The success story of Finnish game industry and IGDA Finland

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Presented at Colombia 3.0. (2013). The story is about IGDA Finland & the growth of Finnish game development community. What are the key building blocks, how IGDA Finland became being one of the most active IGDA chapters in the world.

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“Give me a place to stand on and

I will move the world”.Archimedes

Sonja Ängeslevä “Queen Bee” and President of IGDA Finlandsonja.angesleva@igda.fi

PASSION

It will never work!

“It never felt like a viable business. Rather it felt like anything good will ever come out of this.”

(Jani Penttinen CEO Transfluent, Ex-Remedy, Ex-Housemarque, Ex-WestWood Studios, Ex-Bloodhouse)

Gamer Developer Gamers

“I didn’t do anything – just played games all the time.”

“We made the first $$$ publishing deal for Remedy when working at the basement of my parents’ house. When I showed the contract to my father, he was totally amazed. Is this real business? So you are actually doing something productive - not just playing games?”

(Samuli Syvähuoko, Ex-Remedy, Ex-Recoil)

Social is the key

It does not matter where you are Group, friendship, fans, hobby, support matters

Success drives good spirit and success Believe in yourself, find likeminded and try things

Passion, emotion, motivation Better than the rest Something fun Express yourself

Finland!

Colombia!

ENGAGEMENT

Game industry pub Gatherings since 2003IGDA Finland association founded in March 2012

One of the most vibrant IGDA chapters IGDA Most Valuable Player Award 2007 The President’s Internationalization award 2012

Motivation Make it easy for local developers to meet other

professionals & learn from the others

Together we stand

President of Finland

2006 2012

Over 400 people attended April 2013Gathering(Country of 5Million ppl, 200 game studios,1800 ppl working in the games industry)

Secret sauce

We are open (for better, for worse) Community rules, community helps Together against the world Focus on growing the industry

Share Share Share Find the right people Try Fail Try Fail Learn

May the best win

GOLD DUST

1993 1997 2000 2005 2010 2013

Finnish success stories

Over 200companies

Hype is good for you

Emotion <3 Everyone wants part of the gold dust

Hype attracts attention Attention attracts investors VC's attract talent Talent means fresh ideas It is connected to learning from other ecosystems It is a positive spin

Talent

Ideas

VCs

How are we different

Core competencies: telecom & IT industry expertise, mobile SW. Public financial support, crackers (demo scene) ‘n’ gamers.

Find your own way of games development The Finnish way

American entrepreneurs sell stories and dreams. Apple is a story.

Finnish entrepreneurs sell about technology and reality. Nokia is about pixels and bytes.

Do not over glorify Silicon Valley or Israel (or Finland)

ENABLERS

No hipsters around here

Assembly Summer 2013 4K winner

Assembly summer 2013

2012: Average salary

3590 € / month

Source: Neogames 2013

Target 2020:6500

16% women

Source: Neogames 2013

Target 2020:1.5B €

(3.8B COP)

(650M COP)

Source: Neogames 2013

Source: Neogames 2013

1-2-3-4-5-6 to get started

1. Build on what you have2. The things you do not have will come3. If you do not have anything, start something! This

happen surprisingly fast!4. Failing is part of the story5. There needs to be a leader – one torchbearer6. Every company does not have to make the same

mistakes – community rules!

Building developer community

What’s the core activity? What’s the need (who is the audience) Act fast, solve problems Keep high quality and trustworthiness Push new ideas Document events, activities, history Spread the word

Thanks!What do you think?

Sonja.angesleva@igda.fi

souplala

peliklusteri.com/Igda.fi

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