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Copyright Copyright © 2002© 2002
Cast Software Ltd.Cast Software Ltd.
All screen shots and All screen shots and text excerpts used with text excerpts used with
permission of:permission of:
CAST Group Inc.CAST Group Inc.
Presented by:Presented by:
WYSIWYG Beginners Tutorial
Rendering and Animations by:Rendering and Animations by:
Tom Thompson – Prelite Studios-San Francisco
Michael Irwin – Irwin Lighting Design, Inc. (I-LD)
Steve Irwin – Show Design Network
Rodd Mclaughlin – Prelite Studios-New York City
David Irwin – WYG Retreats
Written By:Written By:The Irwin Brothers:The Irwin Brothers:
Michael, , David and and Steve
ANDANDTom Thompson
With assistance from:With assistance from:Pamela Mara
• Click the “Table of Contents” link at the bottom of each page to jump back quickly.
Using the Tutorial Navigation Buttons
Help
•Use these buttons to move to the previous chapter or next chapter.
•Click any link to follow
it.
•Press the space bar to advance to the next
window.
Use the Reverse/Forward buttons for linear
operation.
•The videos will repeat when they
reach the end.
•Click anywhere on the page to advance to
the next slide in PowerPoint.
Although this Tutorial was created for PowerPoint, it runs in Internet Explorer quite well.
There are numerous ways to advance the tutorial pages. You can use the link window to the left or the slide buttons on the bottom. You can also advance by left clicking on a slide and then strike the keyboard space bar to move forward.
Using this Tutorial in Internet Explorer
Table of Contents
1) Introduction to the User Interface2) Creating The Set3) Defining Hanging Positions4) Hanging and Focusing Fixtures5) Modifying Fixture Properties6) Creating, Modifying and Printing Reports7) Creating, Modifying and Printing Plots8) Building Lighting Looks9) Cueing The Show10) Rendering11) Help
Chapter 1 - Introduction to the User Interface
• Opening WYSIWYG
• Start a New or Open an Existing Plot
• The WYSIWYG Work Area
• The WYSIWYG Work Area Animation 1
• The WYSIWYG Work Area Animation 2
• The WYSIWYG Work Area Animation 3
• Layout Manipulation
• Library Selection Toolbar
• Shortcut Bar
• Shortcut Bar Animation
• Choose your Toolbars
• Choose your Toolbars Animation
• Status and Command Edit Bars
• Saving
Chapter 1 - Introduction to the User Interface
• After installation, there will be several icons on your desktop. You can use them as you want. We generally drag the main program icon to the “Task Bar” and discard the others. But that is up to you.
• You can start the program by clicking an icon or going to the “Start” Menu. We will reference the “Start” method when opening the different programs associated with WYSIWYG.
• Following the path: Start to Programs to WYSIWYG
Opening WYSIWYG
Chapter 1 - Introduction to the User Interface
• There are several methods of opening a file (or to do anything for that matter). You could use “Hot Keys”, the “File” menu, the “> open existing plot” prompt or select from a list of recent plots.
• The same rules apply to opening a new plot.
• You may choose from several templates or click the “ >create a new plot” prompt.
Start a New or Open an Existing Plot
Chapter 1 - Introduction to the User Interface
Shortcut Bars
Modes Registration Level
Layouts
Toolbars
Statusbar
The WYSIWYG Work Area
Chapter 1 - Introduction to the User Interface
The WYSIWYG Work Area 1
Chapter 1 - Introduction to the User Interface
The WYSIWYG Work Area 2
Chapter 1 - Introduction to the User Interface
The WYSIWYG Work Area 3
Chapter 1 - Introduction to the User Interface
Layout Manipulation
Chapter 1 - Introduction to the User Interface
Lights Truss Symbols Gobos Lenses
Accessories
Library Items
Colours Lamps
Library Selection Toolbar
Chapter 1 - Introduction to the User Interface
Click a heading to access a selection of shortcuts
Select and then right click to choose a library item for a shortcut
Shortcut Bar
Chapter 1 - Introduction to the User Interface
Shortcut Bar
Chapter 1 - Introduction to the User Interface
Right click on any toolbar to choose which toolbars will be visible
Choose your Toolbars
Chapter 1 - Introduction to the User Interface
Choose your Toolbars
Chapter 1 - Introduction to the User Interface
This is where you are prompted for your next action.
O: The number of objects selected.
F: The number of fixtures selected.C: The number of Circuits selected.
A Snap mode is active.
An Ortho mode is active.
