Team 2 - Builders at Play

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The Internet of Things

Workshop II: Builders at Play

September 2-4

Waag Society

Amsterdam

Smart in Public - Team 2

Smart in Public

Team 2

Dirk van Oosterbosch

field: interaction designer and developerinvolved in: interaction and interface design, building apps and communication toolsinterested in: concepts to eliminate the barrier between programmer and non-programmer Mark Dek

field: architect and researcherinvolved in: designing digital/physical interactive environments, HyperMud workshopinterested in: designing social objects merging the physical and the virtual Casper Koomen

field: industrial designerinvolved in: product designinterested in: design concepts starting with people in mind

 

AIM

people tend tokeep their distance

in public space

AIM

give people anon-threatening incentive

and they will connect

CO-OWNERSHIP

meaningcurationhistory

unwritten rules

sense of ownershipneeds sense of

INTRO

betaKUUB

A framework in public spacethat invites discovery and play

and that sends local data back to the cloud.

STRUCTURE

STRUCTURE

LOCATION MAP

LOCATION MAP

SCENARIO SKETCH

TARGET GROUP

Inhabitants

Kids

Visitors

Creatives working at the NDSM.

Children of inhabitants or thatcome to NDSM to play.

Visitors of inhabitants orvisitors of events.

SCENARIO

SCENARIO

SCENARIO

SCENARIO

SCENARIO

SCENARIO

SCENARIO

SCENARIO

SCENARIO

SCENARIO

SCENARIO

DEMO

CONFIGURATIONS

CONFIGURATIONS

CONFIGURATIONS

CONFIGURATIONS

CONFIGURATIONS

CONFIGURATIONS

CONFIGURATIONS

CONFIGURATIONS

CONFIGURATIONS

CONFIGURATIONS

CONFIGURATIONS

CONFIGURATIONS

CONFIGURATIONS

CONFIGURATIONS

CONFIGURATIONS

SCENARIO

Generator

Cube

Pulse

SCENARIO

Observe

Play

Discover

SCENARIO

DEMO

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