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Isometric strategy game

STORYAfter Ejen Ali got bounded with IRIS. MATA has decided he needs to buck up.

MATA has a high tech digital training simulator that can recreate any scenario. (like the Danger Room in X-Men)

Think of it like going to tuition.

Navigate through multiple training rooms that the other agents of MATA created to learn skill, intelligence and cunning.

Learn more about Ali, Comot, MATA, Bakar, the Villains and the world of CYBERAYA through these simulations.

KECEMASAN!!

BIG PICTUREThe game is going to be Isometric Strategy.

Play as Ejen Ali and Comot! Cooperate with each other

Let IRIS guide you

Use gadgets and outsmart, outmaneuver and outlast.

Earn gadgets from in game and out of game through Transmedia Promotions.

The game is built modularly. With a strong set of rules, and colour coding to identify easily

New cards can be unlocked multiple ways, but what is the most exciting is through the show itself.

TRANSMEDIA - CONCEPT

TV SHOW

GAME

MERCHANDISE

WEBSITE

TRANSMEDIA - GADGET CODES

QZ4 A71EPISODE 1

CODE ACCEPTEDQZ4A71

NEW GADGET CARD!!Watching an episode gets you a

code, if you miss the show, you might need to find out from friends or the internet.

TRANSMEDIA - GADGET CODES

EJEN ALI ACTION FIGURE(Redeem Gaget Code in the Mobile Game)

FRO-YO-YO CODE

REDEEMED

By purchasing an Ejen Ali merchandise you redeem a new card!

GAMEPLAY RULESObjective:● Escape the Facility● Look for a Key Object● Without being seen / engagement (Bonus)Life

Lose Condition (it's a simulation, dont worry)● If you are attacked or captured by the enemy, you lose the game● If you fail to complete the objective before a certain condition, you lose the

game.

Turn Order● Ali > Comot > Enemy > Repeat● Each turn, you can MOVE, perform an ACTION or SKIP

ISOMETRIC STRATEGY - MOVEMENTTile Based Navigation● Characters moves in tiles● Tap and go on selected tiles

Ali is small kid, and not so agile.3 Tile Movement

Comot is nimble and quick.5 Tile Movement

GAMEPLAY - CARD BASED (ACTION)Perform actions using a deck of cards.Cards can affect Environments, Enemies, Movement

GAMEPLAY - CARD BASED (ACTION)

NAME

TYPE● KOMBAT● INVISO● TECHNO● NEUROACTION

● Environment● Enemies● Movement RANGE

Keep information consistent to make card types easily recognisable

GAMEPLAY - CARD DESIGNS

MINIONS

Example: All Inviso Cards, Techno, Neuro and Kombat must be easily identifiable. SPELLS WEAPONS

GAMEPLAY - CARDS HAVE RANGE

GAMEPLAY - CARD BASED (ACTION)

GAMEPLAY - CARD BASED (ACTION)

INTERFACE - POINT AND CLICK

EJEN ALI

INTERFACE - POINT AND CLICK

EJEN ALI

INTERFACE - POINT AND CLICK

EJEN ALI

INTERFACE - POINT AND CLICK

EJEN ALI

INTERFACE - POINT AND CLICK

EJEN ALI

INTERFACE - POINT AND CLICK

EJEN ALI

INTERFACE - POINT AND CLICK

EJEN ALI

INTERFACE - POINT AND CLICK

EJEN ALI

INTERFACE - POINT AND CLICK

EJEN ALI

STRATEGY -HOW IRIS WORKS

IRIS:OFF

Enemy Vision

Ali’s Movement

Breakable Walls

IRIS:ON

COOPERATIVE GAMEPLAY WITH COMOT

Switch

Doo

r

EJEN ALI

COMOT

ENEMY

COOPERATIVE GAMEPLAY WITH COMOT

Switch

Doo

r

IRIS:ON

Key areas and items detected

Comot:

● Collect the key.

● Disable the enemy.

Switch

Doo

r

1

2

1

2

Ejen Ali:

● Unlock the door.

● Break the wall

Switch

Doo

r

4

3

3

4

Comot:

● Enter the wall

● Turn on the Switch to open the door.

Switch

Doo

r

5

65

6

Ejen Ali and Comot Escapes!!

Switch

Art Direction

Art Direction

Cell Shaded 3DCartoonish

EXPANDING THE GAME

MODULAR LEVEL DESIGNCheck out Level 1Introduce new game elements on different tiles. As long as rules are followed, you can build creative levels. (Add height for more options)

MOVEMENT HAZARDS SWITCHES DOORS

MODULAR LEVEL DESIGN● Maze● Switch Puzzle● Conveyer Belt Puzzle● Teleport Puzzle● Navigation Puzzle● Save Hostage● Disable All Enemies / Switches● Countdown Mission● Race with another Character● Corner a Character● Lure Missions● And So On...

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