Absolute or Relative Mode
Coordinate Display
This is the Command Edit Bar. It is an area where characters will appear if you type anything but hotkeys in a Plot View. The Command Edit Bar is used for direct entry of data into WYSIWYG. The placement of objects can often be done quicker and with more precision using the Command Edit Bar.
Items in RED are able to be clicked and will toggle through their options.
Status and Command Edit Bars
Chapter 1 - Introduction to the User Interface
Layouts
To save your file:• Follow: File to Save or Save As.• Name your file if you chose
“Save As”.• Click Ok.• And since we are talking about
saving habits, now would be a good time to discuss backing-up.
• Back-up your important design/show files to whatever recording medium you have that will store that information safely, in a location outside of your computer.
• Test your back-up plan every now and then to make sure that you are actually saving and able to restore.
Saving
Chapter 1 - Introduction to the User Interface
Chapter 2 - Creating The Set• Insert a Venue• Insert a Venue Animation• 3D Space and Scales• 3D Space and Scales Animation• The Missing Coordinate• Layers• Editing Layers• Layers – Quick Change Animation• Layers – Change via Properties
Animation• Layers - Object Counts• Snap• Insert Riser• Insert Riser Animation• Insert 2D or 3D Shapes• Insert 2D Shapes Animation• Insert 3D Shapes Animation
Chapter 2 - Creating The Set
• Insert a Person• Insert a Person Animation• Inserting Other Library Items• Inserting Other Library Items
Animation• Insert Line• Insert Line Animation• Insert Surface• Insert Surface Animation• Extrude Tool• Extrude Tool Animation• Selecting Objects• Selecting Objects Animation• Moving Objects• Moving Objects Animation• Scenes• Scenes Animation• A Spin Around Your 3D World• A Spin Around Your 3D World
Animation
Insert a Venue
The first thing that should go into your design is the venue.
• Follow: Draw to Venue
• The venue defines your 3D world.
• Without a venue, a beam of light can continue to infinity, not un-like real life outdoors.
• The Venue command creates a room of the specified type on the plot.
• There are three types of venues available.
• Black Box-creates a simple room or television studio with a width depth and height.
• Arena-creates a sports arena or stadium.
• Proscenium-creates a proscenium type theatre with a stage, fly tower and auditorium.
• All venues can have size and other attributes edited.
Chapter 2 - Creating The Set
Insert a Venue
Chapter 2 - Creating The Set
• WYSIWYG uses the standard method of describing a point in three dimensions. In relation to a plan view:
• The X axis is horizontal (+) being to the right and (-) being to the left. • The Y axis is vertical (+) being thought of as towards the top of the page and (-)
thought of as down toward the bottom of the page. • The Z axis (+) is thought of as up or out and (-) is down or in. In the plan view,
this is the “Missing Coordinate”.• You are always drawing “to scale”. You only need to consider “scale” (1/4” = 1’,
etc) when you print your plot. The size of the paper you are printing to dictates “scale”.
3D Space and Scales
Chapter 2 - Creating The Set
3D Space and Scales
Chapter 2 - Creating The Set
• The “Missing Coordinate” is the coordinate whose data cannot be entered just by clicking on the screen. The “Missing Coordinate” (X,Y,or Z) is dependent on the type of plot view and the workplane selected. Your “Tab” key will open the dialogue box shown at right.
• Since the screen on your computer is two dimensional only two dimensions can be shown at one time. It is possible to simulate three dimensional objects using a Isometric or Perspective view however the problem still exists that objects can only be placed with two of the three coordinates. When working in three dimensional views and clicking to place objects one dimension will remain the missing CAD coordinate.
• “Focus Coordinate”: You can use separate “Missing Coordinates” for focusing fixtures if you choose the option when hitting Tab. The advantage of this is you can be adding pipes, etc at a height, but still focus the fixtures at an elevation of 0' (the ground).
The Missing Coordinate
Chapter 2 - Creating The Set
• Layers are drawing aids intended to help you organize your plot. They allow you to select and manipulate multiple like objects quickly.
• One way to think of layers is as transparent acetate sheets that you can draw on. In the same way that you can view several transparent sheets at once by placing them on top of each other you can hide and unhide layers by choosing which sheets are in the stack. The top sheet is the layer that new objects will be placed on and is called the current layer. Anything drawn will be in the current layer.
• Organizing layers by colour can be useful also. An example would be all incandescent lamps would be drawn in warmer colours; oranges, reds, etc. Arc lamps would be in the blue range and fluorescents would be in the greener end.
A layer must be both “Visible and Editable” to be altered. We like to create the venue and then leave it visible and leave it “un-editable”.
