Game Design for Teachers Origins 2008 Ian Schreiber

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Game Design for Teachers

Origins 2008

Ian Schreiber

Why We’re Here

Why We’re Here

Just reached Level 60 in World of Warcraft.

Why We’re Here

Just reached Level 60 in World of Warcraft.

Creating new charactersfor their D&D campaign.

Why We’re Here

Just reached Level 60 in World of Warcraft.

Creating new charactersfor their D&D campaign.

Thinking of building anew Magic deck.

What makes games FUN ?

What makes games FUN ?

more than school

But first, some incentive…

Theory of Game Design

"In theory, there is no difference between theory and practice. But, in practice, there is."

Jan L. A. van de Snepscheut

Mihály Csíkszentmihályi

Raph Koster

Soft Skills

Pacing

Start Here

Pacing

As the player gets better…

Pacing

The game gets harder!

Robin Hunicke, Marc LeBlanc, Robert Zubek

Some Kinds of Fun

• Exploration

Some Kinds of Fun

• Exploration

• Social Experience

Some Kinds of Fun

• Exploration

• Social Experience

• Collection

Some Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

Some Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

Some Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

• Advancement

Some Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

• Advancement

• Competition

Some Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

• Advancement

• Competition

Settlers of Catan

Final Fantasy XII

Soccer

Some Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

• Advancement

• Competition

Settlers of Catan

Final Fantasy XII

Soccer

Applying Game Design to the Classroom

“A good game is a series of interesting choices.”

Sid Meier

Three Ways to Use Games:

Three Ways to Use Games:

• Play games in class!

Three Ways to Use Games:

• Play games in class!

• Discuss games the class is

familiar with.

=

Three Ways to Use Games:

• Play games in class!

• Discuss games the class is

familiar with.

• Modify your

teaching to be

more “game-like”.

=

This is not the only game that exists in the world.(And there aren’t even many interesting

decisions!)

Multiple Difficulty Levels

Normal

DifficultEasy

Design for the players…

Design for the players…

…not for yourself.

Design for the players…

…not for yourself.

…and not for the content, either.

Edutainment

+

Examples of PvE(Player versus Environment)

World of Warcraft

Scotland Yard

Dungeons & Dragons

Review of Goals

Review of Goals

• Interesting decisions

Review of Goals

• Interesting decisions

• Scaled difficulty

Review of Goals

• Interesting decisions

• Scaled difficulty

• Student-centric course design

Review of Goals

• Interesting decisions

• Scaled difficulty

• Student-centric course design

• Many kinds of fun

Review of Goals: Kinds of Fun

• Exploration

Review of Goals: Kinds of Fun

• Exploration

• Social Experience

Review of Goals: Kinds of Fun

• Exploration

• Social Experience

• Collection

Review of Goals: Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

Review of Goals: Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

Review of Goals: Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

• Advancement

Review of Goals: Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

• Advancement

• Competition

Closing Remarks

“Those who make a distinction between education and entertainment don’t know the first thing about either.”

Marshall McLuhan

Contacting Me

• Ian Schreiber

• ai864@yahoo.com

• http://teachingdesign.blogspot.com

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