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AKT 361 Multimedia Technology 1 - Pendahuluan. Semester Genap 2010/2011 Muhammad Ghifary , S.T., M.T. Profil Dosen. Referensi. Ze-Nian Li and Mark S. Drew. Fundamentals of Multimedia . Prentice Hall. 2004. - PowerPoint PPT Presentation
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AKT 361Multimedia Technology
1 - Pendahuluan
Semester Genap 2010/2011Muhammad Ghifary, S.T., M.T.
Profil DosenNama / Alias: Muhammad Ghifary / GhifarTTL : Palembang, 10 Mei 1988Pendidikan Terakhir : S2 (jurusan Teknik Informatika ITB)Pekerjaan / Jabatan : - Staf Pengajar Teknik Informatika
UNPAR- Staf Peneliti Teknik Informatika ITB- Chief Executive Officer of Biometrika Nusantara (BIONUS)- Chief Conductor & Music Director of ITB Students Orchestra
Spesialisasi : Artificial Intelligence, Machine Learning, Graphics Programming, Image Processing & Recognition, Web Programming
Email : mghifary@gmail.comghifar@bionus.com
Referensi1. Ze-Nian Li and Mark S.
Drew. Fundamentals of Multimedia. Prentice Hall. 2004.
2. Rafael C. Gonzales, Paul Wintz. Digital Image Processing, 2nd Edition. 1987.
3. http://www.tml.tkk.fi/Opinnot/T-111.2350/2007/index_uk.html
4. Materi yang relevan (artikel, dll) dari web.
PenilaianUTS 30%UAS 35%Tugas/Kuis 30%Lain-Lain 5%
KehadiranKeaktifan
Nilai Akhir (NA)NA > 80 A70 > NA > 79 B60 > NA > 69 C50 > NA > 59 DNA < 50 E
Jadwal Kuliah/Responsi Kuliah
Kamis, 07.00 – 10.00, Ruang 9121
Responsi Senin, 15.00 – 17.00, Ruang 9120
Peraturan Bagi yang terlambat tetap boleh
mengikuti kuliah, kuis/tugas, hanya tidak mendapatkan nilai kehadiran
Kuliah batal jika dosen terlambat 15 menit tanpa pemberitahuan
Tugas/kuis menyontek -> nilai min / jumlah orang yang menyontek
Kuis bersifat terjadwal/tidak terjadwal
Materi Kuliah Representasi data image/graphic
Warna dalam image/video
Konsep dasar video dan audio
Kompresi data multimediaAlgoritma kompresiStandar kompresi imageTeknik kompresi video (MPEG2 dan
MPEG4)Teknik kompresi audio (MPEG Audio)
Digital rights
Video conference
Pendahuluan
1. Apa itu Multimedia ?
2. Sejarah Multimedia
3. Multimedia vs Hypermedia
4. World Wide Web
5. Multimedia Software Tools
1. Apa itu Multimedia ? Perbedaan sudut pandang
PC Vendor : sebuah PC yang memiliki sound, DVD-ROM Drive, multimedia-enabled microprocessor
Consumer entertainment vendor : kabel TV interaktif yang memiliki ratusan channel digital, atau layanan seperti kabel TV yang menransmisi informasi melalui high-speed internet connection
CS Students *: berbagai aplikasi yang memiliki dan memanfaatkan berbagai modalitas, antara lain text, image, graphic, animation, video, sound/speech, dan interactivity
Multimedia & Computer Science Graphics, HCI, visualization, computer vision, data
compression, graph theory, networking, database systems
Komponen Multimedia Melibatkan berbagai modalitas dari text,
audio, image, drawing (graphics), animation, dan video
Contoh penggunaan modalitas :Video teleconferencingDistributed lecturersTele-medicineCo-operative work environmentsSearching pada database video dan
images dalam skala besarAugmented reality: placing real-
appearing computer graphics and video objects into scenes
Komponen Multimedia (2)
Audio cues untuk menentukan lokasi partisipan dari video-conference
Membangun searchable features pada video yang baru, dan memungkinkan penggunaan very-high to very-low bit-rate pada produk multimedia
Editable & distributed multimedia components
Video Understanding => “Inverse-Hollywood”
Voice & Speech Recognition
Topik Riset & Proyek Multimedia
Multimedia processing & coding multimedia content analysis, content-based multimedia
retrieval, multimedia security, audio/image/video processing, compression, dll
Multimedia system supports & networking network protocols, internet, operating systems, servers
and clients, quality of service (QoS), databases Multimedia tools, end-systems & applications
