-- a clone of the original Sokoban game (warehouse keeper), a type of transport puzzle, in which the...

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-- a clone of the original Sokoban game (warehouse keeper), a type of transport puzzle, in which the player pushes boxes around in a warehouse, trying to get them to storage locations. 

Sokoban was created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan

Screenshot

ObjectiveThe object of the game is to push boxes into their storage position (home tile) around a crowded space, avoiding barriers with minimal number of pushes and moves. 

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Rules

• Only one box can be pushed at a time.• A box cannot be pulled.• The player cannot walk through boxes or walls.• The puzzle is solved when all boxes are located at storage locations.

Tools :

IDE -- Codeblocks with mingw and gcc compiler 

Installer --Inno Setup 5 

Third Party Library -- SDL (Simple DirectMedia Layer)

SDL libraries:

• SDL.h • SDL_image.h • SDL_ttf.h • SDL_mixer.h

Flowchart

Hardware Interface

• Keyboard inputs: up, down, left, and right for game play

• Mouse input for menu item selection

User Interface

User Interface

New game

User Interface

Tutorial

Tutorial

User Interface

Group Members

• Correa, Leonard• Halili, Hiyas• Honoridez, Karlo• Inclan, Jeffrey

THANK YOU!!!

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