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7/18/2019 7 the Rnodaj Syst
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the rnodaj system
INTRODUCTION:
the rnodaj roleplaying game is not about moving around a map to fnd hidden
treasures or anything like that sure you !an still fnd hidden treasures and
there are still pu""les and there are still monster fghts but i !reated this o#
o$ a roleplaying game i on!e played and !hanged it a lot this game %as
inspired by dungeon s&uad a $ree to play and do%nload pen and paper rpg
o# the internet i am in!luding %ith this roleplaying game a list o$ &uests $or
you and your party to play
'(O)
D* armor +, gold
D- armor .,, gold
D/ armor .+, gold
D., armor 0,, gold
D.0 armor 0+, gold
D0, armor 1,, gold
D.0 melee %eapon 0+, gold
D0, melee %eapon 1,, gold
D.0 ranged %eapon 0+, gold
D0, ranged %eapon 1,, gold
D.0 any spell 0+, gold
D0, any spell 1,, gold
R2C3':
human4 melee fghting: +4 ranged fghting: +4 magi! %ielding: +4
el$4 melee fghting: *4 ranged fghting: -4 magi! %ielding: +4
d%ar$4 melee fghting: 54 ranged fghting: 14 magi! %ielding: 14
dragon6born4 melee fghting: 74 ranged fghting: .4 magi! %ielding: 74
fre golem4 melee fghting: .14 ranged fghting: .4 magi! %ielding: .4
%ater golem4 melee fghting: .4 ranged fghting: .14 magi! %ielding: .4
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air golem4 melee fghting: .4 ranged fghting: .4 magi! %ielding: .14
tiger6man4 melee fghting: -4 ranged fghting: *4 magi! %ielding: -4
')3CI28 29I8ITI3':
human4 %eapon adaptiveness you !hoose one %eapon to go up one rank$rom D* to D- et!;
el$4 %ood sense %henever you enter a $orest4 all o$ your stats shoot up
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!lass
?32)ON 8I'T
any s%ords4 or a@es or any melee %eapon variation
any bo%s4 or !rossbo%s4 or any ranged %eapon variation
spell sub6division;
Aireball: does the damage rolled plus your stats times 0 usable only on!e per
adventure
8ightning: does the damage rolled plus your stats usable on!e per monster
=agi! shield: blo!ks damage e&ual to your roll plus your magi! stats doesnt
go a%ay until !ompletely destroyed usable only on!e per adventure
stun: stuns the enemy $or ho% ever many turns you roll plus your statsdivided by three usable on!e per monster
i!e: $ree"es the enemy $or one turn and does the damage rolled plus your
stats usable on!e per battle
meteor strike: smashes the enemy %ith a meteor roll the di!e add your stats
and multiply it by 0 usable on!e per adventure
plasma: ele!tro!utes the enemy4 and does the damage rolled plus your stats
minus 1
earth %all: blo!ks the enemy $rom doing any damage to you blo!ks ho%ever
mu!h damage is rolled plus your stats goes a%ay a$ter the battle usable
on!e per battle
C(2R2CT3R CR32TION:
Name:
Ra!e:
Class:
?32)ON'
D*:
D-:
D/:
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D.,:
(ealth points .+
&uest . $or the rnodaj system
BfnallyB you think to yoursel$ Bour frst &uest as a team a very ri!h man ran
into to%n the other day and said he %as being !hased by the %orld>s greatest
assasin>s he o#ered to pay us .,, gold ea!h i think it %as a %orthy deal
!onsidering ho% long %e have been training $or this momentB the man is
$ollo%ing you around and %ill never leave your side %hen you turn around
you see an ent start %alking to%ards the man you are supposed to be
prote!ting
i$ you !hoose to atta!k it4 its stats are4 hp *,4 atta!k *4 it drops ., gold ea!h;
i$ you !hoose to try and !onvin!e it not to atta!k him you roll the 0, sided
die it must !ome out at a / or higher;
i$ you !hoose to grab the man and run a%ay roll the 0, sided die it must
!ome out at a ., or higher;
a$ter the en!ounter %ith the ent you !an take the man lets !all him veigar;
to his house or you !an take him to the !astle be!ause the king has agreed to
prote!t him
i$ you take him to his house;
you fnd a suit o$ iron knight armor and a
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i$ you !hoose to !onvin!e him to leave the building and es!ape the guild o$
assasins you must roll a 0, sided die you must roll a ., or higher;
a$ter the en!ounter %ith the %i"ard assasin you determine that there is only
one possible pla!e that the guild o$ assasins !ould be hiding the $orest o$
monsters you %alk into the $orest and see that or!s4 goblins4 lea$ golems4
and various other monsters are living in this $orest then one o$ the or!s see>s
you and pulls out his oddly glo%ing s%ord and !harges you
i$ you !hoose to fght it his stats are4 hp 1+4 atta!k * he drops * gold per
player and a oddly glo%ing s%ord %ith a button on the bottom %ith the same
seal that you sa% the assasin %i"ard jump through at veigar>s house i$ you
press it you get su!ked into a portal that takes you to the guild o$ assasins;
i$ you !hoose to try and talk it out o$ atta!king you it presses the button on
the bottom o$ its s%ord and opens a portal then he grabs you and jumps in
and takes you to the guild o$ assasins;
%hen you open your eyes you see that you are !hained up on the %all in the
guild o$ assasins home base as you look around you see an assasin %ith an
a@e dive at you but the a@e $alls out o$ his hand and !hops one o$ you out
the most po%er$ul;
i$ you !hoose to fght him his stats are4 hp 1,4 atta!k 1;
i$ you !hoose to dodge around and get him to !hop out the other players
%ith his a@e to do that you must roll a 0, sided die you must roll an / or
higher;
a$ter the battle %ith the assasin you see the storeroom you go into the
storeroom and see that there is an already set bomb that %as almost
detonatedbut there %as a rotting !orpse %ith the detonator and a kni$e in itsne!k lying ne@t to the e@it you press the detonator and run out the e@it the
building e@plodes and you go ba!k to veigar he is barely alive and he is
surrounded by the bodies o$ the dead assasins that tried to kill him then he
says Bthank you here is your .,, gold ea!h no% i$ you e@!use me i am
going to live the rest o$ my li$e in pea!eB
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the &uest ends you %in everyone be!omes level 0
i$ you !hoose to run a%ay through the guild seal to the guild o$ assasins and
let veigar deal %ith the assasin you must roll a 0, sided die you must roll a
.5 or 0,;
i$ you take him to the !astle;
you get atta!ked by all the guards at on!e
i$ you fght them their stats are4 hp +,4 atta!k -;
you take him to his house look up to taking him to his house
i$ you take veigar to his house you must roll a 0, sided die4 you must roll an
eleven or higher;
look up to taking him to his house
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