Design for solving the right problem

  • View
    308

  • Download
    0

  • Category

    Design

Preview:

Citation preview

DESIGN FOR SOLVING THE RIGHT PROBLEM

Raine Qian

HI, I AM RAINE QIAN

Mobile UI and UX designer

Manager of Product Design at Pivotal Labs

@RaineQian

What is Design?

It is a problem solving process that makes things better for people.

What does a UX/UI designer do to solve

problems?

Design thinking is the core skill that differentiates designers from

other professionals.

Design Thinking Elements

Generate Select

DIVERGENT THINKINGVS. CONVERGENT THINKING

PROTOTYPING

VISUALIZATION

EVALUATION

SELECTION

UNCERTAINTY

ENVISIONING

IDEATION

FRAMING

CONTRAINTS

SYNTHESIS

10 ELEMENTS IN DESIGN THINKING

PROTOTYPING

VISUALIZATION

EVALUATION

SELECTION

UNCERTAINTY

ENVISIONING

IDEATION

FRAMING

CONTRAINTS

SYNTHESIS

THE REAL PROCESS IS LESS ORDERLY

What is a design problem?

Not a pre-determined problem.

Not a design brief.01

02

03

A DESIGN PROBLEM IS...

Interpreted during the design process by the designer.

What is the RIGHT design problem?

A real existing problem.

Correlated with goals and targeted users.

01

02

03

THE RIGHT DESIGN PROBLEM IS...

Encompasses opportunities for positive change.

CUSTOMERSREAL

PROBLEMS

GOALS

RIGHT UX SOLUTION

Target Need &Use Case

TargetProblem

TargetUser

Why is it critical to identify the right problem?

We can’t build one thing that does everything for everyone.

We want to avoid creating a

beautiful wrong thing.

THE SEGWAY

How do we identify and solve the right problem?

Critically look at the way in which the problem is stated.

Rethink the problem from a wider context

01

02

03

CRITICAL THINKING

Raise questions: “What” “How” “Why”

Framing both informs and limits the way we think.

Reframe the focus from functionality to UX to enable more possibilities.

01

02

FRAMING AND REFRAMING

CHALLENGING ASSUMPTIONS

Recognize that ideas are assumptions.

Never rely on assumptions.

01

02

03 Explore methods for validation.

RESEARCH-INFORMED DESIGNED

Generate empathy.

Select research types that align with your goals.

01

02

03 Be flexible and learn on the go.

QUALITATIVE (WHY) QUANTITATIVE (WHAT)

GENERATIVE Interviews Surveys

Usability Testing AnalyticsEVALUATIVE

SYNTHESIS

Synthesis is emergent.

Synthesis is vital. It enables us to turn data into insights.

01

02

STRATEGY & TACTICS

Design needs long term plans and actionable steps.

This helps your team think & stay on the same page.

01

02

Story Time!

THE PROJECT

A loyalty app redesign for a supermarket chain

WHAT WENT WRONG?

Synthesis is missing during research.

Gap between the design solutions and the research findings.

Didn’t identify what is the right problem.

01

02

03

OUR APPROACH

Look critically at existing problems

Reinvestigate existing problems from all perspectives

Further validate assumptions with research

Strategize design solutions

01

02

03

04

THE PROJECT

Carnival cruise wanted a mobile solution to enhance the guest cruise experience.

THE DESIGN PROBLEM?

How will user benefit from the app?

What can we leverage from mobile?

What is the right problem we should focus on?

01

02

03

ON-SITE GENERATIVE RESEARCH

“The app is awesome! We are using chat a lot, to locate friends and family, and to plan

when and where to meet up. :) ”

Train your design thinking muscle to see the right problem that others can’t. Make a positive impact by

solving the right problem.

Thank you!

@RaineQian

Recommended