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By :
ROSNANI MOHAMED ALI Director, Educational Technology Division
Ministry of Education, Malaysia
Global Symposium on ICT in Education Seoul, South Korea
11th – 15th December 2012
Vision 2020 : Establishing a Scientific and Progressive Society
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Vision 2020 - a national vision of creating a developed nation in our own mould
“The challenge of establishing a scientific and progressive society, a society that is innovative and forward looking, one that is not only a consumer of technology but also a contributor to the scientific and technological civilization”
BASIC ICT IN EDUCATION STATUS
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17.7m internet users 5m on broadband
10m on 3G
1 PC : 29 Students
PC / Laptop for teachers
LCD Projector
IT Subjects taught in schools :
ICT Literacy for primary, ICT for
secondary, ICT in Math and Science subjects
2 – 10 mbps internet connectivity for all
schools
Use of Virtual Learning Environment (VLE) and
School Management System (SPS) in all
schools
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ICT in Education Policy is based on the Education Blueprint
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Five system aspirations
ICT in Education Architecture
Program Management Office
Policy on ICT in Education
Plan
Detailed Design
Implementation
Review
Human Capital
Technology
Process
Community of Practice
Public Private Partnership
3rd Party Outsourcing
Extended Community
Improving students’ outcomes
Access to quality
education
Outcomes
Teachers Students
Administrators’ Competency
Curriculum Pedagogy
Assessment
Tools Hardware
Connectivity
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ICT in Education Policy Framework
Implementation Phases of the ICT Strategic Plan
• Providing strong foundation relating to policies, infrastructure and management
Phase 1
2011
(FOUNDATION)
• Integration of ICT to increase access and quality of the national education system
Phase 2
2012 – 2013
(INTEGRATION) • Sustaining ICT initiatives contributing to effectiveness of service delivery
Phase 3
2014 – 2015
(STRATEGIC)
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Challenges in Implementation
Ensuring ICT infrastructure keeps
abreast with the latest technological development
Ensuring internet connectivity accessible
to all schools
Making educational resources readily
available to teachers and students
Upgrading skills as continuous process
Enhancing ubiquitous and lifelong learning within and outside
school
Benchmarking with international norms and
practices to leapfrog Malaysia's ICT development
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12
Co
nte
nt
Fre
e
op
en
so
urc
e p
latf
orm
TL Activities
Philosophy of Education (Falsafah Pendidikan Negara)
Teacher-led
delivery + textbooks
+ commercial resources
Assessment
Curriculum Resources formulated & created by teachers
& students
Wholesome/ Self-
Directed Learners
4 M: Membaca, Menulis, Mengira, Menaakul
Purpose-built Resources
LOs, etc
Multimedia
Animation
Pencasts
Slides
Video Cast
eBooks
Audio Cast
Re
sou
rce
s: c
on
ten
t/sk
ill
bas
ed
Wiki
Captivate
Flash
Adobe Presenter
Adobe Premier
Raptivity, etc
Soft
war
e
Workforce
(Global / Knowledge workers)
MOE Goals
Open Education Resources
Technology infused world
Facebook Ning
YouTube
Slideshare
Blogs Wiki
Twitter 6th sense
Augmented
Technology
Smart Phones
Notebooks
Har
dw
are
Mobile Devices, etc
Learning Theories
Collaborative Constructivist
Connectivist
Enhancement through 21st Century Tools & Pedagogies
CONCEPTUAL FRAMEWORK
3Rs + 4Cs Reading Critical Thinking
wRiting Creative Thinking aRithmetic Communication
Collaboration
Outcome(s) for Primary School Graduates
Secondary School Graduates And HEI Graduates
Learning Environment
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Platforms for eBahan
Components of the eBahan
Lear
n
Pra
ctic
e
Test
• experiment, simulation, interactive storytelling
• emphasizes on
reinforcement of title or topic
• informal exploratory learning
• learners
understanding of the title or topic assessed informally via games
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• Formal assessment which promotes HOTS
Innovative Values
• value for money
• content developers develop eBahan with desired and greater effect at lower cost
Economic value
• hard to teach concepts explained to students effectively
• teachers able to repurpose content based on their desired interactive lesson plans
Pedagogical value
• interactivity in teaching and learning activities
• engaging environment to encourage communication
• maximize impact of ICT through appropriate media infusion in the development of eBahan
Media Fusion
Updates
16 Subjects
9700 Titles
239 Learning objects
uploaded to the VLE : free access by 10,000 schools nationwide
Lessons Learned
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eBahan
More efforts in
promoting eBahan Greater
involvement of COPs
Training of building Los and usage in
T&L
Enable collaboration
& sharing
Strategic partnerships
with industry players
More User-Generated
Content (UGC)
• The eBahan provides an engaging approach for educational content development
• Maximizing impact of ICT in education
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Student Outcomes : Six Key Attributes
Thank You
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