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Instructional Design
JMA503
Objectives
1. Assignments
2. Project guide
3. Instructional strategy - Events of instruction.
4. ToolBook practice
Phase IIIDevelop & Implement
Phase I Analysis
Phase IIDesign
Evaluate & Revise
Start
Models
Analysis
Instructional Strategy
Now that we have identified what the learner/user needs to know, do, and/or feel…
Strategy guides us in teaching it…
Instructional Strategy
Instruction strategies include presentation of knowledge, practice activities, learner guidance, questioning…
Instructional Strategy
Do benefits counselors at Company X need to know the rules for employees benefits before they counsel an employee?
When training benefits counselors, the information might be sequenced so facts, rules, regulations are presented first followed by examples that help the counselor integrate and use the information in unique instances.
Instructional Strategy
Organizational – instructional sequence.
Management – scheduling/allocation of resources.
Delivery – instructional medium.
Instructional Strategy
Organizational – instructional sequence.
Management – scheduling/allocation of resources.
Delivery – instructional medium.
Instructional Strategy
Strategies must support mental
operations
Instructional Strategy
Strategies must support mental
operations
Gain/focus learner attention Microwave
Instructional Strategy
Strategies must support mental
operations
• Recall prior knowledge• Personalize
Instructional Strategy
Strategies must support mental
operations
Elicit Practice
Instructional Strategy
Gagne’s Events of Instruction:
1. Gain attention2. Inform learner of objectives3. Stimulate recall4. Present material5. Provide guidance6. Elicit performance7. Assess performance8. Enhance retention and transfer
• Blackboard Instructional Strategy (7) pages 114-122.• Gagne's Nine Events of Instruction: An Introduction: http://www.e-learningguru.com/articles/art3_3.htm
Events of instruction
Instructional Strategy
How do the Events of Instruction relate to CBT/WBT.
Gain attention
Relevant Flash animation opens program to gain learner attention and interest.
An interesting story or example is presented at the beginning.
Ducky
Gain attention
Screen display is personalized to help make learning meaningful to the individual.
Inform learner of objectives
Screen display informs learner of the program objectives and what he/she will gain from the program
The screen also presents information about how relevant the material is to the learner and what he/she will get from it.
Stimulate Recall
•Using a question to relate the learning materials to something with which the learner is already familiar.
•Using metaphor of microwave oven.
Present materials
Screen presents content about microwaves.
Elicit performance and provide feedback
Screen presents practice questions and gives learners feedback
Assess performance
Provide learner information about how well or poorly he/she did in the program.
Provide information about remediation.
Enhancing retention and transfer
Provide learner information about how to transfer skills developed in program to novel situations.
Present a case that requires learners to apply what they’ve learned to a unique situation.
Return
Concept map
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