Groundhogs in the Source Code (v2)

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Grounhogs in the Source Code version 2, UXCamp Copenhagen 2013. Quite a few new slides in here.

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GROUNDHOGSin THE SOURCE CODEnavigation as cross-channel sense-making

ANDREA @RESMINI

UXCAMP CPH 2013

   

WE SAY NAVIGATEWE REALLY MEAN

UNDERSTAND

   

   

   MNSU.EDU

KEVIN LYNCH, SKETCHES

   MNSU.EDU

KEVIN LYNCH, SKETCHES

   MNSU.EDU

KEVIN LYNCH, SKETCHES

   

DISTINCTIONS WERE MADE AMONG THE DIFFERENT

PHYSICAL PARTS OF THE CITY

THESE PARTS WERE ORGANIZED IN A PERSONALLY

MEANINGFUL MESH

   

   

   

   

   

PEOPLE WERE RECONNECTING PERCEIVED FRAGMENTS IN

MEANINGFUL PATTERNS

   

THE ODYSSEY, 700 BC

   

   

   

   

MONKEY ISLAND, 1990

   

   

   

SORRY. WRONG PIRATES

   

   

THE ODYSSEY, 700 BC

   

MP & THE HOLY GRAIL, 1975

   

MONKEY ISLAND, 1990

   

QUESTS CONNECT MAPSWITH PERSONAL SPACE

   

SUCKER PUNCH, 2011

   

   

   

   

QUESTS ARE A MIDDLE GROUND BETWEEN NARRATIVE

AND ACTIONABILITY

   

DRACULA, 1897

   

NOT CONSIDERING RIP-OFFS

   

KHOONI DRACULA, 1992

   

AS THAT’S A SLIPPERY SLOPE

   

JAPANESE SPIDERMAN, 1978

   

JAPANESE SPIDERMAN, 1978

   

TURKISH BEDMEN, 1973

   

ITALIAN BATHMAN, 1982

   

WE WANT THE REAL THING

   BRITANNICA.COM

BRAM STOKER, 1906

   

MONOLOGIC

DIALOGIC

POLYLOGIC

   

DICTATIONCYLINDERS

    SHORTHAND

    SHIPS' LOGS

   

DIARY ENTRIES

   NEWSPAPERS CLIPPINGSGRUNGERABBIT.COM

   TYPEWRITTEN TEXT

   DRACULASCASTLE.EU

PHASE #1

   DRACULASCASTLE.EUASSOMMOIR.WORDPRESS.COM

PHASE #2

   DRACULA3d

PHASE #3

    PHASE #4

   1 2 3 4

   

NOW.WAIT A SEC THERE.

   

   

WHOOPS. SORRY. I’VE SEEN THAT GUY SOMEWHERE THO

   

   

   

NOT A REAL PLACE, RIGHT?

   

   

THE HOBBIT, 2012

   

NOT A REAL PLACE, EITHER

   

“PLACE IS A WAY TO UNDERSTAND THE WORLD”

YI FU TUAN

   

GROUNDHOG DAY, 1993

   

   

   

   

“HE'S TRAPPED IN SOME KIND OF TIME WARP.”

“A SUPERNATURAL FORCE IS SHOWING HIM HIS

WEAKNESSES.”ROGER EBERT

   

SOURCE CODE, 2011

   

   

   

   

“IT'S A F***ING VIDEOGAME!”

EVERYONE

   

   

DATABASE

   

DATABASE

   

3D NAVIGATION

   

osatelegraph.org

3D NAVIGATION

   

3D NAVIGATION

   

BUT WHAT ABOUT OUR OWN PERSONAL CYBERSPACE?

   

   

   

   

   

   

   

WE ARE RECONNECTING PERCEIVED FRAGMENTS IN

MEANINGFUL PATTERNS

   

   

   

WE ARE LEARNING HOW TO NAVIGATE THE DATABASE

   

   

   

   

   

PLACE IS WHERE WE PAUSESPACE IS WHERE WE MOVE

   

SOME PLACES WE VISIT

   

   

SOME PLACES WE LIVE IN

   

   

NAVIGATION CHOREOGRAPHS THE BALLET OF CROSS-CHANNEL

USER EXPERIENCE

   DAN WILLIS, INTENT PATHS (http://www.flickr.com/photos/uxcrank/5730905682/in/photostream/)

   

THROUGH NAVIGATION WE BUILD SENSE AND WEAVE PLACES INTO A COHESIVE NARRATIVE ONCE AGAIN

   

THE LANGUAGE WE USE FOR THIS SENSE-MAKING

PROCESS IS THAT OF INFORMATION ARCHITECTURE

   

THANK YOU

@resmini

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