hypermedia systems, user interfaces, authoring systems Multi-modal interaction and integration :
“ubiquity” – web-everywhere devices, multimedia education (Computer Supported Collaborative Learning), design and applications of virtual environments
Proyek Multimedia Terkini
1. Camera-based object tracking technology
2. 3D motion capture realistic animated models with natural
movement
3. Multiple views photo-realistic synthesis of virtual
actors from several cameras
4. 3D capture technology synthesis of highly realistic facial
animation from speech
Proyek Multimedia Terkini (2)
5. Specific multimedia applications Digunakan oleh “handicapped person”
dengan kemampuan penglihatan yang rendah
6. Digital fashion smart clothing
7. Electronic Housecall system interactive health monitoring di rumah
8. Augmented Interaction applications Interfacing antara dunia nyata dan
maya, e.g. augmented storytelling
2. Sejarah Multimedia Sejarah Multimedia
1. Koran Media komunikasi massa pertama yang
menggunakan teks, grafis, dan gambar2. Motion pictures
1830: untuk mengobservasi persepsi mata terhadap gerakan yang sangat cepat
3. Wireless radio transmission 1895: Guglielmo Marconi
4. Television Pertengahan abad 20
2. Sejarah Multimedia (2) Timeline
Concept of hypermedia system/Memex (1945) => hypertext (1960) => Architecture Machine Group (1967) => On-Line System/NLS (1968), hypertext editor/FRESS (1969) => Multiple Media project by MIT Architecture Machine Group (1976) => MIT Media Lab (1985), World Wide Web (WWW) by Tim Berners-Lee (1989) => MPEG-1 as an international standard for digital video (1991), PDAs (1991), JPEG as an international standard for digital image compression (1992) => Mbone audio multicast (1993) => NCSA Mosaic – the first fully-fledged browser(1993) => Netscape program (1994) => JAVA language (1995) => DVD video (1996) => XML (1998) => Hand-held MP3 devices (1998) => “WWW boomings” (2000)
3. Multimedia vs Hypermedia
Multimedia Dirancang untuk merepresentasikan informasi
komputer dalam bentuk audio, graphics, images, video, dan animasi sebagai pelengkap dari media tradisional
Hypertext system Dirancang agar dapat dibaca secara tidak linear,
terdapat links yang menunjuk ke bagian yang lain dari dokumen atau ke dokumen lain
HyperMedia Tidak dibatasi oleh basis teks, dapat mencakup
media-media lainnya, e.g., graphics, images, sound, dan video
Contoh : The World Wide Web
Hypertext is nonlinear
4. World Wide Web Definisi : HyperText-based distributed multimedia service
system Tujuan
1. Universal access of web resources (by everyone-everywhere)
2. Effectiveness of navigating availabe information3. Responsible use of posted material
Environments HTTP (HyperText Transfer Protocol) URI (Uniform Resource Identifier) HTML (HyperText Markup Language) XML (EXtensible Markup Language) XHTML (EXtensible HyperText Markup Language) SMIL (Synchronized Multimedia Integration
Language)
5. Multimedia Software Tools
1. Music Sequencing and Notation
2. Digital Audio
3. Graphics and Image Editing
4. Video Editing
5. Animation
6. Multimedia Authoring
Music Sequencing and Notation
Cakewalk: now called Pro Audio
Cubase Macromedia Soundedit Sonar Sibelius
Digital AudioCool EditSound ForgePro Tools
Graphics and Image Editing
Adobe IllustratorAdobe PhotoshopMacromedia FireworksMacromedia Freehand
Video Editing Adobe Premiere Adobe After Effects Final Cut Pro
Animation Multimedia APIs
Java3D DirectX OpenGL
Rendering Tools 3D Studio Max Softimage XSI Maya RenderMan
GIF Animation Packages
Multimedia AuthoringMacromedia FlashMacromedia DirectorAuthorwareQuest
Rangkuman Apa itu Multimedia ?
aplikasi yang mengkolaborasikan berbagai modalitas media
Komponen Multimedia text, image, graphic, video, animation
Multimedia vs Hypermedia keywords : nonlinearity
World Wide Web “gigantic” multimedia distributed system HTTP, URI, HTML, XML, XHTML, SMIL
Multimedia Software Tools
TERIMA KASIH
KM
Ferdy (ferdy.dragoncrusader@gmail.com)
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