150%Equivalent to 30 to 50 critical bonusOr, CB – (30 to 50) = Potency
8 CB
4 P 6 P
6 CB
8 P
4 CB
x34x36x39
½ CB ½
CB ½ CB
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MULTIPLE DAMAGE SOURCES Types of Abilities
Inside: abilities that originate from a character Outside: abilities that originate from another
character Abilities use the pre-critical values of the
originating character, and the critical modifier of the triggering character
Takeaway: Potency doesn’t affect the pre-critical values of other character’s spells
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MULTIPLE DMG SOURCES EXAMPLE Character A does parses 10k EncDPS before
modifiers 10k * 6 = 60,000 60,000 * (6 + ½) = 390k
A also procs 40k EncDPS Not modified by their potency 40,000 * (6 + ½) = 260k
Total EncDPS is the sum of these values 390k + 260k = 650k
60,000
6 CB 390k
½ CB
40,000
260k
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MULTIPLE DMG SOURCES EXAMPLEWas there a better way to build the character?
60,000
6 CB 390k
½ CB
40,000
260k 8 CB
40,000
340k
½ CB
40,000
340k
650k 680kCritical bonus yielded higher returns when
outside abilities were considered
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MULTIPLE DMG SOURCES TAKEAWAY Potency returns are heavily influenced
by the relative value of inside ability damage when compared with outside ability damage
Outside damage sources should be considered when building a characterHow important is it for support characters
to increase damage procs?How should DPS characters focus on
augmenting their, or their triggered, damage?
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OTHER DAMAGE SOURCESDamage can be dealt through alternative methods than abilities
Auto AttacksProcs
Consumable items (e.g. potions or poisons)
Non consumable items (equipment)
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AUTO ATTACKSAuto attacks are an additional damage source
They are similar to outside abilitiesNot influenced by potencyInfluenced by critical bonus
They differ from outside abilitiesThe EncDPS value is dependent on the character’s stats
The innate critical modifier is independent from the ability critical modifier
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ITEM PROCS Item procs covers a broad category of
effects, however some generalizations can be madeAre not influenced by critical bonusAre not influenced by potencyAre not influenced by primary attribute
However there are exceptions to each of these generalizations
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MAXIMIZING ENCDPS POTENTIALMaximizing a character’s EncDPS potential, even considering only critical bonus and potency is a complicated and multifaceted problem
Auto AttacksInside AbilitiesOutside Abilities
TriggeredProvided
Procs
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MAXIMIZING ENCDPS POTENTIAL
Inside Abilities
Potency
CBTriggered Outside Abilities
CB
?
Provided
Outside Abilities
?
Potency
Auto AttackCB
Known
Total Contribution
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HOW TO SOLVE DIFFICULT PROBLEMS Two methods: Simulation or Heuristic
Performing an encounter simulation is tedious, complicated, and time consuming
Thus, K&F developed a heuristic that yields comparative results in a fraction of the time without the difficulty
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THE HEURISTIC METHOD Perform an encounter Record the average values of critical bonus
and potency during the encounter Estimate the ‘net effectiveness’ of all
provided outside abilities Normalize damage values Utilize KACC C Constant Chart
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CALCULATING NET EFFECTIVENESS OF OUTSIDE ABILITIES Tally the number of triggers of the outside
ability Estimate the ‘average’ group CB value Extrapolate your damage to the group
damage by Recalculate EncDPS substituting the new
value Repeat for each outside ability
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NORMALIZE DAMAGE VALUES Determine the amount of damage by non-
modifiable proc damage e.g. Victorious Concerto, Poisons, Cocktails, etc.
Determine the normalized % damage of AA and Outside Abilities (OA) by
e.g. VC = 9%, OA = 20%, AA = 30%, IA = 41%
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USING THE KACC C CONSTANT CHART Input the average values of critical bonus
and potency from the encounter into Base Insert CB and P options into respective rows
a row of zeroes indicates no changes in CB & P +30 and -20 in the CB and P columns represent
‘gaining’ 30 CB and P respectively Input the innate CB of your class in the
respective box
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USING THE KACC C CONSTANT CHART Find the color in the
crosshairs of the normalized %AA and %OA values and note the color
Find the color in the legend If the value is
positive, Option 1 is superior
If the value is negative, Option 2 is superior
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THANK YOU Thank you for watching Koko & Friend’s
presentation regarding Critical Bonus and Potency
If this was helpful, please let us know so we can attempt to provide more content of this nature in the future
-Koko & Friends
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