Virtual Reality in Interior and Architectural Design

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Virtual Reality in Interior and

Architectural Design

LT Render

Kent Road Villa, Hong Kong One Sanlitun, Beijing Heritage Estate, Beijing

InterContinental, Hefei

Villa 16, Beijing CeLaVi, Hong Kong InterContinental, Xian

CeLaVi, Singapore Rosewood, Sanya

Interior Design Examples

Brampton, Canada West Donlands, Toronto Dubai

Dubai Brampton, Canada West Donlands, Toronto

Downsview, Toronto Downsview, Toronto Mumbai

Architectural Design Examples

Series of webinars

1. Introduction. Types of VR. Our recommendations2. Cases of VR use in Design. 3. VR tips for business developers, directors, project

managers4. VR tips for designers5. VR tips for visualizers6. Case studies

Webinar 1

Introduction of Virtual Reality to Interior and Architectural

Design

Is it ready for the mass use?

Virtual reality (VR) typically refers to computer technologies that use software to

generate realistic images, sounds and other sensations that replicate a real

environment (or create an imaginary setting), and simulate a user's physical

presence in this environment, by enabling the user to interact with this space and

any objects depicted therein using specialized display screens or projectors and

other devices.

Wikipedia

The sensors track the head motion and readjust the environment accordingly.

Rotation concerns tilting of the head up and down/side to sideTranslation occurs when the viewer moves through the space

Virtual Reality technical implementation

● Accelerometer,

● Gyroscope,

● Proximity Sensor,

● Magnetometer

MTP (Motion to Photon) Latency

Vestibular mismatch - perceived difference between the body’s vestibular system and visual system

Motion sickness (nausea)

Comfortable MTP Latency less than 20ms

The roadmap of the VR devices:

http://www.tiki-toki.com/timeline/entry/440580/VR-and-AR-Goggles/

199x - VR is available for mass market

Not successful….

Today….

Big names in VR Industry

Oculus Rift (Facebook Oculus Rift)

(2012)

HTC Vive

(April 2016)

Google

(2014)

Google Cardboard Google DayDream

(November 2016)

Samsung

(2014)

Gear VR

Sony Playstation VR

(October 2016)

Intel

(tbc)

Project Alloy

Microsoft

(tbc)

Hololens

Apple ?

Which one??

VR headset development (by IHS Technology)

$1.6 bn

$7.9 bn

Console or PC devices

(Oculus Rift, HTC Vive, Sony Playstation, …)

Console or PC devices

Drawbacks

1. Wired to powerful computers

2. Requires specific software for development

3. Requires high skilled developers

4. Long time development

5. Motion sickness

Standalone devices

(Intel Project Alloy, Microsoft Hololens, ...)

The best technical solution for Interior and Architectural Design (2016)

The best technical solution for Interior and Architectural Design (2016)

Samsung

The best solution for Interior and Architectural Visualisation for 2016

Gear VR

Samsung Galaxy S8: 4K display with a 4096 x 2160 screen resolution

Is it ready for your business?

How you can benefit:

1. Low startup cost

Mobile Option (Samsung)

Headset…………..…………..…...900 HKD

Smartphone ……………...4000-6000 HKD

(Galaxy S6, S7, Note 5)

PC Option

Oculus Rift ………..……....…...6000 HKD

HTC Vive ……………………....8000 HKD

PC………………….…………..10000 HKD

How you can benefit:

2. Marketing tool

How you can benefit:

3. Time efficiency

How you can benefit:

4. Problem solving

How you can benefit:

4. Problem solving

How you can benefit:

5. Real Estate and Hospitality

How virtual reality technology could change the property market in China

How you can benefit:

6. Minimising travel cost

How you can benefit:

7. New source of revenue

How you can benefit:

7. New source of revenue (Showcases at Information Centres)

800 acres of space developed in VR

Now it’s your turn to try :)

Thank you!

LT Render

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