‘Insert Title Here’

Preview:

DESCRIPTION

‘Insert Title Here’. Dan Fischbach & Michael Macleod Cohort 5 – Final Project Pre Pitch. Game Mechanics. Our 90%. Platformer Traverse Environment, defeat enemies. Cooperative Two Players, communication, teamwork. On the PC Networked with v oice chat. Our 10%. Add a chain!. - PowerPoint PPT Presentation

Citation preview

‘‘Insert Title Here’Insert Title Here’

Dan Fischbach & Michael MacleodDan Fischbach & Michael MacleodCohort 5 – Final Project Pre PitchCohort 5 – Final Project Pre Pitch

Game MechanicsGame Mechanics

Our 90%...Our 90%...• PlatformerPlatformer

– Traverse Environment, defeat enemiesTraverse Environment, defeat enemies

• On the PCOn the PC– Networked with voice chatNetworked with voice chat

• CooperativeCooperative– Two Players, communication, teamworkTwo Players, communication, teamwork

Our 10%Our 10%

Add a chain!Add a chain!

““A chain” you say?A chain” you say?• Why?Why?

– Completely turns the platformer on its headCompletely turns the platformer on its head• Unending list of possible moves and abilitiesUnending list of possible moves and abilities

– Fosters constant communication and Fosters constant communication and teamwork between players;teamwork between players;• Must work in unison to navigate the worldMust work in unison to navigate the world• Traverse dangerous obstacles and trapsTraverse dangerous obstacles and traps• Combat enemies and engage the final bossCombat enemies and engage the final boss

ExamplesExamples

Other PossibilitiesOther Possibilities• Grind through rusty pipes / girders with chainGrind through rusty pipes / girders with chain• Use chain to ride zip wiresUse chain to ride zip wires• One player carries large object as other defendsOne player carries large object as other defends• Players can absail using the chainPlayers can absail using the chain• Lots of switch / pressure pad based scenario’sLots of switch / pressure pad based scenario’s• Conduct electricity through chainConduct electricity through chain• Situations where players could fight each otherSituations where players could fight each other

FictionFiction

SettingSetting• A seaborne fortress is terrorizing the A seaborne fortress is terrorizing the

nations of our fictional world...nations of our fictional world...– ““Gigantic, invincible, unstoppable”Gigantic, invincible, unstoppable”

• ...lead by a maniacal and ruthless captain...lead by a maniacal and ruthless captain– ““Napoleonic, tyrant, ambitious, merciless” Napoleonic, tyrant, ambitious, merciless”

• Has captured two rival heroes from separate Has captured two rival heroes from separate nations who failed to defeat himnations who failed to defeat him

• Forces them to fight both his minions and each Forces them to fight both his minions and each other while other while chained togetherchained together for entertainment for entertainment

Main CharactersMain Characters• Our two heroes...Our two heroes...

– Male and FemaleMale and Female– A stereotypical brave, chivalrous hero…A stereotypical brave, chivalrous hero…– And a devil-may-care, capitalistic mercenaryAnd a devil-may-care, capitalistic mercenary

• ...must work together to escape!...must work together to escape!– During their initial escape they inadvertantly During their initial escape they inadvertantly

cause massive damage to the bowels of the cause massive damage to the bowels of the fortress, enough for it to rapidly begin sinkingfortress, enough for it to rapidly begin sinking

ProgressionProgression• Nowhere to go but up!Nowhere to go but up!

– Players must escape the sinking fortress Players must escape the sinking fortress before the rising water swallows thembefore the rising water swallows them• Each deck has a specific purpose onboard (engine Each deck has a specific purpose onboard (engine

room, armory, private quarters, command, etc.)room, armory, private quarters, command, etc.)– They must use the chain to traverse ship as They must use the chain to traverse ship as

well as defeat members of the crewwell as defeat members of the crew• Ending in an inevitable confrontation with the Ending in an inevitable confrontation with the

captain, his reign of terror must come to an endcaptain, his reign of terror must come to an end

Style & ToneStyle & Tone• StyleStyle

– Grimy, industrial, militarized, steam Grimy, industrial, militarized, steam punkpunk

– Stylized realism, timeless qualityStylized realism, timeless quality• Tone WordsTone Words

– Urgent, Chaotic, Intense, Climatic Urgent, Chaotic, Intense, Climatic

DevelopmentDevelopment

ChallengesChallenges• Art:Art:

– Character AnimationsCharacter Animations– Water Flooding EffectsWater Flooding Effects– Rich and Functional EnvironmentRich and Functional Environment

• Programming:Programming:– Physics (Chain Mechanics in Particular)Physics (Chain Mechanics in Particular)– Networking and Voice Chat SetupNetworking and Voice Chat Setup

ScalabilityScalability• Based on size of team (13, 17, 25 or Based on size of team (13, 17, 25 or

51) we can appropriately scale the 51) we can appropriately scale the concept…concept…– Number of Chain abilities / Number of Chain abilities /

Environmental interactionsEnvironmental interactions– Types of Enemies and extent of their AITypes of Enemies and extent of their AI– Breadth of the LevelBreadth of the Level

DrawsDraws• Wow Factor:Wow Factor:

– Players realize they need each other to movePlayers realize they need each other to move– Intense arena opening / fight to the deathIntense arena opening / fight to the death– Sinking dynamic, water rapidly risingSinking dynamic, water rapidly rising

• Replayability:Replayability:– Game will play differently with new playersGame will play differently with new players– Co-op nature ensures multiple playthroughs Co-op nature ensures multiple playthroughs

are required to experience everythingare required to experience everything

SummarySummary• Unique PremiseUnique Premise• High octane, action packed game playHigh octane, action packed game play• Complete package while short enough to demoComplete package while short enough to demo• Mechanics remain fictionally independent Mechanics remain fictionally independent • Strong framework for further ideasStrong framework for further ideas• An ambitious and balanced portfolio piece for An ambitious and balanced portfolio piece for

everyone yet remains manageable and everyone yet remains manageable and scopablescopable

Final Pitch PlanFinal Pitch Plan

Pitch StructurePitch Structure• Game Mechanics:Game Mechanics: (6 Mins)(6 Mins)

– Come in chained togetherCome in chained together– Ask for volunteers to illustrate combat Ask for volunteers to illustrate combat

abilitiesabilities– Use animations for more complex abilities Use animations for more complex abilities

• Fiction:Fiction: (4 Mins)(4 Mins)– Convey storyline, setting, style and toneConvey storyline, setting, style and tone– Use concept artwork & ship sinking animationUse concept artwork & ship sinking animation

Pitch Structure Pitch Structure (Cont.)(Cont.)

• DevelopmentDevelopment:: (5 Mins)(5 Mins)– Discuss key development challengesDiscuss key development challenges– Reinforce the benefits to the Cohort and Reinforce the benefits to the Cohort and

FIEAFIEA– Illustrate how the concept can be scopedIllustrate how the concept can be scoped

• Summary / Q&A:Summary / Q&A: (5 Mins)(5 Mins)– Wrap presentation with brief bullet summaryWrap presentation with brief bullet summary– Close with Q&A session Close with Q&A session

Recommended