7-Man Mechanics October 30, 2012. Game Review Week #9

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7-Man MechanicsOctober 30, 2012

GameReview

Week #9

Tonight or Tomorrow

• Everyone:Register at www.zebraweb.com or check that your user

name and password work from last year.If new, you should have received e-mail with user name

and temporary password. Link to video.Keep unavailable dates updated. Go to Officials>>My

Availability.Keep user name and password for future years.Information about contacts and game locations will be

posted here.

Week of Game

• Referee:Contact the Game AdministratorContact your CrewCoordinate Travel ArrangementsReview and learn mechanics for ALL positionsPrepare at least 4 lists of your crew

(2) Each coach (1) Press Box (1) Evaluator

• CrewStudy MechanicsPrepare equipmentMake arrangement to travel with the crew

Game Day

• Travel together

• Dress for the part

• Arrive at least 2 hours before kickoff

• Notify Game Management when you arrive

• Back Judge is responsible for having correct time

• Referee should be prepared to hold pre-game conference with crew

• Crew members should be prepared to participate in the pregame

Time Table-2:00 Arrive (in locker room by -1:45,

chain crew by -1:00)-1:30 Pre-game conference-1:00 R & U visit coaches -0:40 Pre-game ends-0:35 SJ, FJ get Captains and

Head Coach-0:30 Coin Toss in End Zone

nearest the Scoreboard-0:20 R, U and L on field-0:10 BJ, SJ escort Visiting Team

LJ, FJ escort Home Team-0:05 Teams escorted if no introductions-0:03 Mock Toss-0:01 Meet in Center of Field

FJ/SJ bring kicking team's ball

Mock Coin Toss

G10203040504030G10203040504030

Mock Coin Toss

U R

L

X X XX XLJ FJX XX XXX

BJSJ OOO

OO OO

O OO

O

XX

X

O OO

G10203040504030G10203040504030

Mock Coin TossL

U R

X FJXXX

BJSJ

O

O O

OOO

OO

XX XLJX

XX

X

O OO

G10203040504030G10203040504030

Mock Coin TossL

URX

FJ

XXX

BJ

SJ

O

O O

OOO

OO

XX XLJX

XX

X

O OO

G10203040504030G10203040504030

Mock Coin TossL

U

R

XX

XX

BJO

OOO

O

OO

O

XX XLJX

FJ

SJ

XX

X

O OO

G10203040504030G10203040504030

Mock Coin Toss

LU

RFJ

XX

XX

BJ

SJ

OOO

O OOO O

XX X

LJ

X

2nd Half Procedure

2nd Half Procedure• Follow any procedure spelled out in pregame

documents posted on zebraweb.

• If none, follow PIAA mechanic. Review procedure with coaches before game.

• Officials escorting the team with first option will obtain the decision from the head coach and communicate it to the referee.

• Officials escorting the other team will obtain the decision from the head coach and communicate it to the referee.

• Officials and teams deploy directly to their respective kickoff positions.

Kick Off

G10203040504030G10203040504030

KickoffL

U

R

FJ

BJ

SJ

LJ

G10203040504030G10203040504030

KickoffL

R

FJ

BJ SJ

ULJ

G10203040504030G10203040504030

KickoffL

LJ

R

FJ

BJ SJ

U

FJ

BJ

LJ

SJ

G10203040504030G10203040504030

Short Free KickoffL

U

R

FJ

BJ SJ

LJ

Just in Case!!

