A Long Engagement and a Shotgun Wedding: Why Engagement is the Power Metric of the Decade - Gabe...

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Opening remarks & "A Long Engagement" Pageviews and MAU/DAU are dead. In our new, gamified world, we need a more powerful metric that easily conveys to advertisers, investors and even consumers, how engaging are our sites, apps and experiences. In this barnstorming keynote, Conference Chair and author of "Game Based Marketing" , Gabe Zichermann, will share the latest insights from his research on engagement metrics. Gabe will share the state of the art and lay out a clear path for you to measure your consumer engagement to maximize ROI and make the right decisions. Learn how Zynga and other successful social game design companies live and breathe metrics, and how you can bring that same discipline to your engagement marketing and design.

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WELCOME!

#GSUMMIT

WOW.

BECAUSE YOU’RE HERE

12+ COUNTRIES

SOLD OUT: 375 ATTENDEES

AT HOME

GAMIFICATION IS BIG BUSINESS

WANDA MELONI, CEO

Gamification is: the process of using game thinking and game mechanics to solve

problems and engage users

GAMIFICATION IS THE NEW BLACK

WHY NOW?

WHAT NOW?

LOYALTY ENGAGEMENT

METRICS RULE

DESIGNING FOR MOTIVATION

DESIGN OVER TIME

LOYALTY V4.0

loyalty’s history

TangibleGoods1800s

VirtualCurrencies

1930s

VirtualRewards2010+

StatusSystems1980s

THOSE WHO ARE MOST LIKELY TO PAY, GET STUFF FOR FREE

STATUS

ACCESS

POWER

STUFF

The Game’s The Thing

POUR SOME GAMESUGAR ON ME

OUR LAST HOPE?

MOTIVATION

ENGAGEMENT

RECENCY

FREQUENCY

DURATION

VIRALITY

RATINGS

ENGAGEMENT

ESCORE

ESCORE DIMENSIONS

INDUSTRY RELATIVE

REBALANCED ANNUALLY

FLEXIBLE, EXTENSIBLE, TRACKABLE

MEASURED OVER TIME

COMPARABLE

BALANCING ENGAGEMENT

0

25

50

75

100

CAFE DATING E-COMMERCE

recency frequency duration virality ratings

1. BUY NOW

2. JOIN LOYALTY PROGRAM

3. RE-ENGAGE (LOYALTY MARKETING)

4. BUY NOW

OLD LOYALTY

!"#$%#&'()*"#"&(

+",-%.(/%..(0"(1,#"&(

2.%345(647)&'%'4*4&0(

8-9-:.4(25"'5499(;(64<%5=(

GAMIFIED LOYALTY

LIKE NOW!

BUY NOW!

E∕$

CONVERSION RATE

AGILE & GAMIFICATION

USER BEHAVIOR TRACKED WITH XP

FLEXIBLE REPORTING & GREAT DASHBOARDS

LOOK FOR EXCEPTIONS

FOCUS ON E PRIORITIES

AGILE A/B TEST & MEASURE

IMPLEMENT POSITIVE CHANGES

GAMES WERE ALWAYS SOCIAL

UNTIL 1977

AND THEY ARE AGAIN

killer achiever

socializer explorer

Bartle’s Player Motivations

DESIGNERS ALSO COMMIT OVER TIME

DON’T STOPINNOVATING

NEITHER WILL WE

WORKSHOPS ACROSS THE US AND IN 6+ COUNTRIES

GSUMMITS FALL 2011

2 NEW BOOKS

INSTRUCTIONAL VIDEOS

GAMIFICATION U

CONSULTING

RESEARCH, WRITING

THANKS. ENJOY THE SHOW