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Presentation for Seattle Web App Developer meeting on 12/8/2011. I'll make this cleaner, pretty, better for 360|Flex
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Intro to Design...for Devs
Antonio HolguinSr. Designer - Smashing Ideas@antonioholguin
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Design is just as much of a talent as it is a skill.
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Design is language.
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My own definition:
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An execution of a plan through patterned, organized and understood emotional, psychological and physiological human responses through either conscious or sub-conscious communication based on visual, physical, and auditory cues.
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Getting people to do something or feel a
certain way.
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Designer : People::
Developer : Computers
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Programming is objectivewhereas Design is
subjective.
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Design can be just as rational as programming
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Luckily, you don’t have to figure it out.
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Getting Started
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Research and Discovery
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Know your audience
You’ve probably heard that.
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Know your client
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What are you trying to say, do, or make others
think?
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or whatever.
Good Artists Copy, Great Artists Steal
- Pablo Picasso (supposedly)
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Rules for Design
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EmphasisHarmonyUnityOpposition
built with...
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ColorLine, Shape, VolumeCompositionTypography
to name most important
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Color
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What makes up colors?
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Elements of color
Hue = colorSaturation = amount of hueBrightness = push towards whiteValue = lightness / darkness of a color, think along gray scales
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What do colors mean?
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Redenergetic, passion, anger,
danger, massive alert, STOP
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Purpleroyalty, happiness, accomplishment,
nightmares, insanity
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Bluesoothing, trust, loyalty, commitment, sadness
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GreenLuck, nature, envy, decay,
toxic, GO
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YellowHappy, warmth, caution,
alert
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Color harmonies:
Analogous – adjacent on color wheelComplementary – opposite hue Monochromatic – within the same hueTriad – 3 of equal distance on wheelNeutral – not found on color wheel
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More informationColor Principles: http://www.ncsu.edu/scivis/lessons/colormodels/color_models2.html
Color Harmony: http://kuler.adobe.com/#create
Basic Color Theory:http://www.colormatters.com/color-and-design/basic-color-theoryIn fact, check out all of Colormatters.com
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Line - Shape - Volume
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Lines • Create division• Direct the eye• Can be implied
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Shape • Fills an area• Makes solidarity • Forces posture• Important for things like icons
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Weight or density • Gives dimension• Add grounding• Heavy vs Light
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Composition
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LayoutBalance (Symmetry)SpaceHierarchy
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Grids • 960• Quarters, 3x (aka Rule of Thirds)• Columns, i.e. 2 vs 3• 24px and 40 px
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960 Grid with 24 column
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Rule of Thirds
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Golden Ratio
Proportion of 1.618 - following 1,1,2,3,5,8,13,21,34...
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Symmetry vs Asymmetry • Create balance • Draw importance• Define “pretty”
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Folded symmetry
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Radial symmetry
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Asymmetry
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Space Use it wisely Use it for goodDon’t try to force too much
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WTF? SoaB.
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Oh OK.
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Positive / Negative Space
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White space Just like your code, using whitespace well helps legibility.
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Visual hierarchy • Equal Sizing = Same Importance• Larger Items are more Important• Placement of Elements • Group Similar Elements
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More information960 Grid: http://www.960.gs
Golden Ratio: http://bit.ly/9OIfnA (Paul Trani)
White Space (AlistApart): http://bit.ly/a0ebKf
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Typography
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Typography tips
• Text should be legible• No more than 3 fonts• Watch weight and size
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Fonts and styles• Serif• San Serif• Monospaced• Script• Non Latin Alphabets• Italic• Bold
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Typesetting
• Kerning – distance between two letters• Tracking – distribution between multiple characters• Leading – distance between baselines
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Elements of a typeface
Baseline X-height
Serif Sans Serif
Descender Ascender
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More informationTypeface Elements: http://bit.ly/sOAOth
Fonts.com Glossary: http://www.fonts.com/aboutfonts/glossary
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More informationWhat should I look for in a UI typeface?:http://bit.ly/pWxY3s
Why you should care about Typography: (check out the “What it’s saying” section)http://bit.ly/ohghLY
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Interaction Design10Principles of Interaction Design:http://www.netmagazine.com/features/10-principles-interaction-design
Deeper Thinking: UX Movement http://uxmovement.com
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Antonio HolguinSenior Designer @SmashingIdeas@AntonioHolguinhttp://swfhead.com < gonna be changing
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