G10203040504030G10203040504030

Field Goal after Fair CatchL

LJ

R FJ

BJ

SJ

U

Scrimmage Kicks

G10203040504030G10203040504030

Field Goals & TrysL

U

R

FJ

BJSJ

LJ

OO

OO

O

O

OO

O

O

O

G10203040504030G10203040504030

Muddle HuddleL

UR

FJ

BJSJ

LJ

OO

OO

O

O

OO

O

O O

G10203040504030G10203040504030

Field Goals & TrysL

SJ

R

FJ

BJU

LJ

OO

OO

O

O

OO

O

O

O

G10203040504030G10203040504030

After Try & Successful Field Goal

L

U

RFJ

BJ

SJ

LJ

G10203040504030G10203040504030

After Try & Successful Field Goal

R

FJ

BJ SJ

U

L

LJ

G10203040504030G10203040504030

PuntsL

U

R

FJ

BJ

SJ

LJ

XX

XX

X

X

XXX

XX

O

OO O

O

O

OO

O

O O

G10203040504030G10203040504030

Short Field Punts (40 & in)L

U

R

FJ

BJ

SJ

LJ

XX

XX

X

X

X

XX

XX

O

OO O

O

O

OO

O

O O

Scrimmage Plays

G10203040504030G10203040504030

Basic Scrimmage PositionsL

U

R

FJ

BJ

SJ

LJ

XX

XX

X

XX

XX

XX

OO

OO

OO

OO

O

O

O

G10203040504030G10203040504030

Snap 18–6 Yard LineL

U

R

FJ

BJ

SJ

LJ

XX

XX

X

XX

XX

XX

OO

OO

OO

OO

O

O

O

G10203040504030G10203040504030

Snap 5 – Goal LineL

U

R

FJ

BJ

SJ

LJX

X

XX

X

XX

XX

XX

OO

OO

OO

OO

O

O

O

G10203040504030G10203040504030

Snap 5 – Goal LineL

U

R

FJ

BJ

SJ

LJX

X

XX

X

XX

XX

XX

OO

OO

OO

OO

O

O

O

G10203040504030G10203040504030

Reverse MechanicsL

U

R

FJ

BJ

SJ

LJX

X

X

XX

XX

XX

X

X

O

O

OO

OO

OO

O O

O

G10203040504030G10203040504030

Reverse MechanicsL

U

R

FJ

BJ

SJ

LJX

X

X

XX

XX

XX

X

X

O

O

OO

OO

OO

O O

O

G10203040504030G10203040504030

Reverse MechanicsL

U

R

FJ

BJ

SJ

LJ

XX

XX

X

XX

XX

XX

OO

OO

OO

OO

O

O

O

G10203040504030G10203040504030

Reverse MechanicsL

U

R

FJ

BJ

SJ

LJ

XX

XX

X

XX

XX

XX

OO

OO

OO

OO

O

O

O

Keys

Keys

Determine the Strength of the Formation.• The Strong side is determined by counting the

number of Eligible Receivers Outside of the Tackles.• If one side has more Eligible Receivers Outside of the

Tackles than the other side, it is the strong side.• If the number of Eligible Receivers Outside of the

Tackles is the same, then the formation is balanced.

Keys1. FJ, SJ

• Widest eligible receiver on your side of the formation

2. BJ• Second widest eligible receiver to the strength of the

formation• Balanced Formations:

With Double twins … Second widest to L’s side Other Balanced … 1st back out of the back field

• If back goes in motion, he is your key.

3. L, LJ• Next widest receiver not covered by FJ, SJ or BJ

4. ALL• After the snap do not release too quickly in assuming

zone responsibility

G10203040504030G10203040504030

Keys Pro FormationL

U

R

FJ

BJ

SJ

LJ

XX

XX

X

XX

XX

XX

OO

OO

OO

OO

O

O

O

G10203040504030G10203040504030

Keys Pro FormationL

U

R

FJ

BJ

SJ

LJ

XX

XX

X

XX

XX

XX

OO

OO

OO

OO

O

O

O

G10203040504030G10203040504030

Keys – Balanced Double TightL

U

R

FJ

BJ

SJ

LJ

XX

XX

X

XX

XX

XX

OO

OO

OO

OO

O

O

O

G10203040504030G10203040504030

Keys – Balanced Double TwinsL

U

R

FJ

BJ

SJ

LJ

XX

XX

X

XX

XX

XX

OO

OO

OO

OO

O

O

O

G10203040504030G10203040504030

Keys – TripsL

U

R

FJ

BJ

SJ

LJ

XX

XX

X

XX

XX

XX

OO

OO

OO

OO

O

O

O

G10203040504030G10203040504030

Keys Pro Formation w/ MotionL

U

R

FJ

BJ

SJ

LJ

XX

XX

X

XX

XX

XX

OO

OO

OO

OO

O

O

O

G10203040504030G10203040504030

Keys Pro Formation w/ MotionL

U

R

FJ

BJ

SJ

LJ

XX

XX

X

XX

XX

XX

OO

OO

OO

OO

O

O

O

G10203040504030G10203040504030

Keys Pro Formation w/ MotionL

U

R

FJ

BJ

SJ

LJ

XX

XX

X

XX

XX

XX

OO

OO

OO

OO

O

O

O

The Important Things

R: Make the call

U: Front Stake

L: Spot the clip

LJ: Line up L

BJ: Hold Ball

FJ: Clear area so measurement is visible to press box

SJ: Set box at front stake, keep previous down on box

FJ/SJ: Have new ball ready if measurement is in side zone

Measurements

FJ

Timeouts

R: Quickly take position, well clear of officials and players, and be ready to handle any emergency

U: Take charge of ball making sure it does not move

L, LJ: Assume positions near team huddles on your side of the field

SJ: Take position to communicate with TV LiaisonFJ,BJ: Position halfway between teams and sideline.L,LJ,FJ,SJ: Don’t allow substitution infractionsAll: Look smart … Parade Rest.

Penalty Enforcement• Throw flag and keep officiating• 2 flags in same area, officials confer to

make sure they have same foul, only one goes to R if they have the same foul

• R after receiving information give preliminary signal to press box

• FJ & SJ report infraction to sideline• R give options to captain• R review enforcement with U

Penalty Enforcement (Cont.)• U mark off penalty• LJ hold enforcement spot• L go to succeeding spot• U don’t put ball down until you are in agreement

with L & LJ• R give final signal to press box• FJ, SJ, & BJ cover ball, cover flags, retrieve flags• All:

– Never leave the ball uncovered– Cover and retrieve flags– Make sure enforcement is right

Points of Emphasis

• Bean Bags– Drop don’t throw

• Signals– All signals given while stationary– All touchdown signals given while straddling the goal

line, never mirror touchdown– Count one-one thousand before signaling TD– Only Incomplete, never complete– No signals when reporting fouls– Umpire no signal 7 (dead ball)– Correct touchback signal– Correct incomplete signal

Points of Emphasis (Cont.)

• Wing Officials– Almost all spots should be given by L or LJ, square

off, don’t come in past top of the numbers … unless it is a critical spot or goal line

– When ball is dead, accordion in, not past top of the numbers

– FJ/SJ cover OOB action, and be prepared to go past the L/LJ if they are holding progress

– Keep ball boys off the field … ball boys can kill you!!! SJ, FJ give them pre-game instructions

– On all COP new ball from LJ/FJ side– When SJ and FJ have the goal line, L and LJ stop at

the 3– No one handed signals

Questions