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help2read
by Barakansanya Swai & Walter Khumalo
Supervised by Sonia Berman
Introduction
What?
• e-Learning tool to improve reading skills for learners
between grade 2-4
• Improve reading and language skills by paired-reading
through storytelling
• Our users
Why? • Avoid the nagging factor
• Interactiveness of learning experience
• Flexible and fun games-like experience
Current Approach 1. Volunteer assigned 2 learners in a school
1. Volunteer visits school twice a week
1. Volunteer spends 1 hour a day at the school
1. Each learner spends 30 minutes with the volunteer
1. Learners can choose to read a book, play a game, or
construct a story with the volunteer
Related Work
• Com-phone
-Allows creation of narratives using digital multimedia
content
-Narratives can be created from scratch or using a pre-
loaded template
-Each narrative can include multiple frames
-Narratives can be played back or shared using the export
feature
Com-Phone
Homescreen
- Take picture
- Add sound layer
- Add text
Take a picture Play a narrative
Related Work
Domo Animate
http://domo.goanimate.com/studio
Research Question??
• Does paired-reading using computer-based
instructional materials improve reading
skills?
• Do volunteers prefer computer-based
material over traditional methods?
System & Work Allocation
Software development
• Iterative design process
ENSURE WORKING ARTEFACT AT ALL TIMES!!
Front End
• Stand alone application
• Java o cross-platform
o Competent
Feature included • Theme selection
• level of difficulties
• drag and drop to complete story
Evaluation
Qualitative • What they prefer?
• What features are usable?
• What are their suggestion?
• Does it fully assist the story making tasks?
• Are the anticipated questions coherent?
Quantitative
• Task duration
• The amount of learners that have improved reading
fluency.
Evaluation Methods
Step 1 • Co-design process
• low fidelity prototype
• determination of usability via volunteers
Step 2
• High fidelity prototype
• Observe volunteer with an early learner
Ethical & Key Success Factors
Ethical Issues
• Testing the system with young children will require
ethical clearance
Key Success Factors
• Construction of stories from user-preferred themes
• Question construction using selected sight words
• Does the tool allow the volunteer to assist the learner
in constructing a story?
Risks
Risk Impact Mitigation Strategy
Partner drops out High Implementation of a semi
functional system due to slight
independence.
Data Loss High Possession of multiple data
storages
Uncleared ethical
permissions
High Acquire clearance as soon as
possible
Misdirection of project
progress
Medium Conductions of frequent
meetings with supervisor.
Deliverables
• Web Page
• Poster
• Project Report
• Project Software
Timeline
Conclusion
• Completely integrated system o usable with at least the limited features
Essential tasks • Reading
• Comprehensions
• Use of vocabulary
Questions
References
https://play.google.com/store/apps/details?id=ac.robinson.mediaphone&hl=en
http://domo.goanimate.com/movie/014h16PicBmg/1
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