Chapter 4: Working with Graphics APIs

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Chapter 4: Working with Graphics APIs. We will …. Learn relationships between Graphics and GUI API Understand a Graphics API programming framework Use the framework and apply to Tutorial 3.1. Our Source Code. Graphics API. GUI API. Operating System. The APIs of Tutorial 3.1:. - PowerPoint PPT Presentation

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Chapter 4

Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer

Chapter 4: Working with Graphics APIs

Chapter 4

Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer

We will …

Learn relationships between Graphics and GUI API

Understand a Graphics API programming framework

Use the framework and apply to Tutorial 3.1

Chapter 4

Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer

The APIs of Tutorial 3.1:

Graphics API: Needs GUI for window to draw in

GUI API: Needs Operating system for events

Graphics APIGUI API

Our Source Code

Operating System

Chapter 4

Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer

Supports from the APIs Graphics API

Initialize drawing hardware GUI API

Create Window + GUI elements (Button) Create drawing area in Window

Graphics API draws to the drawing area created by GUI API

Chapter 4

Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer

Graphics API: Programming model

Chapter 4

Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer

Graphics API framework

Graphics Hardware Context (GHC) Hardware buffers (e.g., pixel frame buffer) Can be multiple buffers of different types

(e.g., pixel, z, stencil, etc.) Rendering Context (RC)

Attributes of how to turn geometry into pixels

e.g., transformation, color, lighting shading Can have multiple RC connecting to GHC

Chapter 4

Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer

Programming with Graphics API

Chapter 4

Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer

Programming with Graphics API

A: Initialize Hardware (GHC) B: Create RC C: Drawing

C1: Preparations: set Rendering state: transforms, colors, etc.

C2: Send drawing command GHC buffers are shown through

GUI drawing areas

Chapter 4

Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer

Tutorial 3.1: OnPaint with D3D

Chapter 4

Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer

Tutorial 3.2: OnPaint with OGL

Chapter 4

Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer

Tutorial 3.1: OnCreate D3D Init

Chapter 4

Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer

Tutorial 3.2: OnCreate OGL Init

Chapter 4

Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer

GraphicsSystem abstraction …

Chapter 4

Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer

Using GraphicsSystem abstraction

Chapter 4

Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer

Tutorial 4.1: GraphicsSystem class

Chapter 4

Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer

Tutorial 4.1: using GraphicsSystem

Chapter 4

Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer

Tutorial 4.1: RectangleClass

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