Layers
Chapter 2 - Creating The Set
Click the button or drop down box to:• Change the name.• Change the plot colour and/or render colour. The plot colour can be
different than the render colour.• Make your layer visible, editable and set opacity.• Set the line weight. The line weight of an object affects the width of the
individual lines that make up a given object.• Change your layer selection. If no objects are selected, the layer will change
and you may continue drawing in the new layer. If objects are selected, the layer of the selected objects will change.
Editing Layers
Chapter 2 - Creating The Set
Layers – Quick Change
Chapter 2 - Creating The Set
Layers – Change via Properties
Chapter 2 - Creating The Set
• “Object Counts” is another great reason to use organized layering. In this case, there are 16 – 1 ton chain motors (listed as a library item).
Layers - Object Counts
Chapter 2 - Creating The Set
• The Snap tool limits cursor movement to selected snap types.• Snap is a drawing aid intended to help you position objects on your plot.• When a snap is selected the cursor automatically moves to the nearest point that matches the Snap
type selected.• When the snap mode is selected while you are placing an object, the selected snap becomes a one
time only snap. When you complete the command, the previous snap modes are restored.• If no commands are in progress (i.e., you aren't doing anything) and you set the snap modes, these
modes will be persistent.• The F9 key toggles snap on and off.• You can change the size of the snap mode box around the cursor in the Draw Defaults tab under the
User Properties.
Grid-Snaps to the intervals specified by the grid.
Points-Snaps to points.
Midpoints-Snaps to the midpoint on lines.
Endpoints-Snaps to the endpoints of lines.
Center-Snaps to the Center of arcs and circles
Assembly-Snaps Sections of truss together automatically.
Pipe-Only allows fixtures to be placed as certain distances on pipes
Focus-Snaps to focus position
Snap
Chapter 2 - Creating The Set
• Follow: Draw to Riser or Use the Button
• Don’t forget to use TAB first to set your missing coordinate.
• We generally type in the size rather than draw it interactively.
< Insert Riser Button
Insert Riser
Chapter 2 - Creating The Set
Insert Riser
Chapter 2 - Creating The Set
• Follow: Draw to Circle, Arc, Cylinder or Sphere or Use the Button
• Don’t forget to use TAB first to set your missing coordinate.
< Insert Cylinder
< Insert Circle
< Insert Arc
< Insert Sphere
Insert 2D or 3D Shapes
Chapter 2 - Creating The Set
Insert 2D Shapes
Chapter 2 - Creating The Set
Insert 3D Shapes
Chapter 2 - Creating The Set
• Follow: Library to Browse Library or Use the Button.
• Don’t forget to use TAB first to set your missing co-ordinate.
< Insert Library Item Button
Clicking the Library button or following the path invokes the Library Browser
Insert a Person
Chapter 2 - Creating The Set
Insert a Person
Chapter 2 - Creating The Set
• Follow: : Library to Browse Library or Use the Button.
• Don’t forget to use TAB first to set your missing Coordinate.
• There are multiple ways to “Insert” a library item: Use the “Command Line”-You may insert coordinates using either two or three values such as 20,5,8. You don’t click on the “Command Line”, just type when prompted. When using two values the third value will be assumed from the missing coordinate. Or after choosing which “Library Item” you wish to insert, click the insert button and then click where you want to place your item.
• Place the item and then move the item, if needed.
< Insert Library Item Button
Inserting Other Library Items
Chapter 2 - Creating The Set
Inserting Other Library Items
Chapter 2 - Creating The Set
• Follow: Draw to Line and choose your line style. Or click the Insert Line Button
• Use TAB first to set your missing coordinate.
• Click on the view to start your line.
• Move your pointer in the direction you wish the line to be drawn.
• Left click again to create a point from which you can go another direction.
• Right Click to Finish Line.
< Insert Line
Insert Line
Chapter 2 - Creating The Set
Insert Line
Chapter 2 - Creating The Set
• Follow: Draw to Surface or Use the Button
• Don’t forget to use TAB first to set your missing coordinate.
• We generally draw these interactively.
< Insert Surface
Insert Surface
Chapter 2 - Creating The Set
Insert Surface
Chapter 2 - Creating The Set
• The view from which you perform this dictates the direction in which the extrusion will take place.
• Select the line(s) or surface(s) you wish to extrude by clicking.
• Hold down the Ctrl key to select multiple lines or surfaces.
• Click the “Extrude” button.• Enter the distance to extrude. “+” is
one direction and “-” is the other.• Click OK.
Extrude
Extrude Tool
Chapter 2 - Creating The Set
Extrude Tool
Chapter 2 - Creating The Set
To select an object is to make it active and available to edit or query. There are multiple ways to select and move things in WYSIWYG:
• Select All (Ctrl+A)-Selects anything that can be edited.• Select Current Layer (Ctrl+Shift+A)-Selects everything on the current layer.• Right Click on an object and select from the list.• By left clicking and then holding while you drag over, or box around, one or several objects.
