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Internal workshop held to present Design Studio method to developers in our Vietnam and US office.
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Christopher McCann
Design Studio
Wednesday 16 July 14
What is Design Thinking ?
Wednesday 16 July 14
Wednesday 16 July 14
Empathy through research – ‘who’
Framing the problem- ‘what’
Generative Ideation – ‘how’
Prototyping & validation – ‘test’
4 Elements to Design Thinking
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We have this problem, lets jump in and brainstorm a solution.
We have a new technology, what can we possibly use it for?
Our competitors just launched X; how quickly can we also do X?
The alternative …
Wednesday 16 July 14
Most successful designs are created collaboratively
Most designs are a mixture of from multiple ideas.
Solutions are generated, analyzed and iterated upon or eliminated.
Not just facilitators. Designers/Developers must be present and participate.
Collaboration Design
Wednesday 16 July 14
A way to generate many ideas and solutions to a problem quickly through sketching,
iteration, and critique.
What is Design Studio ?
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Generative Ideation
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DIVERGE CONVERGE
CreateChoices
MakeChoices
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UX Dev
PM
Best results are achieved when all roles are represented ‘The Balanced Team’
The Balanced Team
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Sketch. Pitch. Critique.
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Industrial Design, Architecture, Art Education Students are given an assignment (problem/goals)
Students generate multiple ideas in a very short time.
Work is critiqued by instructor and their classmates.
Origins - The Charrette - ‘Crit’
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Creates a shared understanding & ownership
Speed - Many ideas generated in a short time
Builds upon other good ideas
Brings entire team together - allows participants to understand other roles perspectives
Advantages
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Summarize Research
Persona Development
User Story (may need to be reduced in scope)
User Scenarios
Design Guidelines
Done before the session
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Wednesday 16 July 14
Sketch. Pitch. Critique.
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1. Create your 6- up
2. Sketch multiple solutions.
3. Concentrate on generating ideas in rough form.
4. After sketching, ideas are presented for Critique
Iteration One
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Square, triangle, circle, line
just enough to communicate idea
Does this solve the problem outlined ?
More from presentation / critique then sketches themselves.
Sketching
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5minutes to sketch
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3minutes to Pitch
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2minutes to critique
2-3 ways design solves problemsWednesday 16 July 14
Focus how a design does / does not solve design problem or scenario.
Don’t get hung up on details. Avoid language ‘I like’ or ‘I don’t like’.
Be Nice.
Critique Rules
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‘Whenever we propose a solution to a problem, we ought to try as hard as we can to overthrow our solution, rather than defend it .
Few of us, unfortunately, practice this precept; ...’
- Karl Popper
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1. Form groups 2-3 based on design themes
2. Team encouraged to ‘borrow’ ideas from other designs – stealing is allowed - improve
3. Team spends time refining these ideas. (7-10)
4. After sketching, team presents ideas for Critique
Iteration Two
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Discuss and summarize all themes, designs and components that have emerged. Discuss any open questions remaining.
Collect all sketches and note open questions.
The Final Review
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Convert sketches to low-fi digital format. Review if these meet design goals with team.
Create Prototype (s) if that is needed to verify design.
‘Wash, rinse and repeat if needed’
Afterwards
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WarningDesign Studio will NOT
generate the final solution
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Further reading on my blog: www.letterpress.se/?p=1571
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Many thanks to discussions regarding Design Studio with Will Evans - @sematicwill.
References:Videos:
Todd Zaki Warfel https://vimeo.com/37861987
Presentations:
Design Studio for Context-Aware Products, Thomas Wendt
Design Studio: A Method for Concepting, Critique & Iteration - Adam Connor, MadPow
Speed Design Studio - Jabe Bloom, TLC Labs
Articles by Will Evans:
Introduction to Design Studio Methodology
Design of Design Studio
Design Studio and Agile UX Process and Pitfalls
Wednesday 16 July 14
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