Changeling The Lost - Rock Solid Shells | Your Hosting Company

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Crafts__________________________Computer_______________________

Name:_______________________________Player:______________________________Virtue:______________________________Vice:________________________________Seeming:_____________________________Kith:_________________________________Court:_______________________________

Academics_______________________OOOOO

Mental Skills(-3 unskilled)

OOOOOOOOOO

Occult_________________________Medicine________________________Investigation_______________________OOOOO

OOOOOOOOOO

Science_________________________Politics_________________________OOOOO

OOOOO

Drive__________________________Brawl__________________________Athletics________________________OOOOO

Physical Skills(-1 unskilled)

OOOOOOOOOO

Stealth_________________________Larceny_________________________Firearms________________________OOOOO

OOOOOOOOOO

Weaponry_______________________Survival________________________OOOOO

OOOOO

Expression_______________________Empathy________________________Animal Ken_______________________OOOOO

Social Skills(-1 unskilled)

OOOOOOOOOO

Socialize________________________Persuasion_______________________Intimidation_______________________OOOOO

OOOOOOOOOO

Subterfuge_______________________Streetwise_______________________OOOOO

OOOOO

Resolve__________________________Wits___________________________Intelligence_______________________OOOOO

Attributes

OOOOOOOOOO

Stamina__________________________Dexterity________________________Strength________________________OOOOO

OOOOOOOOOO

Composure________________________Manipulation_______________________Presence________________________OOOOO

OOOOOOOOOO

__________________________________________________________________________________________OOOOO

Merits

OOOOOOOOOO

__________________________________________________________________________________________OOOOO

OOOOOOOOOO

__________________________________________________________________________________________OOOOO

OOOOOOOOOO

__________________________________________________________________________________________OOOOO

Contracts

OOOOOOOOOO

__________________________________________________________________________________________OOOOO

OOOOOOOOOO

__________________________________________________________________________________________OOOOO

OOOOOOOOOO

____________________________________________________________________________________________________________

Pledges

________________________________________________________________________

O O O O O O O O O O O O¨¨¨¨¨¨¨¨¨¨¨¨

HealthO O O¨¨¨

O O O O O O O O O O¨¨¨¨¨¨¨¨¨¨

Willpower

¨¨¨¨¨¨¨¨¨¨Glamour

¨¨¨¨¨¨¨¨¨¨

O O O O O O O O O OClarity

O O O O O O O O O OWyrd

________________________________________________________________________Seeming Blessing:_________________________

____________________________________Seeming Curse:__________________________

Speed(Acting/Running):__________/__________Size:_________________________________

Defense:____________ Armor:____________Initiative Mod:__________________________

____________________________________

Favored ActionsAction/Power Traits Pool

_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)

Favored ActionsAction/Power Traits Pool

_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)

Character Traits & Pools Key Rules

Basic TraitsPerception Pool(Wits + Composure)=_____________________Defense(Lower of Wits or Dexterity)=________________Initiative Modifier(Dexterity + Composure)=__________________Speed(Acting/Running)=_________/_________

Attack PoolsUnarmed Attack(Str + Brawl)=_____________Melee Attack(Str + Weap + Dmg)=________Firearms Attack(Dex + Firearms + Dmg)=_____

(RES by Def + Armor)

(RES by Def + Armor)

(RES by Def + Armor)

Merit Bonuses___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

Actions & SuccessesInstant Actions: Each character gets one per turn. Consists of a single draw.Reflexive Actions: Take no time and occur as per the traitsdescription. Consists of a single draw.Extended Actions: Take place over several turns or more; andand consists of several draws.CONT(ested) Draws: Both attacker and defender form a pool,draw, and then compare successes. Ties goto the defender; otherwisesubtract defenders successes from attacker for final number ofattackers successes.RES(isted) Draws: Subtract the defenders traits from attackerspool before drawing.Successes: A total of 10 is one success; every increment of 5 abovethat (15, 20, etc.) is an additional success.

Combat SummaryStep 0: Mediate: Can the players resolve things without cards?Step 1: Initiative: Draw one card + Initiative Modifier; laststhe whole combat.Step 2: Attack: Character with the higest Initiative attacks.A character may choose to hold his action until later in the turn.Step 3: Resolve: Apply damage or other effectsDamage = attacks successes.Step 4: Repeat: Follow Initiative roster and repeat Steps 2 and 3 for every character until everyone has acted(this is the end of the turn).Then repeat for the next turn(do not redraw Initiative).