Dragging from Left to Right selects only objects that are completely boxed in. Dragging from Right to Left selects anything editable that the selection line or box touches.
• Use the buttons shown above.• After an object is Selected, you can hold down the Ctrl key and select more objects or click
on a previously selected object and de-select it.
All
Current Layer
Restores Previous Selection
Last Object Created
Specify Objects
Specify Layer
Selecting Objects
Chapter 2 - Creating The Set
Selecting Objects
Chapter 2 - Creating The Set
After an object(s) is selected, you may “Move” it by:
• Place your cursor over an object, left click, hold and drag to a new position. If multiple objects are selected, they will all move.
• Right click and choose “Move” from the list.
• Hold down the Ctrl key and then type the “M” key.
• Use the “Move” button.
Moving Objects
Chapter 2 - Creating The Set
Moving Objects
Chapter 2 - Creating The Set
• Scenes are collections of layers used to organize the plot. A Scene may contain one or more layers.
• Selecting a Scene makes all “Layers In” visible while hiding all “Layers Out”.
• By organizing the layers and scenes in your plot you can quickly perform set changes.
Scenes
Chapter 2 - Creating The Set
Scenes
Chapter 2 - Creating The Set
• Choose either an isometric view or shaded view.
• Left click a screen to make it active.
• The keyboard arrow keys will now move the view.
• The arrow Keys plus Ctrl will spin the view around.
• The page up and down keys control the zoom lens. Add the Ctrl key and it moves the camera position instead of the zoom.
• Holding down the Shift key will do all the moves in smaller increments.
A Spin Around Your 3D World
Chapter 2 - Creating The Set
A Spin Around Your 3D World
Chapter 2 - Creating The Set
Chapter 3 - Defining Hanging Positions
• Insert Pipe
• Insert Pipe Animation
• Insert Pipe – Interactive Animation
• Insert Truss
• Insert Truss Animation
Chapter 3 - Defining Hanging Positions
• Follow: Draw to Pipe or click the Insert Pipe Button.
• When the “New Pipe” dialogue box opens, enter the length and trim height or click the “Interactive” button and move your pointer in the direction you wish the pipe drawn.
• When drawing “interactively”, right click to choose to ‘Start from Center” or to “Start from End”.
• Use “Tab” first to set your missing coordinate. Change your layer if needed.
• Remember, the direction you draw influences the direction in which lights will point when hung.
• Left click again to end pipe.
< Insert Pipe
Insert Pipe
Chapter 3 - Defining Hanging Positions
Insert Pipe
Chapter 3 - Defining Hanging Positions
Insert Pipe - Interactive
Chapter 3 - Defining Hanging Positions
• Use TAB first to set your missing Coordinate. Change your Layer if needed.
• Click the “Assembly Snap” button.• Click the Insert Truss Button.• The truss library dialogue box will
open. Choose your truss.• Click “Insert”.• As you place the truss, it should
connect together and group.
Bing, Bing, Bing,,, Truss, Truss, Truss.
• Remember, the direction you draw influences the direction in which lights will point when hung.
• Right click to quit placing truss.
< Insert Truss
Don’t forget to have your “Assembly Snap” on.
Insert Truss
Chapter 3 - Defining Hanging Positions
Insert Truss
Chapter 3 - Defining Hanging Positions
Chapter 4 - Hanging and Focusing Fixtures
• Inserting Fixtures
• Inserting Fixtures Animation
• Inserting Fixtures
• Inserting Fixtures Animation
• Properties
• Fixture Properties-Fixture
• Fixture Properties-POV & Shutters
• Fixture Properties – POV Animation
• Fixture Properties – Shutters Animation
• Fixture Properties Animation
• Fixture Properties – Intensity
• Quick Tools General
Chapter 4 - Hanging and Focusing Fixtures
• Follow Library to Browse Library then click the Fixture button. Or click the Insert Fixture Button and then the Library Browser opens.
• The Fixture Selection dialogue box will open.• Choose your instrument.• Be sure to check its Version, Data and Photometrics tabs for pertinent information.
This is where you would choose your lamps and lenses.• Note that on the “Data” tab may be a link to the manufacturers website for more
information.• Click Insert
• After you click “Insert”, the cursor changes to a circle with a diagonal line across it. This will turn into a “ghost light” symbol when you cross over a pipe or truss. This indicates that you can now “hang” your instrument.
