Jason Brush: Filmmaking As User Experience Design, SXSW 2013

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Slides from Jason Brush's SXSW 2013 presentation.

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Filmmmaking as User Experience Design

#FilmAsUX

Jason Brush / @jasonbrush / http://www.POSSIBLE.com

User Experience:

The design of experiences created and shaped through technology.

See: Marc Hassenzahl (http://goo.gl/pP53d)

Our medium is behavior.

— Robert Fabricant

USER EXPERIENCE

DESIGN

Human Computer Interaction

Interaction Design

Human Factors

Visual Design

Information Architecture

Architecture

Content Industrial Design

Sound Design

Dan Saffer@odannyboy

Interaction design is about shaping digital things for people’s use.

— Jonas Löwgren

Art pushes the limit of human experience and language for its own sake, while Design might do this but only to humanize and integrate people’s lives in the context of an economy.

— Roberto de Vicq de Cumptich

User Experience ⇔ Content

Delivering media

Enhancing media

Connecting media

Facilitating user contribution

Mechanical reproduction of art changes the reaction of the masses toward art.

— Walter Benjamin

Industry → Commerce

Commerce → Reproduction

Entertainment Industry

Reproduction → Technology Standards

Technology ⇔ Business

STANDARDS

Technology ⇔ Craft

71% [of ‘House of Cards’ viewers say] they meant to watch just an episode or two and then wound up watching more.

— Daily Variety, Mar 7 2013

Mental models are what people really have in their heads and what guides their use of things.

— Don Norman

A AA

A

Designer UsersSystem

= =

[Filmmakers] craft a story, making sure that we’re creating the experience specific[ally] that we want the audience to have.

— JJ Abrams, on how film & TV differ from gaming

Expanded cinematic mental models:

Experiencing the same story with different media.

Adapting content to different platforms.

Adding interactivity.

(just to start...)

Expanded cinematic mental models:

Experiencing the same story with different media.

Adapting content to different platforms.

Adding interactivity.

(just to start...)

Expanded cinematic mental models:

Experiencing the same story with different media.

Adapting content to different platforms.

Adding interactivity.

(just to start...)

Expanded cinematic mental models:

Experiencing the same story with different media.

Adapting content to different platforms.

Adding interactivity.

(just to start...)

Development Pre-production Production Post Distribution

Understand Observe

Visualize

Evaluate Prototype

Implement

Design Process (Stanford d.School)

Development Pre-production Production Post Distribution

+Assessing constraints, platforms, user behaviors, creative opportunities

Layering design thinking into the film authoring process

Constraints

Production ☛ what the camera can capture

Post-production ☛ how captured media can be manipulated

Distribution ☛ how people see the film

Platforms

Services

Infrastructure

Applications

Mental Model

User Journeys

Interaction Patterns

Micro-Interactions

Why

Who

What

Where

When

How

Theme?

Audience?

Media type(s)?

Platform(s)?

Time-frame?

Interactions?

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Development Pre-production Production Post Distribution

+Prototyping to assess production needs

Layering design thinking into the film authoring process

Ready-to-hand Present-to-handVS

Development Pre-production Production Post Distribution

+ Evaluating and adjustinghypotheses

Refining specific interactions

Layering design thinking into the film authoring process

Development Pre-production Production Post Distribution

+Observing users, refining interactive elements

Layering design thinking into the film authoring process

Henri-Georges Clouzot:You’ve got to admit, Mr. Godard, that a movie has to have a beginning, a middle, and an end.

Jean Luc Godard:Yes, but not necessarily in that order.

Filmmmaking as User Experience Design

#FilmAsUX

Jason Brush / @jasonbrush / http://www.POSSIBLE.com