Prototype Collaborate Innovate

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How we use sketches, prototyping tools and innovation games to collaborate with our customers and experience innovation breakthroughs at GetThere (Sabre). First delivered at the Big Design Conference in Dallas, TX 2013

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Prototype, Collaborate, InnovateHow we use sketches, prototyping tools and

innovation games to collaborate with our customers and experience innovation

breakthroughs!

Caleb

developingUX.comspeakermix.com/calebjenkins

@calebjenkins#bigD13

developingUX.comspeakermix.com/calebjenkins

@calebjenkins#bigD13

#UXmanager

I make userscry

The greatest challenge to modern software creation is …not creating what the market or customer wants or needs, when they need it…

Playing Games with our CustomersWays we understand them better…

Games for Fun

GetThereTravel Hero

Games for Learning

Gameification

GameificationAdding gaming elements

to otherwise non-gaming tasks.

(Checking in, LinkedIn, Badges)

Gameification

games that do work

(for getting work done)innovationgames.com

games that do work(set up -> Play ->

Debrief)

CustomerAdvisoryBoard

I loved the horse trading!

I feel like I’m

winning at Wall Street!

Buy a Feature

innovationgames.com

Protips for getting started:

Get the BookWork with experienced facilitators

Get started!Find people to practice with Don’t call them games

Secrets of Sketching

#1 Supplies

#2 Everyone sketches

#3 Quick

#3 Quick

Principles of Prototyping

What’s the difference between theory and practice?

-Albert Einstein

What’s the difference between theory and practice? In theory they are the same. In practice, they are not.

Fidelity… is not the issue

Understand your audiencesimulate functionality

LoFi

LoFi

LoFi

LoFi

LoFi

LoFi

HigherFi

12:38

HigherFi

12:38

HigherFi

12:38

HigherFi

12:38

Prototypes

Know your Audience

Testing Interactions not Fidelity

Creative process – one builds on another

Focus on what you need to focus on… fake the rest

Tools forPrototyping

Just Click Through Screens

Advanced’ishDisable Manual Clicking

Protip: Make your first slide the OS’s launch Screen

Hyperlink from Objects

User Storyboard Widgets

User Keynote for iOS FTW

Tell Your Story

other considerations

Mac / Windows

Dislocated Teams

Rapid AdoptionPublishability

Reusable Code

developingUX.comspeakermix.com/calebjenkins

@calebjenkins

PROACTIONM E N T O R S

PrototypeAll The Things!

GetThereUser Experience Team

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