• Keep in mind, that when hanging onto truss, that there are many places to hang (top front chord, bottom back chord, cross member) and you really need to zoom in to place the instrument correctly.
• When you have the instrument where you want it, a left click will hang it.
• Before hanging another instrument, a right click will bring up an options window with choices.
< Insert Fixture
Inserting Fixtures
Chapter 4 - Hanging and Focusing Fixtures
Inserting Fixtures
Chapter 4 - Hanging and Focusing Fixtures
Those choices include:• Finish Placing Fixtures – Choose this
when you are done.• Focus Last Fixture – When using
conventionals, choosing this option will turn-on the lamp, “loosen the yoke and clamp” and allow you to point the light wherever you move your cursor. A left click will “tighten everything down” and your light will be focused.
• Edit Last Fixture – Opens the Fixture Properties dialogue box.
• Add Accessory opens the Accessory Selection dialogue box.
Inserting Fixtures
Chapter 4 - Hanging and Focusing Fixtures
• You can change the instruments layer.
• Changing the symbol colour of this particular instrument can be done here also.
• If you need to change the Line Thickness you are able.
• And we recommend changing the Layer Rendering colour to something more realistic.
Inserting Fixtures
Chapter 4 - Hanging and Focusing Fixtures
1. Select the object(s)
2. Click the right mouse button and choose Properties from the popup menu.
3. Select the Tab for the object at the top of the properties dialog box.
4. Click on the property you wish to change and enter a new value.
5. Click on O.K to close the dialog box.
Other methods:
· Double click on an object.
· Select objects and hit Alt + Enter.
· Select objects and press the Properties button on the toolbar.
· Select objects and select Properties from the Edit Menu.
•Properties are the characteristics or attributes that shape and define an object. All objects have General properties which affect the colour and Layer on which they are drawn. These General properties are found on the objects General Properties Page.
•Objects also have properties which are particular to that type of object. For example Fixtures have Unit numbers but do not have a radius. When a object is selected and its properties are displayed a tab appears in the properties dialog box for that type of object. When you select multiple objects of different types Tabs will appear for each type of object.
Properties
Chapter 4 - Hanging and Focusing Fixtures
• Position: When you create pipe or truss, you are given the opportunity to name it. This is one of the first places that info shows back up.
• Spot: This is used for hooking to consoles and using Autofocus and really more for automated fixtures. If your console calls a light 1, then you should call a light the same. An example on a HogII would be: Cyber 21 AT 100
• Unit: Use a standard theater or rock and roll number system.
• Offset: Where the instrument sits on the hang structure.
• Purpose: What this instrument is used for.• Focus Position: For a conventional, what it is
pointed at.• Lamp: Change it here if you want. Angle a
PAR 64.• Lens: Change lenses. 26º, 36º, etc.
Fixture Properties-Fixture
Chapter 4 - Hanging and Focusing Fixtures
Fixture – POVThe best way to explain the following is to imagine yourself standing behind a light that is hanging from a lighting c-clamp on a pipe looking through the lens.If you click the POV image, you can use the keyboards arrow keys to adjust the view. When you move the view, notice that the pan and tilt values also move.
• Pan: Left and Right• Tilt: Up and Down
Fixture Properties-POV & Shutters
Fixture – Shutters
•The combination of shutter blade cuts and Barrel Rotation really work well.
•Just left click and drag.
Chapter 4 - Hanging and Focusing Fixtures
Fixture Properties – POV
Chapter 4 - Hanging and Focusing Fixtures
Fixture Properties – Shutters
Chapter 4 - Hanging and Focusing Fixtures
Fixture Properties
Chapter 4 - Hanging and Focusing Fixtures
• Control: More often used for conventionals. Channel-What handle is it on. Dimmer-Where it is plugged in.
• Circuit: Name-The name of the multicable. Number-The number of the circuit in your multicable.
• Patch: Universe-the DMX output that your instrument will be assigned to.
• Address: The individual address of the instrument.
Fixture Properties - Intensity
Chapter 4 - Hanging and Focusing Fixtures
All of the Quick Tools work much the same:
•Select the Quick tool(s) that you wish to use.
•Clear All deselects any tools you may have chosen.
•Click OK or Cancel to close the dialogue box.
•Start clicking the instrument symbols to which you wish to apply the tool(s) to.
•Right click to choose a different value, change tools or finish.
•Hitting the “D” key will decrease the value and the “I” key will increase the count.
Quick Tools are the fastest way to enter information about your design into the database from the CAD mode. Alternatively, you may enter data directly into a “Spreadsheet” or through “Fixture Properties”. Generally when doing a design, we will place the instruments and then come back through and use Quick Tools to fill in the blanks.
