Happy developmentations in game makings for the information

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PLEASE DON’T PUT THIS ON YOUR RESUMES AS ONE OF THE SEMINARS YOU

ATTENDED

HAPPY DEVELOPMENTATIONS IN GAME MAKINGS FOR THE

INFORMATION SUPERHiWAY

DISCLAIMERS

This Presentation doesn’t reflect the views of my employer

This Presentation won’t DIRECTLY AFFECT YOUR RESUMEs

This presentation are just opinions of the speaker, please interpret them at your own risks

ALSO.. Maturity rating is adjustable

FIRST SLIDE

FIRST SLIDE is ABOUT HISTORY

Srsly dude, where did bidyoo geyms comes from?

THE BORING ANSWER:

http://www.maniacworld.com/history-of-video-games.html

THE AWESOME ANSWER:

In our hearts. In my case, it’s very flowery

THE REAL ANSWER

Developer

Publisher

GEARS OF

HALO

THE REAL ANSWER

Developer (manpower)

Publisher($$$)

GEARS OF HALO

THE REAL ANSWER

Design

MarketingDevelopment

VIDEO GAMES IS A REAL BUSINESS

Where dreams come true.. Or die.. Which ever comes first

VIDEO GAMES IS A REAL INDUSTRY

Apparently with an impressive hot chick : weird guy ratio

BUT ENOUGH OF THAT…

Because PINOYS have nothing to do with it

WE ARE BUNCH OF NOTasHAPPY GAME DEVELOPERZ

MONEYS?? FINANCIAL STABILITY?? WHAT’s THAT?

PASSION, now THAT, THAT We know a lot of

THAT.. And EXP points to go ABROAD

CAREER ADVICE TO LIVE BY

“Kung gusto mo kumita, mag call center ka na lang o kaya mag nursing. Mas malaki kita dun. Walang pera sa ganitong trabaho.”

If you wanNA to see, be a call center or nursES. You will have ENORMOUS see. No money this EMPLOYMENT.

BEFORE WE PROCEED

Here’s a Puppy!

SO.. IF GAME DEVELOPMENTING IS SAD

IS THERE HOPE FOR HAPPINESS?

INTRODUCING: THE INTERWEBS

BEST CLOUD EVER

INTERNETS HELP THE WORKING MAN

EASIER COLLABORATIONGoogle DocsGoogle WaveSkype and Instant MessengersDropboxGithub / Google Code

INTERNETS HELP THE WORKING MAN

RELIABLE ONLINE RESOURCES AND COMMUNITIES DeviantArt.com Stackoverflow.com GAMASUTRA.com GAMECAREERS.com Newgrounds.com/Forums TIGsource.com And a lot of other great sites a google

search away

INTERNETS FOR THE GAME BUSINESS

Web Platform Choices:

INTERNETS FOR THE GAME BUSINESS

MONEY MAKING $OURCE$: Sponsorship

Advergaming GAME PORTALS Flashgamelicense.com

Ad Revenues GAMES HAVE ADS in them Mochimedia.com

MICRO Transactions FACEBOOK GAMES

-- If any of these fails, there is always outsourcing

INTERNETS FOR THE GAME BUSINESS

Free Marketing ToolsSocial media

Facebook, Twitter Tumblr, Blogger, Posterous

Site Analytics Google Analytics

INTERNETS FOR YOU, YOUNG DEVELOPERZ

Ruuuuuun little man! Run!

INTERNETS FOR YOU, YOUNG DEVELOPERZ

INTERNETS FOR YOU, YOUNG DEVELOPERZ

.. You shall fail in this game

INTERNETS FOR YOU, YOUNG DEVELOPERZ

INTERNETS FOR YOU, YOUNG DEVELOPERZ

Can’t find a PSN cover for this.. Or wait is this the PSN cover itself?

WHY MAKE FLASH GAMES?

1. CONSOLE dev licenses COSTS A LOT.

2. BY Releasing a prototype as a browser game you get to test your ideas very quickly to a lot of people

3. PEOPLE playing in the browser have little expectations except for the core gameplay. So yay, valuable feedback

If your game isn’t worth playing for 5 minutes, IT still ISN’t Worth playing even if you ADD those fancy console stuff

Yes, yes.. But I want..

Zynga is earning millions of dollars out of this. I want that too!

I CAN MAKE A BETTER FARMVILLE CLO..

.. This is not Farmville. This is Farmtown, published months earlier.

Wait, what about Mafi..

.. Mob Wars debuted on December 2007. Mafia Wars, June 2008.

THE ZYNGA STRATEGY

1. Copy a slightly popular game. 2. Throw a whole lot of money into it –

marketing, programming, art. whatevS, you can afford anything anyway.

3. Sit back and wait for Facebook to write you a big check.

UNLESS YOU HAVE THE MONEY AND RESOURCES TO BURN, YOU DON’t

STAND A CHANCE

BUT MY GAME WILL HAS…

BETTER GRAPHICSBETTER GAMEPLAY

BETTER SOUNDSCOOL NEW

FEATURE

BETTER GAME!

BUT MY GAME WILL HAS…

BETTER GRAPHICSBETTER GAMEPLAY

BETTER SOUNDSCOOL NEW FEATURE

BETTER GAME!

ZYNGA: Whatevs. I HAVE A HORDE OF vetEran developers, I can copy in 1 month what took you 6 months to develop. Oh, I have a marketing

budget too. And lawyers!

HERE, HAVE TWO PUPPIES…

STILL WANT TO MAKE SOCIAL WEB GAMES?

GOOD FOR YOU THEN!

HOW TO MAKE A GREAT WEB GAMES. A HOW -TO GUIDE.

1. Start small (whatever game idea you have right now is too much for you to chew. Start on small games, then build from there)

2. ANYTHING OUTSIDE DEVELOPMENT IS MARKETING

3. BE A PART OF A COMMUNITY, but not too much

4. RESPECT YOUR USERS5. KEEP YOUR STANDARDS HIGH, DON’t

SELL YOURSELF SHORT

DON’T’S

Don’t’s START/JOIN A

GAME COMPANYIf you are a programmer, join a web or enterprise company instead.

They’ve been doing this web thing long before game companies thought it’s cool.

TO HELP YOU GET STARTED

You can use Eclipse or Netbeans AS IDEAdobe is offering free copies of Flash Builder 4!!

http://www.adobe.com/devnet-archive/flex/free/UNITy ENGINE has A TOTALLY FREE VERSION!!

http://unity3d.com/

You don’t need expensive SOFTWARE licenses to get started

TO HELP YOU GET STARTED

Flash Game Frameworks Flixel - http://flixel.org/ Flashpunk - http://flashpunk.net/ Flash game Dojo - http://flashgamedojo.com/ PushButtonEngine - http://pushbuttonengine.com/

Encapsulates the plumbing stuff so you can concentrate on teh codez

…SO TO RECAP

Video games are awesome, but they’re hard to make

People who make them are poor but happyThe Philippine Game Industry is just like the

Philippine Film Industry only more outsourcing

No, I can’t make a Farmville cloneIf I still want to make video games, I better

start now.. Or RIGHT after this wonderful presentation.

Q N A

For further help and discussions:IGDA Manila – www.igda.org/manila

Or search our facebook group “IGDA Manila”

Or Email me at juliuscebreros@gmail.com

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