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Crafts__________________________Computer_______________________
Name:_______________________________Player:______________________________Virtue:______________________________Vice:________________________________Seeming:_____________________________Kith:_________________________________Court:_______________________________
Academics_______________________OOOOO
Mental Skills(-3 unskilled)
OOOOOOOOOO
Occult_________________________Medicine________________________Investigation_______________________OOOOO
OOOOOOOOOO
Science_________________________Politics_________________________OOOOO
OOOOO
Drive__________________________Brawl__________________________Athletics________________________OOOOO
Physical Skills(-1 unskilled)
OOOOOOOOOO
Stealth_________________________Larceny_________________________Firearms________________________OOOOO
OOOOOOOOOO
Weaponry_______________________Survival________________________OOOOO
OOOOO
Expression_______________________Empathy________________________Animal Ken_______________________OOOOO
Social Skills(-1 unskilled)
OOOOOOOOOO
Socialize________________________Persuasion_______________________Intimidation_______________________OOOOO
OOOOOOOOOO
Subterfuge_______________________Streetwise_______________________OOOOO
OOOOO
Resolve__________________________Wits___________________________Intelligence_______________________OOOOO
Attributes
OOOOOOOOOO
Stamina__________________________Dexterity________________________Strength________________________OOOOO
OOOOOOOOOO
Composure________________________Manipulation_______________________Presence________________________OOOOO
OOOOOOOOOO
__________________________________________________________________________________________OOOOO
Merits
OOOOOOOOOO
__________________________________________________________________________________________OOOOO
OOOOOOOOOO
__________________________________________________________________________________________OOOOO
OOOOOOOOOO
__________________________________________________________________________________________OOOOO
Contracts
OOOOOOOOOO
__________________________________________________________________________________________OOOOO
OOOOOOOOOO
__________________________________________________________________________________________OOOOO
OOOOOOOOOO
____________________________________________________________________________________________________________
Pledges
________________________________________________________________________
O O O O O O O O O O O O¨¨¨¨¨¨¨¨¨¨¨¨
HealthO O O¨¨¨
O O O O O O O O O O¨¨¨¨¨¨¨¨¨¨
Willpower
¨¨¨¨¨¨¨¨¨¨Glamour
¨¨¨¨¨¨¨¨¨¨
O O O O O O O O O OClarity
O O O O O O O O O OWyrd
________________________________________________________________________Seeming Blessing:_________________________
____________________________________Seeming Curse:__________________________
Speed(Acting/Running):__________/__________Size:_________________________________
Defense:____________ Armor:____________Initiative Mod:__________________________
____________________________________
Favored ActionsAction/Power Traits Pool
_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)
Favored ActionsAction/Power Traits Pool
_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)
Character Traits & Pools Key Rules
Basic TraitsPerception Pool(Wits + Composure)=_____________________Defense(Lower of Wits or Dexterity)=________________Initiative Modifier(Dexterity + Composure)=__________________Speed(Acting/Running)=_________/_________
Attack PoolsUnarmed Attack(Str + Brawl)=_____________Melee Attack(Str + Weap + Dmg)=________Firearms Attack(Dex + Firearms + Dmg)=_____
(RES by Def + Armor)
(RES by Def + Armor)
(RES by Def + Armor)
Merit Bonuses___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Actions & SuccessesInstant Actions: Each character gets one per turn. Consists of a single draw.Reflexive Actions: Take no time and occur as per the traitsdescription. Consists of a single draw.Extended Actions: Take place over several turns or more; andand consists of several draws.CONT(ested) Draws: Both attacker and defender form a pool,draw, and then compare successes. Ties goto the defender; otherwisesubtract defenders successes from attacker for final number ofattackers successes.RES(isted) Draws: Subtract the defenders traits from attackerspool before drawing.Successes: A total of 10 is one success; every increment of 5 abovethat (15, 20, etc.) is an additional success.
Combat SummaryStep 0: Mediate: Can the players resolve things without cards?Step 1: Initiative: Draw one card + Initiative Modifier; laststhe whole combat.Step 2: Attack: Character with the higest Initiative attacks.A character may choose to hold his action until later in the turn.Step 3: Resolve: Apply damage or other effectsDamage = attacks successes.Step 4: Repeat: Follow Initiative roster and repeat Steps 2 and 3 for every character until everyone has acted(this is the end of the turn).Then repeat for the next turn(do not redraw Initiative).
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