Quick Tools General
Quick Tools Button
Chapter 4 - Hanging and Focusing Fixtures
Chapter 5 - Modifying Fixture Properties
• Data Mode
• Data Mode Animation
• Data Views
• Data Views Animation
Chapter 5 - Modifying Fixture Properties
The Data Mode is one of the most powerful features of WYSIWYG. All of your show information is tabulated for you in spreadsheet format. The “Mother” of all spreadsheets is the “All Data (Sortable)”. All other spreadsheets are just variations.
The plot and the database are interactive. If you change something on the plot, it also changes in the database. Conversely, anything changed on a Spreadsheet is changed on the plot. No more changing the plot and then changing the data on your paperwork program.
Choose any data cell on the spreadsheet and directly affect that attribute on the plot.
Data Mode
Chapter 5 - Modifying Fixture Properties
Data Mode
Chapter 5 - Modifying Fixture Properties
To create a new spreadsheet based on an existing spreadsheet:
• Right click on any existing spreadsheet and select clone to create a duplicate.
• Under “Columns”, checked headings will be visible and the higher up in the list a heading is, the closer to the left hand margin it is.
• The “Sort” options control how information is shown down the page.
• You can “Filter” a column for specific information.
• There are several checkable options to affect how cells and headings are displayed and manipulated.
Spreadsheets
Chapter 5 - Modifying Fixture Properties
Spreadsheets
Chapter 5 - Modifying Fixture Properties
Chapter 6 - Creating, Modifying and Printing Reports
• Presentation Mode
• Reports – Scenes
• Reports– Scenes Animation
• Reports -Columns
• Reports –Columns Animation
• Exporting
• Printing Paperwork
Chapter 6 - Creating, Modifying and Printing Reports
• You can access all of your plot’s information in a pre-formatted report form in the Presentation mode.
• In the Shortcuts Bar click on the Reports tab and then click the report you wish to use.
• Right click on the Report itself and you will get a menu, choose “View Options”. This will allow you to customize the report. Using Scenes under the General tab you can alter the information displayed per your scene selections.
• Headings and column width can be changed
.
Presentation Mode
Chapter 6 - Creating, Modifying and Printing Reports
• This all goes back to organizing your layers so that you can create useful “Scenes” from them.
• Right click and select “View Options”.• Choose the General tab.• Click the dropdown Scene box.• Choose a Scene.
By using the View Properties dialogue box, you can change the Scene from which Reports draw information.
Reports – Scenes
Chapter 6 - Creating, Modifying and Printing Reports
Reports– Scenes
Chapter 6 - Creating, Modifying and Printing Reports
• By slowly moving your cursor over the column dividers at the top of each column, the cursor changes to a double headed arrow.
• When the cursor changes, left click and hold.
• Moving either right or left affects the width of the column.
• Release the left button when the column is the width you want.
Reports -Columns
Chapter 6 - Creating, Modifying and Printing Reports
Reports -Columns
Chapter 6 - Creating, Modifying and Printing Reports
• Reports can be exported to Microsoft Excel, HTML, Tabbed Text or Formula One.
• This facilitates the use of the information in custom reports or other lighting database programs such as LIGHTWRIGHT.
Exporting
Chapter 6 - Creating, Modifying and Printing Reports
All reports and spreadsheets can be printed.
• Open the view you wish to print.• Depending on your printer set-up,
you may wish to preview the output and change your printer settings.
• Follow: File to Print• Choose your printer.• You can choose a range of pages on
multi page reports.• Click OK to start printing.
Printing Paperwork
Chapter 6 - Creating, Modifying and Printing Reports
Chapter 7 - Creating, Modifying and Printing Plots
• Printing Plots
• Plot Tools
• The Big Plot
• Re-Size a Plot
• Re-Size a Plot Animation
• What are Contents & Properties
• What are Contents & Properties Animation
• Print to File
• Using Adobe Acrobat
• Printing Views
Chapter 7 - Creating, Modifying and Printing Plots
Plots are a collection of views, reports and bitmaps. There are two pre-formatted Plots, the “Big Plot” and the “Micro Plot”.
• The Big Plot is sized for a 36” x 48” paper size.• The Micro Plot is sized for 8.5” x 11” paper.
If either is printed directly to a different size of paper, the resulting output will not “be to scale”.
•Choose the Presentation mode and then click the Plot shortcut bar.
•Select the plot that you wish to print.
•You will want to check that your paper orientation and size is correct.
You can, of course, create your own plots from “scratch”.
Printing Plots
Chapter 7 - Creating, Modifying and Printing Plots
Plots have their own toolbars. These buttons and the tools associated with them, become available upon opening a Plot.
Report Item
Worksheet Item
Plot Tools
Line
Square
Round Rectangle
Ellipse
Polygon
Send to Back
BitmapSpreadsheet Item
Plot ItemItem Properties
Content Properties
Text
Bring to Front
Open Contents
Chapter 7 - Creating, Modifying and Printing Plots
The Big Plot is great for highly detailed, large venue events
• Click the Presentation mode button, then select the “Plots” layout tab. From the Plots shortcut bar, clone the Big Plot icon.
• Click the icon you wish to print to open the plot.
• Choose the printer you wish to use and then select the paper size. When you return to the “Big Plot” view, if you see your paper size super-imposed on the 36” x 48” Big Plot work area, that is all that will print. If your paper size fits perfectly, you will not see your paper outline at all (it is part of the border) and the whole view will print.
• Layout the elements on your “Big Plot” in such a way that is visually appealing to you. Keep in mind that a bitmap of a render, for example, may require photographic quality ink and paper to print correctly.
The Big Plot
Chapter 7 - Creating, Modifying and Printing Plots
Have a Plot open and active• Right click on the background grid that
is behind and between all of the elements.
• In the Properties dialogue box that opens choose a different paper size.
• Click OK.• Click once on an element to activate it
and use the drag handles to resize it.• You can also click and hold, then drag
the element to move it.
Re-Size a Plot
Chapter 7 - Creating, Modifying and Printing Plots
Re-Size a Plot
Chapter 7 - Creating, Modifying and Printing Plots
• Double click or right click on a Plot item such as the Plan View. The “Contents” of that Plan view opens.
• This is essentially a window over the view that changes size according to the scale you have chosen.
• Click, hold and drag to move the window.
• Right click and a small menu opens. Fit-everything inside the venue will fit inside the window (No Scale). Fixed-opens a dialogue box with a list of scale choices or you can create a custom scale. Variable-places standard Windows re-sizing handles around the window. Click, hold and drag to re-size (No Scale).
• The last choice available is “View Options”.
What are Contents & PropertiesChoosing “View Options” opens another window with five tabs and more choices.
•General – Name the element you are working on and choose the “Scene” it uses.
•Plot Rotation – If you want to present with this element at an angle, that is your prerogative.
•Plot Printing - Choose your Scale and Point Size.
•Plot Type – Pick your View, Work plane (if Isometric is chosen) and whether your Scrollbars are on or not.
•Show Details – You decide what fixture information will show.
Chapter 7 - Creating, Modifying and Printing Plots
What are Contents & Properties
Chapter 7 - Creating, Modifying and Printing Plots
Use this option to output a .prn file.Instead of printing to a piece of paper, this prints to a file. This is useful if you do not have a printer capable of printing the size of document you wish. If there is a print house nearby that has large format printers, but won’t let you install WYSIWYG, here is one solution. Obtain the driver for their specific printer. Install the driver on your computer and choose it as the printer.
• Follow: File to Print or click the Print button.
• Click the check mark box to choose “ Print to file”.
• Click OK.
Print to File
Chapter 7 - Creating, Modifying and Printing Plots
Adobe Acrobat is a printer control program that outputs .pdf files. These files are a printing industry standard and very easy to use. Where you may have a problem with your local print house understanding .prn files, they will have no problems with an Acrobat file.Using Adobe Acrobat with WYSIWYG is no different than any other printing, just choose an Acrobat printer. You do not need to choose the “Print to file” option.Just be sure that when printing an Acrobat file to paper, DO NOT check the “Fit to page” box. If checked the print will not be scaled properly.
DO NOT CHECK THIS BOX
Using Adobe Acrobat
Chapter 7 - Creating, Modifying and Printing Plots
• You may need to choose your printer under “Print Setup” first.
• Follow: File to Print• The dialogue box shown at right will
open.• Check “Print to file” if you want a
file to send to your print house.• Print What: Extents-will print
everything from one extent to the other. View-prints the currently selected view. Window-you are prompted to enter an area to print.
• Scaling: Fit-what you have chosen will be printed to whatever size of paper is in your printer. Known as “Not to Scale”. The dropdown box allows you to choose from a list of common print scales. Choosing “Custom” from the list allows you to print to a specific scale.
Printing Views
Chapter 7 - Creating, Modifying and Printing Plots
Chapter 8 - Building Lighting Looks
• Design Mode – Toolbar
• Design Mode – Intensity Animation
• Design Mode – Focus Animation
• Design Mode – Iris Animation
• Design Mode – Zoom Animation
• Design Mode – Colour Animation
• Design Mode – Gobo Animation
• Design Mode – Gobo Rotate Animation
• Design Mode – Prism Animation
Chapter 8 - Building Lighting Looks
Design Mode - Toolbar
At Last Intensity and Focus
Toggle Intensity Tool
Toggle Focus Tool
Toggle Iris Tool
Toggle Zoom Tool
Toggle Colour Tool
Toggle Gobo Tool
Toggle Prism Tool
Render Wizard
The Design Mode tools all tend to work pretty much the same: Either use the buttons shown above or click the Design Tool selection menu.
Chapter 8 - Building Lighting Looks
Design Mode - Intensity
Chapter 8 - Building Lighting Looks
Design Mode - Focus
Chapter 8 - Building Lighting Looks
Design Mode - Iris
Chapter 8 - Building Lighting Looks
Design Mode - Zoom
Chapter 8 - Building Lighting Looks
Design Mode - Colour
Chapter 8 - Building Lighting Looks
Design Mode – Gobo
Chapter 8 - Building Lighting Looks
Design Mode – Gobo Rotate
Chapter 8 - Building Lighting Looks
Design Mode - Prism
Chapter 8 - Building Lighting Looks
Chapter 9 - Cueing The Show
• Device Manager Animation
• Hook to Console
• Hook to Console Animation
• Using AutoFocus
• AF and Wholehog II Animation
• Binding a Console Animation
• Console Running Wysiwyg Animation
Chapter 9 - Cueing The Show
The device manager lists the lighting consoles and devices in the current WYSIWYG document. From here, you can also insert and delete consoles as well as get any console's properties. Choose a console and click Insert.
Device Manager
Chapter 8 - Building Lighting Looks
1. Connect a DMX (5 pin XLR) cable(s) between the console and your WYSIWYG interface (Wyg-it, Vision and others). Connect a MIDI cable between the interface and any compatible console.
2. Connect your WYSIWYG computer to the interface. This could be via Ethernet or USB.
3. Follow: Live Mode to Device Manager which opens the Device Manager. Click the new button to choose your console.
“Hooked to console” is the term given to the process of connecting a lighting console to WYSIWYG, both electrically and through software. We are using a Whole Hog II in many of our examples.
Hook to Console
4. With the console chosen in the Device Manager window, click the Properties button. The Properties dialogue box will open.
5. Depending on your interface, you may need to address your console.
6. In the list of ports, make sure the ones you are using are “Bound” to the console. (If the Bind button is available, you have “un-bound” ports and DMX universes.)
7. Click OK to close the dialogue box.
8. Click the Connect button.
Chapter 9 - Cueing The Show
Hook to Console
Chapter 9 - Cueing The Show
AutoFocus facilitates very fast, precise programming. It enables a programmer to select lights and parameters by using standard Windows commands in a WYSIWYG environment and using Ethernet or MIDI to transfer programming information between the WYSIWYG workstation and compatible consoles.
• In WYSIWYG, you will need to go to Live mode. From the “Live” menu select the Device Manager. In the device manager make sure your device or console has AutoFocus bound to it. Also make sure the console is “connected” in the Device Manager. You will,of course, have to patch your lights and assign them a “Spot” number.
• Adding the Spot number allows AutoFocus to identify the instrument(s) to the console when it is chosen in WYG.
• Now in WYSIWYG open a full screen or quad layout and select the lights that you would like to manipulate. The lights will load into your console’s programmer. Once the light is chosen and loaded to the console, you may now right click your mouse on screen and choose an AutoFocus option.
Using AutoFocus
Chapter 9 - Cueing The Show
When you want to use Auto Focus with the Wholehog II console, it is necessary to change the device ID. On your Hog you would open setup/input panel/device ID. Change the Device ID so that it reads the number 0. Don’t forget to turn on the MIDI input.
AF and Wholehog II Note
Chapter 9 - Cueing The Show
Binding a Console
Chapter 9 - Cueing The Show
You are seeing an Animation of HogPC running simultaneously with Wysiwyg on the same computer. The HogPC program has linked internally with the WYSIWYG program and is controlling the virtual lights in WYSIWYG.
Console Running Wysiwyg
Chapter 9 - Cueing The Show
Chapter 10 - Rendering
• Rendering Animation
• Rendering Examples
Chapter 10 - Rendering
Rendering Animation
Chapter 10 - Rendering
Rendering Examples
Chapter 10 - Rendering
Rendering Examples
Chapter 10 - Rendering
Rendering Examples
Chapter 10 - Rendering
Rendering Examples
Chapter 10 - Rendering
Where to Find Other Help
ETC Technical Support
ETC Contact Information
Note: You must be connected to the Internet to use the links above.
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